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List: kde-games-devel
Subject: Re: [Kde-games-devel] OSX/CI: Compilation of status of KF5 games
From: Ian Wadham <iandw.au () gmail ! com>
Date: 2015-02-03 22:46:22
Message-ID: 50A32200-9C53-4BC2-B931-B1ACD7CAB5A2 () gmail ! com
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Hi Marko,
Thank you for this valuable summary.
On 04/02/2015, at 8:38 AM, Marko K=E4ning wrote:
> herewith I want to compile the status of KF5 games on OSX/CI from my prev=
ious posts in just one piece:
> =
> Seem to play fine:
> =
> + kgoldrunner s (there seem to be some short interruptions in the game-fl=
ow at times)
If the running figures sometimes freeze momentarily and then jump
to a new spot, it means that Qt5 is sometimes not keeping up with the
pace of the animation. So KGr deliberately skips a few frames. If it
is less than a second and only occasionally, it is quite normal=85 If
longer or very frequent, I will need to go into that later=85
Re the "s", if you have OpenAL and libsndfile libraries, KGr should
not be loading Phonon. If you do not have them, KGr should disable
sound altogether and give you a popup message.
> Crash at startup:
> =
> - kubrick
It is a pure OpenGL (3-D) program and it is still using Kde4Support.
What happens if you try a 3-D puzzle (Roxdoku 9) in KSudoku?
> Other trouble:
> =
> * palapeli:
> - doesn=92t find its shipped puzzles (overview is empty at startup)
Expected. Neither QStandardPaths nor loading a plugin are working well
on OSX at the moment=85 ;-) But we are working on those over at KDE-Mac.
Cheers, Ian W.
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