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List: kde-core-devel
Subject: Re: Why Adobe's plugin sucks was Re: Adobe SVG viewer
From: Nikolas Zimmermann <wildfox () kde ! org>
Date: 2001-12-03 15:36:51
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On Sunday 02 December 2001 12:15, Bernd Gehrmann wrote:
> On Sun, 2 Dec 2001, Guillaume Laurent wrote:
> > On Sunday 02 December 2001 11:22, Nikolas Zimmermann wrote:
> > > nikoz@Niko:/opt/KDE-CVS/kdenonbeta/ksvg$ cat test/PASSED
> > > Testsuite-Check
> >
> > Well it seems you've got the basics down but the hardest parts still
> > remains. I'd say you're about 20-30% there.
>
> I would say it's about 1-5%. Drawing points and lines and stuff
> that directly maps to Xlib's image model is not the problem. The
> interesting portion of SVG is transparency, gradients and fonts,
> which will require a complete redesign of the rendering engine.
> For example, you can't comply with the test
>
>
> http://www.w3.org/Graphics/SVG/Test/20011026/gradPatt-linearGr-BE-01-ps.htm
>l
>
> without implementing an advanced font renderer from scratch.
>
no it just requires a lot of X code, which i have here already
i know about that test and it's fixes
i know that QPen cannot have any pixmap but only colors
:)
I'm working on it, stay tuned
Bye
Bye
Niko
> Bernd.
--
Nikolas Zimmermann
wildfox@kde.org
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