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List:       kde-games-devel
Subject:    [Kde-games-devel] Re: Review Request: fix 215352 bug
From:       "Mauricio Piacentini" <piacentini () kde ! org>
Date:       2010-10-23 16:09:20
Message-ID: 20101023160920.18978.59214 () vidsolbach ! de
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[Attachment #2 (multipart/alternative)]


> On 2010-10-23 15:40:47, Wolfgang Rohdewald wrote:
> > For testing you can simply make sure that any two tiles match. Then any game is \
> > alway winnable. Here comes the patch (untested):
> > 
> > --- x.cpp       2010-10-23 17:33:00.586617000 +0200
> > +++ GameData.cpp        2010-10-23 17:33:16.656617001 +0200
> > @@ -678,13 +678,7 @@
> > // don't compare 'equal' positions
> > if( memcmp( &Pos1, &Pos2, sizeof(POSITION) ) )
> > {
> > -        UCHAR FA = Pos1.f;
> > -        UCHAR FB = Pos2.f;
> > -
> > -        if( (FA == FB)
> > -         || ( isFlower( FA ) && isFlower( FB ) )
> > -         || ( isSeason( FA ) && isSeason( FB ) ) )
> > -            return( true );
> > +       return( true );
> > }
> > return( false );
> > }
> > 

The patch looks correct. It would be nice however if you could win a game to verify \
it :) I am sending an easy.layout to the kdegames list, so you could win quickly and \
test it. Then, ship it.


- Mauricio


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/5682/#review8322
-----------------------------------------------------------


On 2010-10-23 12:50:22, Antonis Tsiapaliokas wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5682/
> -----------------------------------------------------------
> 
> (Updated 2010-10-23 12:50:22)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> Hello
> 
> This is my first effort to help the kdegames,so i am sorry if i have done something \
> wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All \
> the information that you will need, are located into the bug report... With a few \
> words, after someone wins, the undo button is still enable and full functional... 
> 
> This addresses bug 215352.
> https://bugs.kde.org/show_bug.cgi?id=215352
> 
> 
> Diffs
> -----
> 
> trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp 1188798 
> 
> Diff: http://svn.reviewboard.kde.org/r/5682/diff
> 
> 
> Testing
> -------
> 
> The kmahjongg game compiles and runs fine.But there is a problem,which it will \
> sound to you very silly... I have create the patch but i cannot win the game so i \
> cannot test my patch... But i have found another way to test my patch, and there \
> works fine... If you look at the kmahjongg.cpp (it is located into the \
> kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, \
> SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( \
> gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , \
> unsigned short)));) those two functions are connected with the bw object.So if i \
> add the code from my patch into the KMahjongg::undo() method and after i make 10 \
> moves into the game, i will be able to undo only the last one because when i hit \
> the undo button then, the code from my patch is called and the undo button is \
> becoming dissable (from enable). So instead of adding the code into the \
> KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work \
> fine... I know that this is very wrong, as regards the testing for my patch but i \
> could not find something better... 
> 
> Thanks,
> 
> Antonis
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://svn.reviewboard.kde.org/r/5682/">http://svn.reviewboard.kde.org/r/5682/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On October 23rd, 2010, 3:40 p.m., <b>Wolfgang \
Rohdewald</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  <pre style="white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">For testing you can simply make sure that any two tiles match. Then any \
game is alway winnable. Here comes the patch (untested):

--- x.cpp       2010-10-23 17:33:00.586617000 +0200
+++ GameData.cpp        2010-10-23 17:33:16.656617001 +0200
@@ -678,13 +678,7 @@
     // don&#39;t compare &#39;equal&#39; positions
     if( memcmp( &amp;Pos1, &amp;Pos2, sizeof(POSITION) ) )
     {
-        UCHAR FA = Pos1.f;
-        UCHAR FB = Pos2.f;
-
-        if( (FA == FB)
-         || ( isFlower( FA ) &amp;&amp; isFlower( FB ) )
-         || ( isSeason( FA ) &amp;&amp; isSeason( FB ) ) )
-            return( true );
+       return( true );
     }
     return( false );
 }
</pre>
 </blockquote>







</blockquote>

<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The patch looks correct. \
It would be nice however if you could win a game to verify it :) I am sending an \
easy.layout to the kdegames list, so you could win quickly and test it. Then, ship \
it.</pre> <br />








<p>- Mauricio</p>


<br />
<p>On October 23rd, 2010, 12:50 p.m., Antonis Tsiapaliokas wrote:</p>






<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('http://svn.reviewboard.kde.orgrb/images/review_request_box_top_bg.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;">  <tr>
  <td>

<div>Review request for KDE Games.</div>
<div>By Antonis Tsiapaliokas.</div>


<p style="color: grey;"><i>Updated 2010-10-23 12:50:22</i></p>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Hello

This is my first effort to help the kdegames,so i am sorry if i have done something \
wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All \
the information that you will need, are located into the bug report... With a few \
words, after someone wins, the undo button is still enable and full \
functional...</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">The kmahjongg game compiles and runs fine.But there is a problem,which \
it will sound to you very silly... I have create the patch but i cannot win the game \
so i cannot test my patch... But i have found another way to test my patch, and there \
works fine... If you look at the kmahjongg.cpp (it is located into the \
kdegames/kmahjongg) at the lines 174(&quot;undoAction = \
KStandardGameAction::undo(this, SLOT(undo()), actionCollection());&quot;) and 119-120 \
(connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( \
gameOver(unsigned short , unsigned short)));) those two functions are connected with \
the bw object.So if i add the code from my patch into the KMahjongg::undo() method \
and after i make 10 moves into the game, i will be able to undo only the last one \
because when i hit the undo button then, the code from my patch is called and the \
undo button is becoming dissable (from enable). So instead of adding the code into \
the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should \
work fine... I know that this is very wrong, as regards the testing for my patch but \
i could not find something better...</pre>  </td>
 </tr>
</table>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="https://bugs.kde.org/show_bug.cgi?id=215352">215352</a>


</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp <span style="color: \
grey">(1188798)</span></li>

</ul>

<p><a href="http://svn.reviewboard.kde.org/r/5682/diff/" style="margin-left: \
3em;">View Diff</a></p>




  </td>
 </tr>
</table>








  </div>
 </body>
</html>



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