On February 15, 2004 12:04 pm, Boudewijn Rempt wrote: > On Sunday 15 February 2004 17:02, Patrick Julien wrote: > > Well, the problem with that is that it will almost certainly fail with > > medium/large images has you need one large buffer to hold all the pixels. > > How about a producer/consumer kind of thing. That is, define an interface > that KisPaintDevice can use to fill its KisPixelData, and pass that to > KisPaintDevice: > > class PixelProducer { > imageType() = 0; > depth() = 0; > boolean nextPixel(Pixel & p) = 0; > } > > > KisPaintDevice::fillWithPixels(PixelProducer source) { > if source -> depth == depth() && source -> imageType() == imageType() { > Pixel p; > int i = 0; > KisPixelData data; > while (nextPixel( &p)) { > data[i] = p; > i++; > } > } > } > > Or something like that, but proper C++, and not an unholy mixture of C++ > and Python, but anyway, that kind of idea. This has the issues... I still thnkt that an iterator is the way to go _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop