Hi Rob, On Tuesday, 26. June 2001 15:22, Rob Kaper wrote: > On Tue, Jun 26, 2001 at 03:01:24PM +0200, Daniel Hermann wrote: > > It client/server communication is already prepared to give clients rights > > to execute server commands directly, e.g. configuration commands or > > "start". But most of this isn't implemented yet. But it should be easy to > > find out how to play by reading the help. > > Should I even dare to ask about a GUI implementation for this? Last night I > added a popup to KMonop, RMB on any estate gives you the options to > (un)mortgage it and buy/sell houses/hotels. Sweet. > GUI implementation for "start"? Yes, in the far future (when the GUI itself is sufficiently user friendly) there should be a dialog at startup to launch a server or to join an existing game. Your work in kmonop is very nice there. > > Yes. The serialization and deserialization is really difficult. But I > > think it's not impossible to use other languages which can deal with > > bytes and bits, and convert the received bytes to int8, int16 etc. But I > > admit that this is not a nice protocol to have many different types of > > clients, written in various languages, especially weakly-typed scripting > > languages like Python. But again, that was not my intention. > > Hm, come to think of it, there is a Python DCOP binding so it should be > possible. :-) > Perhaps it's even easier with Python. Never programmed such things in Python. cheers Daniel -- ____________________________________________________________________ eMail: Daniel.Hermann@stud.uni-karlsruhe.de WWW : http://www-tkm.physik.uni-karlsruhe.de/~hermann _______________________________________________ Kde-games-devel mailing list Kde-games-devel@master.kde.org http://master.kde.org/mailman/listinfo/kde-games-devel