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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 113854: avoid the game lock up
From:       "Jaime Torres Amate" <jtamate () gmail ! com>
Date:       2013-11-21 9:26:32
Message-ID: 20131121092632.2285.46225 () vidsolbach ! de
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> On Nov. 20, 2013, 11:26 p.m., Albert Astals Cid wrote:
> > src/ai/ai.cpp, line 23
> > <http://git.reviewboard.kde.org/r/113854/diff/1/?file=214042#file214042line23>
> > 
> > Why m_set->at and not m_sea->canHit like in the dummyAI getMove?

Because canHit() get the opponent field everytime, and I already have it outside the \
loop.  Because there is no need to check the position, because it is generated valid \
with Coord(i,j) (it is always inside the board in the loop).


- Jaime Torres


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113854/#review44074
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On Nov. 14, 2013, 12:11 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113854/
> -----------------------------------------------------------
> 
> (Updated Nov. 14, 2013, 12:11 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 246382
> http://bugs.kde.org/show_bug.cgi?id=246382
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> Always return a valid move if there is still one.
> desperateMove does that, it checks one bye one the sea and returns the first free \
> coord or invalid if finally there are no free coords. 
> 
> Diffs
> -----
> 
> src/ai/smartai.cpp 261cf01 
> src/ai/ai.h 738c465 
> src/ai/ai.cpp 384090f 
> src/ai/dummyai.cpp 15544e2 
> 
> Diff: http://git.reviewboard.kde.org/r/113854/diff/
> 
> 
> Testing
> -------
> 
> As I said in the bug, it happens when illegal move ( -1 , -1 ) for player x is \
> reached in Controller::finalizeShot. There are no more illegal moves (because the \
> AI never shoots first), and I've seen this new method called several times (when it \
> had kWarnings). Also, in more than 50 matches (implementing the several ships \
> feature), no more lockups. 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      <a href="http://git.reviewboard.kde.org/r/113854/">http://git.reviewboard.kde.org/r/113854/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On November 20th, 2013, 11:26 p.m. UTC, <b>Albert \
Astals Cid</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px \
solid #d0d0d0; padding-left: 10px;">  



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   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/113854/diff/1/?file=214042#file214042line23" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/ai/ai.cpp</a>  <span style="font-weight: normal;">

     (Diff revision 1)

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  <tr>
    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>  <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
#C0C0C0;" align="right"><font size="2">23</font></th>  <td bgcolor="#c5ffc4" \
width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">        <span \
class="k">if</span> <span class="p">(</span><span class="n">m_sea</span><span \
class="o">-&gt;</span><span class="n">at</span><span class="p">(</span><span \
class="n">opp</span><span class="p">,</span> <span class="n">Coord</span><span \
class="p">(</span><span class="n">i</span><span class="p">,</span><span \
class="n">j</span><span class="p">)).</span><span class="n">free</span><span \
class="p">())</span> <span class="p">{</span></pre></td>  </tr>

 </tbody>

</table>

  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Why m_set-&gt;at and not \
m_sea-&gt;canHit like in the dummyAI getMove?</pre>  </blockquote>





</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Because \
canHit() get the opponent field everytime, and I already have it outside the loop.  \
Because there is no need to check the position, because it is generated valid with \
Coord(i,j) (it is always inside the board in the loop). </pre>
<br />




<p>- Jaime Torres</p>


<br />
<p>On November 14th, 2013, 12:11 p.m. UTC, Jaime Torres Amate wrote:</p>








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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Nov. 14, 2013, 12:11 p.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=246382">246382</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Always return a valid move if there is still one. desperateMove does \
that, it checks one bye one the sea and returns the first free coord or invalid if \
finally there are no free coords. </pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">As I said in the bug, it happens when illegal move ( -1 , -1 ) for \
player x is reached in Controller::finalizeShot. There are no more illegal moves \
(because the AI never shoots first), and I&#39;ve seen this new method called several \
times (when it had kWarnings). Also, in more than 50 matches (implementing the \
several ships feature), no more lockups.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/ai/smartai.cpp <span style="color: grey">(261cf01)</span></li>

 <li>src/ai/ai.h <span style="color: grey">(738c465)</span></li>

 <li>src/ai/ai.cpp <span style="color: grey">(384090f)</span></li>

 <li>src/ai/dummyai.cpp <span style="color: grey">(15544e2)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/113854/diff/" style="margin-left: \
3em;">View Diff</a></p>







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