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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 114840: Play a fade-in animation to show the adversary's ships
From:       "Jaime Torres Amate" <jtamate () gmail ! com>
Date:       2014-01-03 21:02:56
Message-ID: 20140103210256.11840.17522 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114840/#review46728
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src/controller.cpp
<https://git.reviewboard.kde.org/r/114840/#comment33349>

    I did not miss that one. (the other one, yes, I missed it somehow).
    
    I changed it to emit the gameOver to show the ships just after the game is over, \
not just after you press the messagebox saying "have better luck next time". But this \
is just a matter of taste. (Es cuestiĆ³n de gustos)


- Jaime Torres Amate


On Jan. 3, 2014, 8:30 p.m., Roney Gomes wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114840/
> -----------------------------------------------------------
> 
> (Updated Jan. 3, 2014, 8:30 p.m.)
> 
> 
> Review request for KDE Games and Jaime Torres Amate.
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> Enemy ships now appear in both single player and network mode, that's cool. \
> However, when I first started to work on this feature the ships appeared smoothly \
> on the table after the player pressed the "OK" button of the ending KMessageBox. 
> As Jaime didn't work directly on the branch I set up he may have missed these two \
> lines of code. 
> 
> Diffs
> -----
> 
> src/battlefieldview.cpp b682757 
> src/controller.cpp df44ff4 
> 
> Diff: https://git.reviewboard.kde.org/r/114840/diff/
> 
> 
> Testing
> -------
> 
> I've lost the game a few times in order to see the enemy ships appearing.
> 
> 
> Thanks,
> 
> Roney Gomes
> 
> 


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     (Diff revision 1)

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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void \
Controller::ready(int player)</pre></td>

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    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>  <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
#C0C0C0;" align="right"><font size="2">223</font></th>  <td bgcolor="#c5ffc4" \
width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span \
class="n">emit</span> <span class="n">gameOver</span><span class="p">(</span><span \
class="n">winner</span><span class="p">);</span></pre></td>  </tr>

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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I did not \
miss that one. (the other one, yes, I missed it somehow).

I changed it to emit the gameOver to show the ships just after the game is over, not \
just after you press the messagebox saying &quot;have better luck next time&quot;. \
But this is just a matter of taste. (Es cuestiĆ³n de gustos)</pre> </div>
<br />



<p>- Jaime Torres Amate</p>


<br />
<p>On January 3rd, 2014, 8:30 p.m. UTC, Roney Gomes wrote:</p>








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<div>Review request for KDE Games and Jaime Torres Amate.</div>
<div>By Roney Gomes.</div>


<p style="color: grey;"><i>Updated Jan. 3, 2014, 8:30 p.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Enemy ships now appear in both single player and network mode, \
that&#39;s cool. However, when I first started to work on this feature the ships \
appeared smoothly on the table after the player pressed the &quot;OK&quot; button of \
the ending KMessageBox.

As Jaime didn&#39;t work directly on the branch I set up he may have missed these two \
lines of code.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">I&#39;ve lost the game a few times in order to see the enemy ships \
appearing.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/battlefieldview.cpp <span style="color: grey">(b682757)</span></li>

 <li>src/controller.cpp <span style="color: grey">(df44ff4)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/114840/diff/" style="margin-left: \
3em;">View Diff</a></p>







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