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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Proposing KGameRenderer
From:       Matthew Woehlke <mw_triad () users ! sourceforge ! net>
Date:       2010-06-14 16:47:37
Message-ID: hv5mf9$1jh$1 () dough ! gmane ! org
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Ian Wadham wrote:
> There were also many views on how an SVG file should be
> organized ... and still are ...

(@Stefan)

On that note, will it be possible later to add frame loading by svg 
coordinates instead of by id? (I'm not asking you to do that, just 
noting that I may want to add it myself.) Per Marucio's point, ideally 
the loader could get from the theme if it works this way and hide it 
from the game developer :-).

I've never understood how slapping id's on everything is supposed to be 
an improvement; it sure isn't for /me/ when I'm working on the art side 
of things.

Especially as I am contemplating a game that would (ideally) have over a 
*thousand* frames; I /really/ don't want to have to assign that many 
id's when a few dozen would do just as well.

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
This was, apparently, beyond her ken.  So far beyond her ken that she 
was well into barbie territory. -- J. D. Baldwin (from cluefire.net)

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