[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI
From:       "Jaime Torres Amate" <jtamate () gmail ! com>
Date:       2013-10-18 16:19:57
Message-ID: 20131018161957.23146.86422 () vidsolbach ! de
[Download RAW message or body]

[Attachment #2 (multipart/alternative)]


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113054/
-----------------------------------------------------------

(Updated Oct. 18, 2013, 4:19 p.m.)


Status
------

This change has been marked as submitted.


Review request for KDE Games and Roney Gomes.


Bugs: 318594
    http://bugs.kde.org/show_bug.cgi?id=318594


Repository: knavalbattle


Description
-------

(the red spaces are already gone)
Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent ship \
is sunk, mark the surrounding cells as border, therefore, the AI will not try them in the \
future. Added a getter for the adjacent ships property.


Diffs
-----

  src/ai/smartai.cpp 37021a8 
  src/aientity.cpp c8fa775 
  src/playerentity.cpp 8c7bf16 
  src/sea.h c68f348 

Diff: http://git.reviewboard.kde.org/r/113054/diff/


Testing
-------

played a lot against the AI, it does not use the cells around a sunk ship.


Thanks,

Jaime Torres Amate


[Attachment #5 (text/html)]

<html>
 <body>
  <div style="font-family: Verdana, Arial, Helvetica, Sans-Serif;">
   <table bgcolor="#f9f3c9" width="100%" cellpadding="8" style="border: 1px #c9c399 solid;">
    <tr>
     <td>
      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/113054/">http://git.reviewboard.kde.org/r/113054/</a>
  </td>
    </tr>
   </table>
   <br />



<table bgcolor="#e0e0e0" width="100%" cellpadding="8" style="border: 1px gray solid;">
 <tr>
  <td>
   <h1 style="margin-right: 0.2em; padding: 0; font-size: 10pt;">This change has been marked as \
submitted.</h1>  </td>
 </tr>
</table>
<br />


<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" style="background-image: \
url('http://git.reviewboard.kde.org/static/rb/images/review_request_box_top_bg.ab6f3b1072c9.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black solid;">  <tr>
  <td>

<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Oct. 18, 2013, 4:19 p.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=318594">318594</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">(the red spaces are \
already gone) Move the addBorder to the AI entity. When notify is called after a shoot, and an \
opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try \
them in the future. Added a getter for the adjacent ships property.</pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">played a lot against \
the AI, it does not use the cells around a sunk ship. </pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/ai/smartai.cpp <span style="color: grey">(37021a8)</span></li>

 <li>src/aientity.cpp <span style="color: grey">(c8fa775)</span></li>

 <li>src/playerentity.cpp <span style="color: grey">(8c7bf16)</span></li>

 <li>src/sea.h <span style="color: grey">(c68f348)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/113054/diff/" style="margin-left: 3em;">View \
Diff</a></p>







  </td>
 </tr>
</table>




  </div>
 </body>
</html>



_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic