On Wednesday 04 October 2006 11:26:45 -0300, Mauricio Piacentini wrote: > For educational applications Python or Ruby are probably better suited, > I imagine.  But for the reasons explained above (and others) I believe > forcing one scripting language standard of course is not going to work. > No one has even talked about Lua in the thread for example, and it is > practically the standard scripting tool used in the gaming industry. You may need to remind me about Lua, as it's been a long time since I tried it, but isn't it a non-object-oriented language that's designed to be used for low-overhead scripting? It doesn't necessarily lend itself to the creation of standalone applications, though I know that people have used it for this: http://lua.riscos.org.uk/ > We should however make it clear that scripting should be used where it > makes sense, as in the game engine scenario above, Krita plugins, etc. > Writing a whole game in PyGame just because the developer does not know > C++ does not qualify, imo. There's nothing wrong with that. It's just that the game wouldn't necessarily belong in kdegames. David