From kde-core-devel Mon Aug 11 12:29:52 2008 From: pinheiro Date: Mon, 11 Aug 2008 12:29:52 +0000 To: kde-core-devel Subject: Re: Qt SVG renderer Message-Id: <200808111329.52536.nuno () oxygen-icons ! org> X-MARC-Message: https://marc.info/?l=kde-core-devel&m=121845784509192 A Sunday 10 August 2008 18:51:58, James Richard Tyrer escreveu: > Thiago Macieira wrote: > > > > Be careful not to throw away information that the artists use to edit the > > file. > > > > It's all and well to do a garbage collection, but not to make the file > > impossible to edit later. > > This makes no sense. Artwork is a final product and should not contain > such information. > > If there is a need to have copies that contain other information, then > we need to have a separate place in SVN for them. > > IAC, the problem is that the SVGZ icon files contain a lot of stuff that > is not needed for editing, serves no useful function, and needs to be > removed. > > You also need to consider how much work would be needed to remove the > editing information for each release. For that reason alone, the SVGZ > files should be cleaned up before they are committed to SVG TRUNK. > > I find that there are also idiosyncrasies in InkScape (i.e. bugs > perhaps). IAC, after further work, I managed to further reduce the > attached file to 2564 bytes. The file in SVN is 11332 bytes. That is > over 77% and I did not remove any of the image information to do this. > Clearly, this is an issue that needs to be addressed. Yeah, the problem is mostly that i have the urge to comit and then i will rework the icon for som finnal detail and comit and then commit again. in the processe the clen def some times gets lost. # the clean def doesnt allways make it smaler some times it gets biguer... # saving as plain sgv makes me lose stuf I need to work in inkscape like grids and stuf like that. If you wnat to do a majosr cleandef to all of the icons that would be good. -- core oxygen icon designer