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List: kde-devel
Subject: Re: Communication between C++ and QML
From: Stephen Kelly <steveire () gmail ! com>
Date: 2011-06-03 21:26:45
Message-ID: isbjir$qii$1 () dough ! gmane ! org
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Stefan Majewsky wrote:
> Hi,
>
> I've been looking into QML again for kdegames. Some background: I
> added a QDeclarativeImageProvider to feed images from libtagaro's
> ThemeProvider into QML, and that mostly works (with an emphasis on
> mostly; QTBUG-14900). Then I tried something more difficult: I wanted
> to port a game from QML, and chose KNetwalk because it has its
> algorithms split in an AbstractGrid class, which is subclassed for the
> QGraphicsView representation.
>
> Now as far as I understand the (IMHO surprisingly sparse)
> QtDeclarative module documentation, the main gateway for transferring
> information between C++ and QML is
> declarativeView->engine()->rootContext()->setContextObject(). QML
> retrieves data from the properties of this object and the subobjects
> which it references, and invokes via JavaScript functions in this
> object to propagate user input to the C++ layer.
setContextProperty(), but in general, yes I think that's the idea. It does
require/enforce some design constraints as you note though.
>
> Is this correct? If so, I get a feeling that it would require a
> potentially epic amount of boilerplate to make my already
> interface-agnostic data available to QML. Can I do anything to make
> this task simpler?
I can clone kdegames and have a look. What kind of boilerplate do you think
you'll need?
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