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List: kde-games-devel
Subject: Re: [Kde-games-devel] Configure problems of Capitalist v0.1 with KDE 2.2 ?
From: Daniel Hermann <hermann () tkm ! physik ! uni-karlsruhe ! de>
Date: 2001-06-26 13:32:29
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Hi Rob,
On Tuesday, 26. June 2001 15:22, Rob Kaper wrote:
> On Tue, Jun 26, 2001 at 03:01:24PM +0200, Daniel Hermann wrote:
> > It client/server communication is already prepared to give clients rights
> > to execute server commands directly, e.g. configuration commands or
> > "start". But most of this isn't implemented yet. But it should be easy to
> > find out how to play by reading the help.
>
> Should I even dare to ask about a GUI implementation for this? Last night I
> added a popup to KMonop, RMB on any estate gives you the options to
> (un)mortgage it and buy/sell houses/hotels. Sweet.
>
GUI implementation for "start"? Yes, in the far future (when the GUI itself
is sufficiently user friendly) there should be a dialog at startup to launch
a server or to join an existing game. Your work in kmonop is very nice there.
> > Yes. The serialization and deserialization is really difficult. But I
> > think it's not impossible to use other languages which can deal with
> > bytes and bits, and convert the received bytes to int8, int16 etc. But I
> > admit that this is not a nice protocol to have many different types of
> > clients, written in various languages, especially weakly-typed scripting
> > languages like Python. But again, that was not my intention.
>
> Hm, come to think of it, there is a Python DCOP binding so it should be
> possible. :-)
>
Perhaps it's even easier with Python. Never programmed such things in Python.
cheers
Daniel
--
____________________________________________________________________
eMail: Daniel.Hermann@stud.uni-karlsruhe.de
WWW : http://www-tkm.physik.uni-karlsruhe.de/~hermann
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