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List: kde-core-devel
Subject: Re: Qt SVG renderer
From: pinheiro <nuno () oxygen-icons ! org>
Date: 2008-08-11 12:29:52
Message-ID: 200808111329.52536.nuno () oxygen-icons ! org
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A Sunday 10 August 2008 18:51:58, James Richard Tyrer escreveu:
> Thiago Macieira wrote:
> <SNIP>
>
> > Be careful not to throw away information that the artists use to edit the
> > file.
> >
> > It's all and well to do a garbage collection, but not to make the file
> > impossible to edit later.
>
> This makes no sense. Artwork is a final product and should not contain
> such information.
>
> If there is a need to have copies that contain other information, then
> we need to have a separate place in SVN for them.
>
> IAC, the problem is that the SVGZ icon files contain a lot of stuff that
> is not needed for editing, serves no useful function, and needs to be
> removed.
>
> You also need to consider how much work would be needed to remove the
> editing information for each release. For that reason alone, the SVGZ
> files should be cleaned up before they are committed to SVG TRUNK.
>
> I find that there are also idiosyncrasies in InkScape (i.e. bugs
> perhaps). IAC, after further work, I managed to further reduce the
> attached file to 2564 bytes. The file in SVN is 11332 bytes. That is
> over 77% and I did not remove any of the image information to do this.
> Clearly, this is an issue that needs to be addressed.
Yeah, the problem is mostly that i have the urge to comit and then i will
rework the icon for som finnal detail and comit and then commit again.
in the processe the clen def some times gets lost.
# the clean def doesnt allways make it smaler some times it gets biguer...
# saving as plain sgv makes me lose stuf I need to work in inkscape like grids
and stuf like that.
If you wnat to do a majosr cleandef to all of the icons that would be good.
--
core oxygen icon designer
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