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List: kde-games-devel
Subject: Re: [Kde-games-devel] Proposing KGameRenderer
From: Matthew Woehlke <mw_triad () users ! sourceforge ! net>
Date: 2010-06-14 16:47:37
Message-ID: hv5mf9$1jh$1 () dough ! gmane ! org
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Ian Wadham wrote:
> There were also many views on how an SVG file should be
> organized ... and still are ...
(@Stefan)
On that note, will it be possible later to add frame loading by svg
coordinates instead of by id? (I'm not asking you to do that, just
noting that I may want to add it myself.) Per Marucio's point, ideally
the loader could get from the theme if it works this way and hide it
from the game developer :-).
I've never understood how slapping id's on everything is supposed to be
an improvement; it sure isn't for /me/ when I'm working on the art side
of things.
Especially as I am contemplating a game that would (ideally) have over a
*thousand* frames; I /really/ don't want to have to assign that many
id's when a few dozen would do just as well.
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
This was, apparently, beyond her ken. So far beyond her ken that she
was well into barbie territory. -- J. D. Baldwin (from cluefire.net)
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