[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Proposing KGameRenderer
From:       Stefan Majewsky <kdemailinglists () bethselamin ! de>
Date:       2010-06-14 20:28:21
Message-ID: 201006142228.21933.kdemailinglists () bethselamin ! de
[Download RAW message or body]

On Monday 14 June 2010 18:47:37 Matthew Woehlke wrote:
> On that note, will it be possible later to add frame loading by svg
> coordinates instead of by id? (I'm not asking you to do that, just
> noting that I may want to add it myself.)

The public API does not make any assumptions about how sprite frames are 
actually represented, so this is possible.

> I've never understood how slapping id's on everything is supposed to be
> an improvement; it sure isn't for /me/ when I'm working on the art side
> of things.

I think the main argument is that it massively reduces the chance to 
accidentally break something when modifying the theme.

Greetings
Stefan
_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic