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List: kde-games-devel
Subject: Re: [Kde-games-devel] QCanvasSprite + QObject
From: Johnny Andersson <johnny () johnnys ! info>
Date: 2001-12-19 10:07:45
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On Tuesday 18 December 2001 23.51, thomas.friedrichsmeier@ruhr-uni-bochum.de
wrote:
> I wonder however, just how big and slow QObjects are - can anybody supply
> details? I typically have between four and ten QCanvasSprite/QObject-things
> on my canvas which don't exchange too many signals (I'd think something
> like one per second on average), but use the timers / TimerEvent of QObject
> for doing their animations. So is it worth the (substantial) hassle of
> rewriting the respective classes to get rid of QObject? Anybody have
> experience with this?
After having read about QObjects in the previous message, I thought I'd get
rid of them too. I also want to use them just because of the timers... Of
course, period updates could be handled in other ways. The signal / slot
mechanism doesn't really seem suited to games speed-wise, either.
Figures would be interesting, though. :)
Btw, a virtual QCanvasItem::periodicUpdate() that gets called automatically
would be nice..
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