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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI
From: "Jaime Torres Amate" <jtamate () gmail ! com>
Date: 2013-10-18 16:19:57
Message-ID: 20131018161957.23146.86422 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113054/
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(Updated Oct. 18, 2013, 4:19 p.m.)
Status
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This change has been marked as submitted.
Review request for KDE Games and Roney Gomes.
Bugs: 318594
http://bugs.kde.org/show_bug.cgi?id=318594
Repository: knavalbattle
Description
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(the red spaces are already gone)
Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent ship \
is sunk, mark the surrounding cells as border, therefore, the AI will not try them in the \
future. Added a getter for the adjacent ships property.
Diffs
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src/ai/smartai.cpp 37021a8
src/aientity.cpp c8fa775
src/playerentity.cpp 8c7bf16
src/sea.h c68f348
Diff: http://git.reviewboard.kde.org/r/113054/diff/
Testing
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played a lot against the AI, it does not use the cells around a sunk ship.
Thanks,
Jaime Torres Amate
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/113054/">http://git.reviewboard.kde.org/r/113054/</a>
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<h1 style="margin-right: 0.2em; padding: 0; font-size: 10pt;">This change has been marked as \
submitted.</h1> </td>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Oct. 18, 2013, 4:19 p.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=318594">318594</a>
</div>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">(the red spaces are \
already gone) Move the addBorder to the AI entity. When notify is called after a shoot, and an \
opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try \
them in the future. Added a getter for the adjacent ships property.</pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">played a lot against \
the AI, it does not use the cells around a sunk ship. </pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/ai/smartai.cpp <span style="color: grey">(37021a8)</span></li>
<li>src/aientity.cpp <span style="color: grey">(c8fa775)</span></li>
<li>src/playerentity.cpp <span style="color: grey">(8c7bf16)</span></li>
<li>src/sea.h <span style="color: grey">(c68f348)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/113054/diff/" style="margin-left: 3em;">View \
Diff</a></p>
</td>
</tr>
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