From kde-games-devel Tue Feb 03 22:46:22 2015 From: Ian Wadham Date: Tue, 03 Feb 2015 22:46:22 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] OSX/CI: Compilation of status of KF5 games Message-Id: <50A32200-9C53-4BC2-B931-B1ACD7CAB5A2 () gmail ! com> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=142300360119733 Hi Marko, Thank you for this valuable summary. On 04/02/2015, at 8:38 AM, Marko K=E4ning wrote: > herewith I want to compile the status of KF5 games on OSX/CI from my prev= ious posts in just one piece: > = > Seem to play fine: > = > + kgoldrunner s (there seem to be some short interruptions in the game-fl= ow at times) If the running figures sometimes freeze momentarily and then jump to a new spot, it means that Qt5 is sometimes not keeping up with the pace of the animation. So KGr deliberately skips a few frames. If it is less than a second and only occasionally, it is quite normal=85 If longer or very frequent, I will need to go into that later=85 Re the "s", if you have OpenAL and libsndfile libraries, KGr should not be loading Phonon. If you do not have them, KGr should disable sound altogether and give you a popup message. > Crash at startup: > = > - kubrick It is a pure OpenGL (3-D) program and it is still using Kde4Support. What happens if you try a 3-D puzzle (Roxdoku 9) in KSudoku? > Other trouble: > = > * palapeli: > - doesn=92t find its shipped puzzles (overview is empty at startup) Expected. Neither QStandardPaths nor loading a plugin are working well on OSX at the moment=85 ;-) But we are working on those over at KDE-Mac. Cheers, Ian W. _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel