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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 121653: Break out parts of updateSpriteMap to reduce code dupli
From:       "Albert Astals Cid" <aacid () kde ! org>
Date:       2015-01-02 21:54:40
Message-ID: 20150102215440.30560.25420 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/121653/#review72986
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Ship it!


Looks good, i'll commit it

- Albert Astals Cid


On des. 23, 2014, 8:28 p.m., Jan-Peter Nilsson wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/121653/
> -----------------------------------------------------------
> 
> (Updated des. 23, 2014, 8:28 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: kmahjongg
> 
> 
> Description
> -------
> 
> This patch breaks out parts of updateSpriteMap to private methods in order to \
> reduce code duplication between the different viewing angles. 
> 
> Diffs
> -----
> 
> boardwidget.h f1e0483 
> boardwidget.cpp 04ba8c5 
> 
> Diff: https://git.reviewboard.kde.org/r/121653/diff/
> 
> 
> Testing
> -------
> 
> I have verified that the center tile of the default layout remain at the same \
> position as with the original code for all four angles. 
> 
> Thanks,
> 
> Jan-Peter Nilsson
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/121653/">https://git.reviewboard.kde.org/r/121653/</a>
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 <p>Ship it!</p>



 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: \
0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Looks \
good, i'll commit it</p></pre>  <br />









<p>- Albert Astals Cid</p>


<br />
<p>On desembre 23rd, 2014, 8:28 p.m. UTC, Jan-Peter Nilsson wrote:</p>









<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="12" style="border: \
1px #888a85 solid; border-radius: 6px; -moz-border-radius: 6px; \
-webkit-border-radius: 6px;">  <tr>
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<div>Review request for KDE Games.</div>
<div>By Jan-Peter Nilsson.</div>


<p style="color: grey;"><i>Updated des. 23, 2014, 8:28 p.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
kmahjongg
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: \
inherit;white-space: inherit;">This patch breaks out parts of updateSpriteMap to \
private methods in order to reduce code duplication between the different viewing \
angles.</p></pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: \
inherit;white-space: inherit;">I have verified that the center tile of the default \
layout remain at the same position as with the original code for all four \
angles.</p></pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>boardwidget.h <span style="color: grey">(f1e0483)</span></li>

 <li>boardwidget.cpp <span style="color: grey">(04ba8c5)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/121653/diff/" style="margin-left: \
3em;">View Diff</a></p>






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