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List:       kde-games-devel
Subject:    Re: Proposed new set of levels for KGoldrunner
From:       Ian Wadham <iandw.au () gmail ! com>
Date:       2021-04-18 3:15:06
Message-ID: C18BB846-15E0-464E-B6D9-9AEDEF2CDBEB () gmail ! com
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Hi Albert,

> On 17 Apr 2021, at 9:20 am, Albert Astals Cid <aacid@kde.org> wrote:
> 
> El divendres, 16 d'abril de 2021, a les 8:03:34 (CEST), Ian Wadham va escriure:
> > I have received a new set of 50 levels for KGoldrunner from Gabriel Miltschitzky, \
> > one of KDE's KGoldrunner game composers. It is called "Gold Of The Living Dead" \
> > and is based around present-day zombie mythology. 
> > It consists of two new files: a game-data file and a recorded-solutions file. So \
> > far, I have checked that all the levels and solutions work and I have edited the \
> > game description and hints, to make them more "standard" for the translators, \
> > among other changes. The files are currently back with Gabriel for final review. \
> > When he returns them, I will add any changes he suggests, then the two files will \
> > be ready to add to the KGoldrunner repository at kgoldrunner/gamedata, along with \
> > a small change to the kgoldrunner/gamedata/CMakeLists.txt file. 
> > Unfortunately it has been many years since I committed to a repository and I no \
> > longer have commit access. So I would need help with getting the changes \
> > committed. I do still have a KDE Ident, so can participate in a Merge Request. I \
> > think the game-data file would need review to ensure that it meets current \
> > standards for translatable text (i.e. the hints and the game-description) and \
> > that the text can be successfully extracted, so I would need a suitable reviewer \
> > for that.
> 
> https://community.kde.org/Infrastructure/GitLab#Submitting_a_merge_request lists \
> all you need to know to submit a Merge Request, but if you feel overwhelmed, just \
> send the files my way and i'll create the Merge Request for you.

Thank you very much, Albert, for your offer. I certainly do feel overwhelmed! Each \
way I look I see enormous learning curves looming up! As you know, I am on an Apple \
OSX platform. The most recent version of KDE Community software I have ever been able \
to compile is KDE 4.14.3. If I were 20 years younger and again writing new games for \
KDE, I would learn about virtualization (from zero), install OpenSuse, re-learn \
Linux, catch up with Plasma and then work through \
https://community.kde.org/Get_Involved/development. However, the prospect of that is \
definitely overwhelming now.

So certainly, when the files for the new KGoldrunner level-set are ready, I would \
like to take up your offer, Albert.

The first thing to be reviewed in the Merge Request would be whether the "Gold Of The \
Living Dead" levels work OK with KF5 and Qt5. I see no reason why not. Very little, \
if any, of the KGoldrunner game engine code is dependent on new features of KF5 or \
Qt5. Also the hundreds of existing levels of KGoldrunner seem to have worked OK in \
successive releases over the last few years.

The other thing to be reviewed would be the texts of the game description and hints, \
looking for translation issues, typos, non-US language items (e.g. "centre") and so \
on. I have fixed a number of such instances already, but relying on memory alone. Is \
there a guide or checklist for translation issues?

Cheers,
Ian W.=


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