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List: kde-games-devel
Subject: [Kde-games-devel] Review Request: KMines: fix the problem,
From: "Clemens Werther" <cl3m3ns () googlemail ! com>
Date: 2009-02-22 23:15:51
Message-ID: 20090222231551.12757.83301 () localhost
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This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/158/
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Review request for KDE Games.
Summary
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Change 1 and 5:
This puts the "first-click-detection" routine where it belongs.
Change 2:
press left; press mid; release left; move mouse over another cell; press left; \
release mid; release left
Without the change, the timer would start, although no item is revealed (only really \
visible after applying change 1 and 5, because without, the timer even starts when \
any mouse button is down... ).
Change 3 and 4:
press left; press mid; release left; release mid
Without the change, this would result in a pressed item, although the mouse is not \
pressed anymore.
After applying the whole patch, situations like the one in the screenshot shouldn't \
be possible anymore.
Diffs
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trunk/KDE/kdegames/kmines/minefielditem.cpp 925889
Diff: http://reviewboard.kde.org/r/158/diff
Testing
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Screenshots
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fail at first click
http://reviewboard.kde.org/r/158/s/29/
Thanks,
Clemens
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