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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 114840: Play a fade-in animation to show the adversary's ships
From:       "Roney Gomes" <roney477 () gmail ! com>
Date:       2014-01-03 20:30:42
Message-ID: 20140103203042.11858.95748 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114840/
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(Updated Jan. 3, 2014, 8:30 p.m.)


Review request for KDE Games and Jaime Torres Amate.


Repository: knavalbattle


Description
-------

Enemy ships now appear in both single player and network mode, that's cool. However, \
when I first started to work on this feature the ships appeared smoothly on the table \
after the player pressed the "OK" button of the ending KMessageBox.

As Jaime didn't work directly on the branch I set up he may have missed these two \
lines of code.


Diffs
-----

  src/battlefieldview.cpp b682757 
  src/controller.cpp df44ff4 

Diff: https://git.reviewboard.kde.org/r/114840/diff/


Testing
-------

I've lost the game a few times in order to see the enemy ships appearing.


Thanks,

Roney Gomes


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/114840/">https://git.reviewboard.kde.org/r/114840/</a>
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<div>Review request for KDE Games and Jaime Torres Amate.</div>
<div>By Roney Gomes.</div>


<p style="color: grey;"><i>Updated Jan. 3, 2014, 8:30 p.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Enemy ships now appear in both single player and network mode, \
that&#39;s cool. However, when I first started to work on this feature the ships \
appeared smoothly on the table after the player pressed the &quot;OK&quot; button of \
the ending KMessageBox.

As Jaime didn&#39;t work directly on the branch I set up he may have missed these two \
lines of code.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">I&#39;ve lost the game a few times in order to see the enemy ships \
appearing.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/battlefieldview.cpp <span style="color: grey">(b682757)</span></li>

 <li>src/controller.cpp <span style="color: grey">(df44ff4)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/114840/diff/" style="margin-left: \
3em;">View Diff</a></p>







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