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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 114639: [knavalbattle] avoid semi-transparents first shots
From:       "Jaime Torres Amate" <jtamate () gmail ! com>
Date:       2013-12-28 19:54:12
Message-ID: 20131228195412.10653.85157 () probe ! kde ! org
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> On Dec. 28, 2013, 6:53 p.m., Albert Astals Cid wrote:
> > src/button.cpp, line 228
> > <https://git.reviewboard.kde.org/r/114639/diff/1/?file=227050#file227050line228>
> > 
> > Instead of this just remove the m_current variable, it isn't used at all :D

I've just realized that this patch by itself does not avoid the semitransparent \
shots. It is something from the patch to show the not sunk ships the one that does it \
(I've always thought it was this patch, so I do not know what does fix this problem).

Applied to 4.11 does not avoid the problem. Applied to 4.12 does not avoid the \
problem. Applied the "show sunk ships" to 4.12 without this patch the problem is \
gone. Applied both, the problem is also gone.

Therefore if I submit this patch, it it just for code correctness.


- Jaime Torres


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114639/#review46313
-----------------------------------------------------------


On Dec. 24, 2013, 9:18 a.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114639/
> -----------------------------------------------------------
> 
> (Updated Dec. 24, 2013, 9:18 a.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 320883
> http://bugs.kde.org/show_bug.cgi?id=320883
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> Before, after a match against the AI, and a Restart, the first shot was always \
> semi-transparent (or gray in the sea). Initialize 3 variables, and the shots are \
> always the same (white in the sea). 
> 
> Diffs
> -----
> 
> src/animation.cpp 951b5a6 
> src/button.cpp 3ff23a5 
> 
> Diff: https://git.reviewboard.kde.org/r/114639/diff/
> 
> 
> Testing
> -------
> 
> It has been tested more than a hundred times (while testing the several ships and \
> shunk ships patches) 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/114639/">https://git.reviewboard.kde.org/r/114639/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On December 28th, 2013, 6:53 p.m. UTC, <b>Albert \
Astals Cid</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px \
solid #d0d0d0; padding-left: 10px;">  



<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
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   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="https://git.reviewboard.kde.org/r/114639/diff/1/?file=227050#file227050line228" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/button.cpp</a>  <span style="font-weight: normal;">

     (Diff revision 1)

    </span>
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 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void \
Button::setBrightness(double value)</pre></td>

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    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>  <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
#C0C0C0;" align="right"><font size="2">228</font></th>  <td bgcolor="#c5ffc4" \
width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span \
class="p">,</span> <span class="n">m_current</span><span class="p">(</span><span \
class="mi">0</span><span class="p">)</span></pre></td>  </tr>

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  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Instead of this just \
remove the m_current variable, it isn&#39;t used at all :D</pre>  </blockquote>





</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I&#39;ve \
just realized that this patch by itself does not avoid the semitransparent shots. It \
is something from the patch to show the not sunk ships the one that does it (I&#39;ve \
always thought it was this patch, so I do not know what does fix this problem).

Applied to 4.11 does not avoid the problem. Applied to 4.12 does not avoid the \
problem. Applied the &quot;show sunk ships&quot; to 4.12 without this patch the \
problem is gone. Applied both, the problem is also gone.

Therefore if I submit this patch, it it just for code correctness.</pre>
<br />




<p>- Jaime Torres</p>


<br />
<p>On December 24th, 2013, 9:18 a.m. UTC, Jaime Torres Amate wrote:</p>








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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Dec. 24, 2013, 9:18 a.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=320883">320883</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Before, after a match against the AI, and a Restart, the first shot was \
always semi-transparent (or gray in the sea). Initialize 3 variables, and the shots \
are always the same (white in the sea).</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">It has been tested more than a hundred times (while testing the several \
ships and shunk ships patches)</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/animation.cpp <span style="color: grey">(951b5a6)</span></li>

 <li>src/button.cpp <span style="color: grey">(3ff23a5)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/114639/diff/" style="margin-left: \
3em;">View Diff</a></p>







  </td>
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