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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] What new game would you like?
From:       "Richard Hartmann" <richih.mailinglist () gmail ! com>
Date:       2007-06-17 8:03:34
Message-ID: 2d460de70706170103i303b6b71q93489005ebdd500c () mail ! gmail ! com
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>
> Moreover, after I've seen beautiful Crazy Machines (which is kind of a
> clone
> of TIM) and after I noticed that it uses OpenDynamics engine that is open
> sourced.....


If the physics enginecan be stolen, the effort would be reduced by a _lot_.


But I thought that it would be difficult to write levels for it. They need
> to
> scale from easy to complex, and that's not an easy task to cope with.
> Are you saying that there's some common level format for Incredible
> Machine
> and that some levels maybe taken from it (after permission of persons in
> charge of course)?
>

I don't know about level formats, but if one gets permission, reconstructing
the
level from a screenshot should be easy. The main issue would probably be the
creation of medium to hard levels. The first three 'pop a balloon,
optionally
employing a fan' levels should be designed easy enough. If extragear and
HotNewStuff are used correctly, the good designs should filter themselves
out
rather fast, anyway..


Richard

[Attachment #5 (text/html)]

<div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, \
204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Moreover, after I&#39;ve seen \
beautiful Crazy Machines (which is kind of a clone<br>of TIM) and after I noticed \
that it uses OpenDynamics engine that is open \
<br>sourced.....</blockquote><div><br>If the physics enginecan be stolen, the effort \
would be reduced by a _lot_.<br><br></div><br><blockquote class="gmail_quote" \
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; \
padding-left: 1ex;"> But I thought that it would be difficult to write levels for it. \
They need to<br>scale from easy to complex, and that&#39;s not an easy task to cope \
with.<br>Are you saying that there&#39;s some common level format for Incredible \
Machine <br>and that some levels maybe taken from it (after permission of persons \
in<br>charge of course)?<br></blockquote><div><br>I don&#39;t know about level \
formats, but if one gets permission, reconstructing the<br>level from a screenshot \
should be easy. The main issue would probably be the <br>creation of medium to hard \
levels. The first three &#39;pop a balloon, optionally<br>employing a fan&#39; levels \
should be designed easy enough. If extragear and <br>HotNewStuff are used correctly, \
the good designs should filter themselves out <br>rather fast, \
anyway..<br>&nbsp;</div><br>Richard<br></div><br>



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