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List: kde-games-devel
Subject: [Kde-games-devel] Re: KGoldrunner now uses TagaroAudio,
From: Parker Coates <parker.coates () kdemail ! net>
Date: 2011-05-11 13:54:09
Message-ID: BANLkTikAC2KvjWeC3GfqVOSJ8qp5E-t3vw () mail ! gmail ! com
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On Wed, May 11, 2011 at 05:02, Ian Wadham wrote:
> On Tuesday 10 May 2011 7:54:15 am Mathias Kraus wrote:
>> If you want to make OpenAL and SndFile a hard dependency for KGoldrunner,
>> I'd also make it a hard dependency for granatier because the sound is so
>> much better and I think if two games use it, it might be a good reason for
>> a hard dependency.
>>
> Yes I do want to make OpenAL and SndFile a hard dependency for KGoldrunner.
> Tomorrow is the last day to decide for Granatier. Did you see my last reply?
>
> I am poised, ready to commit (first thing Thursday) a version of
> kgoldrunner/CMakeLists.txt that has the line:
> find_package(OpenAL REQUIRED)
> instead of:
> macro_optional_find_package(OpenAL QUIET)
>
> I am not sure if this is the correct way to do it. OpenAL *still* lists as an
> optional external package during the kdegames build. But at least,
> KGoldrunner fails to build if OpenAL is not found. Will the Release Team
> pick up on that? Or should I warn them?
Hello Ian,
You should also update kdegames/CMakeLists.txt to check for OpenAL and
SndFile and then attempt to build KGoldrunner only if they're found,
much the same as is already done for OpenGL, QCA and Python.
Parker
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