[prev in list] [next in list] [prev in thread] [next in thread]
List: kde-core-devel
Subject: Re: Using scripting languages for KDE4 main modules
From: David Boddie <david () boddie ! org ! uk>
Date: 2006-10-04 22:03:40
Message-ID: 200610050003.40110.david () boddie ! org ! uk
[Download RAW message or body]
On Wednesday 04 October 2006 11:26:45 -0300, Mauricio Piacentini wrote:
> For educational applications Python or Ruby are probably better suited,
> I imagine. But for the reasons explained above (and others) I believe
> forcing one scripting language standard of course is not going to work.
> No one has even talked about Lua in the thread for example, and it is
> practically the standard scripting tool used in the gaming industry.
You may need to remind me about Lua, as it's been a long time since I tried
it, but isn't it a non-object-oriented language that's designed to be used
for low-overhead scripting? It doesn't necessarily lend itself to the
creation of standalone applications, though I know that people have used
it for this:
http://lua.riscos.org.uk/
> We should however make it clear that scripting should be used where it
> makes sense, as in the game engine scenario above, Krita plugins, etc.
> Writing a whole game in PyGame just because the developer does not know
> C++ does not qualify, imo.
There's nothing wrong with that. It's just that the game wouldn't necessarily
belong in kdegames.
David
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic