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List:       kde-commits
Subject:    [websites/docs-krita-org/draft] user_manual: Spelling, Grammar and Style fixes guided by LanguageToo
From:       Wolthera_van_Hövell_tot_Westerflier <null () kde ! org>
Date:       2018-06-08 20:12:32
Message-ID: E1fRNkO-0002uS-HG () code ! kde ! org
[Download RAW message or body]

Git commit 3a63868acf452a81163e9c12791ecc54548234a0 by Wolthera van Hövell tot Westerflier.
Committed on 08/06/2018 at 20:10.
Pushed by woltherav into branch 'draft'.

Spelling, Grammar and Style fixes guided by LanguageTool.

I didn't follow it dumbly, but there were a lot of sections where
there were missing capitals, spellos and even old mediawiki syntax
lying around.

M  +11   -19   user_manual/animation.rst
M  +8    -8    user_manual/drawing_tablets.rst
M  +17   -17   user_manual/getting_started/basic_concepts.rst
M  +7    -7    user_manual/getting_started/installation.rst
M  +7    -7    user_manual/getting_started/navigation.rst
M  +2    -2    user_manual/getting_started/starting_krita.rst
M  +29   -31   user_manual/introduction_from_other_software/introduction_from_photoshop.rst
M  +23   -23   user_manual/introduction_from_other_software/introduction_from_sai.rst
M  +27   -51   user_manual/japanese_animation_template.rst
M  +8    -19   user_manual/layers_and_masks.rst
M  +37   -44   user_manual/loading_saving_brushes.rst
M  +2    -8    user_manual/mirror_tools.rst
M  +8    -19   user_manual/painting_with_assistants.rst
M  +4    -4    user_manual/python_scripting/krita_python_plugin_howto.rst
M  +12   -38   user_manual/selections.rst
M  +2    -2    user_manual/snapping.rst
M  +6    -6    user_manual/soft_proofing.rst
M  +2    -2    user_manual/tag_management.rst
M  +1    -1    user_manual/templates.rst
M  +4    -4    user_manual/vector_graphics.rst
M  +23   -27   user_manual/working_with_images.rst

https://commits.kde.org/websites/docs-krita-org/3a63868acf452a81163e9c12791ecc54548234a0

diff --git a/user_manual/animation.rst b/user_manual/animation.rst
index 0e8360d..a84416e 100644
--- a/user_manual/animation.rst
+++ b/user_manual/animation.rst
@@ -17,7 +17,7 @@
 Animation with Krita
 ====================
 
-Thanks to the 2015 kickstarter, :program:`Krita 3.0` now has animation. In
+Thanks to the 2015 Kickstarter, :program:`Krita 3.0` now has animation. In
 specific, :program:`Krita` has frame-by-frame raster animation. There's still a
 lot of elements missing from it, like tweening, but the basic workflow
 is there.
@@ -76,15 +76,10 @@ On the first tab, we type in a nice ratio like 1280x1024, set the dpi to
 72(we're making this for screens after all) and title the document
 'walkcycle'.
 
-In the second tab, we choose a nice background color, and set the
-background to canvas-color. This means that Krita will automatically
-fill in any transparent bits with the background color. This can be
-changed in :menuselection:`image --> image properties`. This seems to be most useful to
-people doing animation, as the layer you do animation on MUST be
-semi-transparent to get onion skinning working.
+In the second tab, we choose a nice background color, and set the background to canvas-color. This means \
that Krita will automatically fill in any transparent bits with the background color. You can change this \
in :menuselection:`image --> image properties`. This seems to be most useful to people doing animation, \
as the layer you do animation on MUST be semi-transparent to get onion skinning working.  
 .. note::
-    Krita has a bunch of functionality for meta-data, starting at the create document screen. The title \
will be automatically used as a suggestion for saving and the description can be used by databases, or \
for you to leave comments behind. Not many people use it individually, but it can be useful for working \
in larger groups. +    Krita has a bunch of functionality for meta-data, starting at the \
:guilabel:`create document` screen. The title will be automatically used as a suggestion for saving and \
the description can be used by databases, or for you to leave comments behind. Not many people use it \
individually, but it can be useful for working in larger groups.  
 Then hit create!
 
@@ -113,7 +108,7 @@ the layer docker.
 
 .. image:: /images/en/Introduction_to_animation_04.png
 
-Use the straight line tool ( to draw a single horizontal line. This is
+Use the straight line tool to draw a single horizontal line. This is
 the ground.
 
 .. image:: /images/en/Introduction_to_animation_05.png
@@ -126,7 +121,7 @@ all!
 
 .. image:: /images/en/Introduction_to_animation_06.png
 
-We can make it animatable by adding a frame to the timeline. a frame in
+We can make it animatable by adding a frame to the timeline. |mouseright| a frame in
 the timeline to get a context menu. Choose New Frame
 
 .. image:: /images/en/Introduction_to_animation_07.png
@@ -210,7 +205,7 @@ there you can modify the colors and extremity of the coloring.
 Animating with multiple layers
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-Okay, our walkcycle is missing some hands, let's add them on a seperate
+Okay, our walkcycle is missing some hands, let's add them on a separate
 layer. So we make a new layer, and name it hands and...
 
 .. image:: /images/en/Introduction_to_animation_17.png
@@ -234,7 +229,7 @@ When you are done, select :menuselection:`File --> Export Animation`
 
 .. image:: /images/en/Introduction_to_animation_20.png
 
-It's recommended to save out your file as a png, and preferably in it's
+It's recommended to save out your file as a png, and preferably in its
 own folder. Krita can currently only export png sequences.
 
 .. image:: /images/en/Introduction_to_animation_21.png
@@ -259,7 +254,7 @@ frames and then go to File → Export → GIF
 
 Enjoy your walkcycle!
 
-.. note:: mediawiki
+.. note::
 
    Krita 3.1 has a render animation feature. If you're using the 3.1 beta, check out the \
:ref:`render_animation` page for more information!  
@@ -277,9 +272,7 @@ And we'll use :menuselection:`Image --> Split Image to split up the sprite sheet
 
 The slices are even, so for a sprite sheet of 9 sprites, use 8 vertical slices and 0 horizontal slices. \
Give it a proper name and save it as png.  
-Then, make a new canvas, and select File → Import Animation Frames. This
-will give you a little window. Select Add images. This should get you a
-file browser where you can select your images.
+Then, make a new canvas, and select :menuselection:`File --> Import Animation Frames`. This will give \
you a little window. Select :guilabel:`Add images`. This should get you a file browser where you can \
select your images.  
 .. image:: /images/en/Animation_import_sprites.png
 
@@ -288,7 +281,7 @@ You can select multiple images at once.
 .. image:: /images/en/Animation_set_everything.png
 
 The frames are currently automatically
-ordered. You can set the ordering with the top-left two drop down boxes.
+ordered. You can set the ordering with the top-left two drop-down boxes.
 
 Start
     Indicates at which point the animation should be imported.
@@ -307,5 +300,4 @@ Reference
 ---------
 
 -  https://community.kde.org/Krita/Docs/AnimationGuiFeaturesList
--  `The source for the libre pixel cup male walk
-   cycle <http://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles>`__
+-  `The source for the libre pixel cup male walkmediawiki cycle \
                <http://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles>`_
diff --git a/user_manual/drawing_tablets.rst b/user_manual/drawing_tablets.rst
index bb6389e..b4b9432 100644
--- a/user_manual/drawing_tablets.rst
+++ b/user_manual/drawing_tablets.rst
@@ -51,8 +51,8 @@ Drivers and Pressure Sensitivity
 --------------------------------
 
 So you have bought a tablet, a real drawing tablet. And you wanna get it
-to work with Krita! so you plug in the USB cable, start up Krita and...
-it doesn't work! Or well, you can make strokes, but that pressure
+to work with Krita! So you plug in the USB cable, start up Krita and...
+It doesn't work! Or well, you can make strokes, but that pressure
 sensitivity you heard so much about doesn't seem to work.
 
 This is because you need to install a program called a ‘driver'. Usually
@@ -99,17 +99,17 @@ Surface pro tablets need two drivers
 
 Certain tablets using n-trig, like the Surface Pro, have two types of
 drivers. N-trig by default only has Windows Ink drivers, but Krita
-requires Wintab-style drivers. Recommended to install both versions. See
+requires Wintab-style drivers. It is recommended to install both versions. See
 the FAQ for more info on this.
 
 .. note::
 
-   Since 3.3, Krita can use windows ink style drivers too, just go to :menuselection:`Settings --> \
Configure Krita --> Tablet Settings` and toggle the "windows 8+ pointer input" there. +   Since 3.3, \
Krita can use windows ink style drivers too, just go to :menuselection:`Settings --> Configure Krita --> \
Tablet Settings` and toggle the "Windows 8+ pointer input" there.  
 Windows 10 updates
 ~~~~~~~~~~~~~~~~~~
 
-Sometimes a windows 10 update can mess up tablet drivers. In that case,
+Sometimes a Windows 10 update can mess up tablet drivers. In that case,
 reinstalling the drivers should work.
 
 Broken Drivers
@@ -118,7 +118,7 @@ Broken Drivers
 Tablet drivers need to be made by the manufacturer. Sometimes, with
 really cheap tablets, the hardware is fine, but the driver is badly
 written, which means that the driver just doesn't work well. We cannot
-do anything about this, sadly. You will have to sent a complaint to the
+do anything about this, sadly. You will have to send a complaint to the
 manufacturer for this, or buy a better tablet with better quality
 drivers.
 
@@ -166,10 +166,10 @@ Wacom Double Click Sensitivity (Straight starts of lines)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 If you experience an issue where the start of the stroke is straight,
-and have a wacom tablet, it could be caused by the wacom driver
+and have a wacom tablet, it could be caused by the Wacom driver
 double-click detection.
 
-To fix this, go to the wacom settings utility and lower the double click
+To fix this, go to the Wacom settings utility and lower the double click
 sensitivity.
 
 Supported Tablets
diff --git a/user_manual/getting_started/basic_concepts.rst \
b/user_manual/getting_started/basic_concepts.rst index 5de23c7..8f8a5fa 100644
--- a/user_manual/getting_started/basic_concepts.rst
+++ b/user_manual/getting_started/basic_concepts.rst
@@ -30,7 +30,7 @@ Raster and Vector
 
 Even though Krita is primarily a raster based application, it has some vector editing capabilities as \
well. If you are new to Digital painting medium, it is necessary that you know the concepts of raster and \
vector.  
-In digital imaging, a pixel (Picture Element) is a basic and lowest element of an Image. It is basically \
a grid of points each displaying specific color. Raster editing is manipulating and editing these pixels. \
For example when you take a 1-pixel brush which is colored black and painting on the white canvas in \
Krita you are actually changing the color of the pixel beneath your brush from white to black.When you \
zoom in and see a brush stroke you can notice many small squares with colors, these are pixels +In \
digital imaging, a pixel (Picture Element) is a basic and lowest element of an Image. It is basically a \
grid of points each displaying specific color. Raster editing is manipulating and editing these pixels. \
For example when you take a 1-pixel brush which is colored black and painting on the white canvas in \
Krita you are actually changing the color of the pixel beneath your brush from white to black. When you \
zoom in and see a brush stroke you can notice many small squares with colors, these are pixels  
 .. image:: /images/en/Pixels-brushstroke.png
    :align: center
@@ -49,14 +49,14 @@ Image
 
 The most important one is the **Image**.
 
-This is a individual copy of the image you opened or made via the file dialog, and where you edit your \
file. Krita can allow you to open the file as a new copy via the file menu, or to save it as a new file, \
or make an incremental save. An image contains layers, a colour space, a canvas size and meta-data such \
as creator, data created, and DPI. Krita can open multiple images at once, you can switch between them \
via the :guilabel:`window` menu. +This is an individual copy of the image you opened or made via the file \
dialog, and where you edit your file. Krita can allow you to open the file as a new copy via the file \
menu, or to save it as a new file, or make an incremental save. An image contains layers, a color space, \
a canvas size and metadata such as creator, data created, and DPI. Krita can open multiple images at \
once, you can switch between them via the :guilabel:`window` menu.  
 Because the image is a working copy of the image on the hard drive, you can do a lot of little saving \
tricks with it:  
 New
  Makes a new image. When you press :menuselection:`save`, you make a new file on the hard drive.
 Open
- Makes an internal copy of an existing image. When you press :menuselection:`save` you will overwrite \
the original existing image with your working copy. + Makes an internal copy of an existing image. When \
you press :menuselection:`save`, you will overwrite the original existing image with your working copy.  \
Open existing image as new  Similar to Open, however, :menuselection:`save` will request you to specify a \
saving location: you're making a new copy. This is similar to :menuselection:`import` in other programs.  \
Create Copy From Current Image @@ -72,7 +72,7 @@ View
 ~~~~
 
 
-A view is the window onto your image. Krita allows you to have multiple views, and you can manipulate \
the view to zoom, rotate and mirror and modify the colour of the way you see an image without editing the \
image itself. This is very useful for artists, as changing the way they view the image is a common way to \
diagnose mistakes, like skewing to one side. Mirroring with :kbd:`m` makes such skewing easy to identify. \
+A view is the window onto your image. Krita allows you to have multiple views, and you can manipulate \
the view to zoom, rotate and mirror and modify the color of the way you see an image without editing the \
image itself. This is very useful for artists, as changing the way they view the image is a common way to \
diagnose mistakes, like skewing to one side. Mirroring with :kbd:`m` makes such skewing easy to identify. \
  
 If you have trouble drawing certain curves you will enjoy using rotation for drawing, and of course \
there is zooming in and out for precision and rough work. @@ -120,7 +120,7 @@ When you create a new \
                document in Krita for the first time you will see a rectan
 .. image:: /images/en/Canvas-krita.png
    :align: center
 
-When you save the painting as jpg , png etc or take a print out of the painting, only the content inside \
this area is taken into consideration. Anything beyond it is ignored. Krita does store information beyond \
this area, you just won't be able to see it. +When you save the painting as jpg, png etc or take a print \
out of the painting, only the content inside this area is taken into consideration. Anything beyond it is \
ignored. Krita does store information beyond this area, you just won't be able to see it.  This data is \
stored in the **Layers**.  
 Layers and Compositing 
@@ -132,7 +132,7 @@ Like a landscape painter will first paint the sky and then the furthest away ele
 The layer stack is a way for you to separate elements of a drawing and manipulate the drawing order by \
showing you which layers are drawn when, and allowing you to change the order they are drawn in, and all \
sorts of other effects. This is called **Compositing**.  
 
-This allows you to have line art above the colours, or trees before the mountains, and edit each without \
affecting the other. +This allows you to have line art above the colors, or trees before the mountains, \
and edit each without affecting the other.  
 
 Krita has many layer-types, each doing a slightly different thing:
@@ -195,7 +195,7 @@ Krita has :ref:`a LOT of different brush engines <category_brush_engines>`, all
 For example, the pixel-brush engine is simple and allows you to do most of your basic work, but if you \
do a lot of painting, the color smudge brush engine might be more useful. Even though it's slower to use \
than the Pixel Brush engine, its mixing of colors allows you to work faster.  
 
-If you want something totally different than that, the sketch brush engine helps with making messy \
lines, and the shape brush engine allows you to make big flats quickly. There are a lot of cool effects \
inside Krita's brush engines, so try them all out, and be sure to check the chapters on each. +If you \
want something totally different from that, the sketch brush engine helps with making messy lines, and \
the shape brush engine allows you to make big flats quickly. There are a lot of cool effects inside \
Krita's brush engines, so try them all out, and be sure to check the chapters on each.  
 
 You can configure these effects via the Brush Settings drop-down, which can be quickly accessed via \
:kbd:`f5`. These configurations can then be saved into presets, which you can quickly access with \
:kbd:`f6` or the Brush Presets docker. @@ -240,7 +240,7 @@ Transparency
 Just like Red, Green and Blue, the computer can also store how transparent a pixel is. This is important \
for **compositing** as mentioned before. After all, there's no point in having multiple layers if you \
can't have transparency.  
 
-Transparency is stored in the same way as colors, meaning that it's also a channel. We usually call this \
channel the **alpha channel** or **alpha** for short. The reason behind this is because the letter 'α' \
is used to represent it in programming. +Transparency is stored in the same way as colors, meaning that \
it's also a channel. We usually call this channel the **alpha channel** or **alpha** for short. The \
reason behind this is that the letter 'α' is used to represent it in programming.  
 
 Some older programs don't always have transparency by default. Krita is the opposite: it doesn't \
understand images that don't track transparency, and will always add a transparency channel to images. \
When a given pixel is completely transparent on all layers, Krita will instead show a checkerboard \
pattern, like the rose image to the left. @@ -305,9 +305,9 @@ Examples of such operations are:
 
 
 Desaturate
- This makes all the pixels turn grey.
+ This makes all the pixels turn gray.
 Blur
- This averages the pixels with their neighbours, which removes sharp contrasts and makes the whole image \
look blurry. + This averages the pixels with their neighbors, which removes sharp contrasts and makes the \
whole image look blurry.  Sharpen
  This increases the contrast between pixels that had a pretty high contrast to begin with.
 Color to Alpha
@@ -325,11 +325,11 @@ Krita has many more filters available: read about them :ref:`here <filters>`.
 
 Because many of these operations are per pixel, Krita allows you to use the filter as part of the \
:ref:`filter_brush_engine`.  
-In most image manipulation software, these are separate tools, but Krita has it as a brush engine, \
allowing much more customisation than usual. +In most image manipulation software, these are separate \
tools, but Krita has it as a brush engine, allowing much more customization than usual.  
 This means you can make a brush that desaturates pixels, or a brush that changes the hue of the pixels \
underneath.  
-Filter Layers, Filter Masks and Layerstyles 
+Filter Layers, Filter Masks and Layer Styles 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Krita also allows you to let the Filters be part of the layer stack, via :ref:`filter_layers` and \
:ref:`filter_masks`. Filter Layers affect all the layers underneath it in the same hierarchy. \
Transparency and transparency masks on Filter Layers affect where the layer is applied. @@ -374,7 +374,7 \
@@ Furthermore, you can't apply the deform brush as a non-destructive mask.  :ref:`transformation_masks`
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-Like filters, transforms can be applied as a non destructive operation that is part of the layer stack. \
Unlike filter and transparency masks however, transform masks can't be driven by a grayscale image, for \
technical reasons. +Like filters, transforms can be applied as a non-destructive operation that is part \
of the layer stack. Unlike filter and transparency masks however, transform masks can't be driven by a \
grayscale image, for technical reasons.  
 
 You can use transform masks to deform clone and file layers as well.
@@ -391,7 +391,7 @@ In 3.0, Krita got raster animation support. You can use the timeline, animation
 Assistants, Grids and Guides 
 ----------------------------
 
-With all this technical stuff, you might forget that Krita is a painting program. Like how a illustrator \
in real life can have all sorts of equipment to make drawing easier, Krita also offers a variety of \
tools: +With all this technical stuff, you might forget that Krita is a painting program. Like how an \
illustrator in real life can have all sorts of equipment to make drawing easier, Krita also offers a \
variety of tools:  
 .. figure:: /images/en/Krita_basic_assistants.png
    :align: center
@@ -400,7 +400,7 @@ With all this technical stuff, you might forget that Krita is a painting program
 
 
 :ref:`grids_and_guides_docker`
- Very straightforward guiding tools which shows a grids or guiding lines that can be configured.
+ Very straightforward guiding tools which shows grids or guiding lines that can be configured.
 :ref:`snapping`
  You can snap to all sorts of things. Grids, guides, extensions, orthogonals, image centers and bounding \
boxes.  :ref:`painting_with_assistants`
@@ -409,10 +409,10 @@ With all this technical stuff, you might forget that Krita is a painting program
 
 These guides are saved into Krita's native format, which means you can pick up your work easily \
afterwards.  
-Customisation
+customization
 -------------
 
-This leads to the final concept: Customisation.
+This leads to the final concept: customization.
 
 
 In addition to rearranging the dockers according to your preferences, Krita provides and saves your \
                configurations as :ref:`resource_workspaces`. This is the button at the top right.
diff --git a/user_manual/getting_started/installation.rst b/user_manual/getting_started/installation.rst
index 07da5c0..a26dfdf 100644
--- a/user_manual/getting_started/installation.rst
+++ b/user_manual/getting_started/installation.rst
@@ -21,7 +21,7 @@ Windows
 -------
 
 Windows users can download the latest releases from our
-`website. <https://krita.org/download/krita-desktop>`__\ Click on 64bit
+`website. <https://krita.org/download/>`_ Click on 64bit
 or 32bit according to the architecture of your OS. Go to the
 `KDE <http://download.kde.org/stable/krita/>`__ download directory to
 get the portable zip-file version of Krita instead of the setup.exe
@@ -38,7 +38,7 @@ Many Linux distributions package the latest version of Krita. Sometimes
 you will have to enable an extra repository. Krita runs fine under on
 desktop: KDE, Gnome, LXDE -- even though it is a KDE SC application and
 needs the KDE libraries. You might also want to install the KDE
-systemsettings module and tweak the gui theme and fonts used, depending
+system settings module and tweak the gui theme and fonts used, depending
 on your distributions
 
 Nautilus/Nemo file extensions
@@ -87,18 +87,18 @@ from Ubuntu's app store.
 OpenSUSE
 ~~~~~~~~
 
-The most latest stable builds are available from KDE:Extra repo:
+The latest stable builds are available from KDE:Extra repo:
 
 -  http://download.opensuse.org/repositories/KDE:/Extra/
 
 .. note::
-   Krita is also in the official repos as *calligra-krita* , you can install it from Yast.
+   Krita is also in the official repos as *calligra-krita*, you can install it from Yast.
 
 Fedora
 ~~~~~~
 
-Krita is in the official repos as **calligra-krita** , you can install
-it by using packagekit (Add/Remove Software ) or by writing the command
+Krita is in the official repos as **calligra-krita**, you can install
+it by using packagekit (Add/Remove Software) or by writing the command
 below in terminal ``yum install calligra-krita`` Or
 ``dnf install calligra-krita`` if you are using fedora 22.
 
@@ -147,7 +147,7 @@ that might make the effort worth it:
 Of course, there are also disadvantages: when building from the current
 development source repository you also get all the unfinished features.
 It might mean less stability for a while, or things shown in the user
-interface that don't work. But in practice, there seldom is really bad
+interface that don't work. But in practice, there is seldom really bad
 instability, and if it is, it's easy for you to go back to a revision
 that does work.
 
diff --git a/user_manual/getting_started/navigation.rst b/user_manual/getting_started/navigation.rst
index de197a8..ffbe083 100644
--- a/user_manual/getting_started/navigation.rst
+++ b/user_manual/getting_started/navigation.rst
@@ -34,7 +34,7 @@ As we've said before, the Krita interface is very malleable and the way that you
 - **A** -- Traditional '''File''' or action menu found in most windowed applications
 - **B** -- Toolbar - This is where you can choose your brushes, set parameters such as opacity and size \
                and other settings.
 - **C** -- Sidebars for the Movable Panels/Dockers.  In some applications, these are known as Dockable \
                areas. Krita also allows you to dock panels at the top and/or bottom as well.
-- **D** -- Status Bar - This space shows you prefered mode for showing selection i.e marching ants or \
mask mode, your selected brush preset, :ref:`Color Space <color_managed_workflow>`, image size and \
provides a convenient zoom control. +- **D** -- Status Bar - This space shows you preffered mode for \
showing selection i.e marching ants or mask mode, your selected brush preset, :ref:`Color Space \
                <color_managed_workflow>`, image size and provides a convenient zoom control.
 - **E** -- Floating Panel/Docker - These can be "popped" in and out of their docks at any time in order \
to see a greater range of options.  A good example of this would be the :ref:`brush_preset_docker` or the \
:ref:`palette_docker`  
 Your canvas sits in the middle and unlike traditional paper or even most digital painting apps, Krita \
provides the artist with a scrolling canvas of infinite size (not that you'll need it of course!).  The \
standard navigation tools are as follows: @@ -57,9 +57,9 @@ You can also find these under \
:menuselection:`View --> Canvas`  Dockers
 -------
 
-Krita subdivides many of it's options into functional panels called Dockers (aka Docks).
-Dockers are small windows that can contain, for example, things like the layer stack, Color Palette or \
                Brush Presets. Think of them as the painter's palette, or his water, or his brushkit.
-Dockers can be activated by choosing the :guilabel:`Settings` menu and the :guilabel:`Dockers` sub-menu. \
There you will find a long list of available options.  +Krita subdivides many of its options into \
functional panels called Dockers (aka Docks). +
+Dockers are small windows that can contain, for example, things like the layer stack, Color Palette or \
Brush Presets. Think of them as the painter's palette, or his water, or his brushkit. They can be \
activated by choosing the :guilabel:`Settings` menu and the :guilabel:`Dockers` sub-menu.  There you will \
find a long list of available options.   
 Dockers can be removed by clicking the **x** in the upper-right of the docker-window.
 
@@ -87,7 +87,7 @@ Toolbars
 --------
 .. image:: /images/en/Krita_Toolbar.png
 
-Toolbars are where some of the important actions and menu's are placed so that they are readily and \
quickly available for the artist while painting.   +Toolbars are where some of the important actions and \
menus are placed so that they are readily and quickly available for the artist while painting.    
 You can learn more about the Krita Toolbars and how to configure them in over in the Toolbars section of \
the manual.  Putting these to effective use can really speed up the Artist's workflow, especially for \
users of Tablet-Monitors and Tablet-PCs. @@ -103,9 +103,9 @@ Pop-up Palette
 .. image:: /images/en/Krita-popuppalette.png
    :align: center
 
-Pop-up Palette is an unique feature in Krita designed to increase productivity of the artist, It is a \
circular menu for quickly choosing brushes, foreground and background colors, recent colors while \
painting. To access the palette you have to just |mouseright| on the canvas. The palette will spawn at \
the place of the brush tip or cursor.  +Pop-up Palette is a unique feature in Krita designed to increase \
productivity of the artist, It is a circular menu for quickly choosing brushes, foreground and background \
colors, recent colors while painting. To access the palette you have to just |mouseright| on the canvas. \
The palette will spawn at the place of the brush tip or cursor.   
-By tagging your brush presets you can add particular sets of brushes to this palette. for example If you \
add some inking brush presets to inking tag you can and change the tags to inking in the pop-up palette \
you'll get all the inking brushes in the palette.  +By tagging your brush presets you can add particular \
sets of brushes to this palette. For example If you add some inking brush presets to inking tag you can \
and change the tags to inking in the pop-up palette you'll get all the inking brushes in the palette.   
 You can :ref:`tag <tag_management>` brush presets via the :ref:`brush_preset_docker`, check out the \
resource overview page to know more about tagging in general.  
diff --git a/user_manual/getting_started/starting_krita.rst \
b/user_manual/getting_started/starting_krita.rst index fd586b1..334335a 100644
--- a/user_manual/getting_started/starting_krita.rst
+++ b/user_manual/getting_started/starting_krita.rst
@@ -64,9 +64,9 @@ This section allows you to create a document from an image that is in your clipb
 Templates:
 ~~~~~~~~~~
 
-These are separate categories where we deliver special defaults. Templates are just .kra files which are \
saved in a special location so they can be pulled up by Krita quickly. +These are separate categories \
where we deliver special defaults. Templates are just .kra files which are saved in a special location, \
so they can be pulled up by Krita quickly.  
-You can make your own template file from any .kra file, by using :menuselection:` File --> Create \
Template From Image` in the top menu. This will add your current document as a new template, including \
all its properties along with the layers and layer contents. +You can make your own template file from \
any .kra file, by using :menuselection:`File --> Create Template From Image` in the top menu. This will \
add your current document as a new template, including all its properties along with the layers and layer \
contents.  
 Once you have created a new document according to your preference, you should now have a white canvas in \
front of you (or whichever background color you chose in the dialog).  
diff --git a/user_manual/introduction_from_other_software/introduction_from_photoshop.rst \
b/user_manual/introduction_from_other_software/introduction_from_photoshop.rst index 85d856c..fe3566b \
                100644
--- a/user_manual/introduction_from_other_software/introduction_from_photoshop.rst
+++ b/user_manual/introduction_from_other_software/introduction_from_photoshop.rst
@@ -45,7 +45,7 @@ In Krita you can navigate your document using all these methods:
     
     .. note::
         
-        if you add  :kbd:`Alt` and so do a  :kbd:`Ctrl + Alt + Space` you'll have a discrete zoom.}}
+        If you add :kbd:`Alt` and so do a :kbd:`Ctrl + Alt + Space` you'll have a discrete zoom.
 
 Rotation
 ^^^^^^^^
@@ -96,7 +96,7 @@ Some other tips:
 
 You can scale selection. To do this, choose Select > Scale  (Note: also, in the Select menu there are \
more classical option to grow, shrink, feather, border, etc...)  
-If you enable Show Global Selection Mask (Select menu) you can scale\rotate\trasform\move or paint on \
selection like on regular greyscale layer. +If you enable Show Global Selection Mask (Select menu) you \
can scale/rotate/trasform/move or paint on selection like on regular greyscale layer.  
 * :kbd:`Ctrl + H`: Show / Hide selection (same shortcut)
 * :kbd:`Ctrl + A`: Select All
@@ -122,7 +122,7 @@ The most common shortcuts are very similar in PS and Krita:
 Groups and Blending Mode (Composite Mode):
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
-The group blending mode in Krita has priority over child layers and overrides it. This can be surprising \
for PS users. On PS you can use groups to just clean your layer stack and keep blending mode of your \
layer compositing through all the stack.  In Krita the compositing will happen at first level inside the \
group, then taking into account the blending mode of the group itself. +The group blending mode in Krita \
has priority over child layers and overrides it. This can be surprising for Photoshop users. On Photoshop \
you can use groups to just clean your layer stack and keep blending mode of your layer compositing \
through all the stack.  In Krita the compositing will happen at first level inside the group, then taking \
into account the blending mode of the group itself.  Both system have pros and cons. Krita's way is more \
predictable according to some artists,  compositing-wise. The PS way leads to a cleaner and better \
ordered layer stack visually wise.   
 Multi Layer Transform or Move
@@ -135,7 +135,7 @@ Clipping Masks
 
 Krita has no clipping mask, but there is a workaround involving layer groups and ‘inherit alpha' (see \
the alpha icon). Place a layer with the shape you want to clip the other with at the bottom of a group \
and layers above with the ‘inherit alpha' option. This will create the same effect as the "clipping \
mask" PS feature.  
-This process of arrangin groups for inherit alpha can be done automatically by :kbd:`Ctrl + Shift + G` \
shortcut. It creates a group with base layer and a layer above it with inherit alpha alpha option checked \
by default. +This process of arranging groups for inherit alpha can be done automatically by :kbd:`Ctrl + \
Shift + G` shortcut. It creates a group with base layer and a layer above it with inherit alpha option \
checked by default.  
 Pass-through mode
 ^^^^^^^^^^^^^^^^^
@@ -156,29 +156,27 @@ Transform Masks
 Filter Masks
     Like adjustment layers, these can apply filters non-destructively to all layer types, including file \
and clone layers.  
-Layerstyles
-^^^^^^^^^^^
+Layer styles
+^^^^^^^^^^^^
 
-You can apply photoshop layerstyles in Krita by rightclicking any given layertype and selecting \
‘layerstyle' from the rightclick menu. Krita can open and save ASL files, but not all layerstyle \
functionality is there yet. +You can apply Photoshop layerstyles in Krita by right clicking any given \
layer type and selecting ‘layer style' from the context menu. Krita can open and save ASL files, but \
not all layer style functionality is there yet.  
 Other
 ^^^^^
 
 Layers and groups can be exported. See the ‘Layer' top menu for this and many other options. 
 
-.. note:: Krita has at least 5 times more blending modes than PS. They are sorted by categories in the \
drop down menu. you can use the checkbox to add your most used to the Favorite categories. +.. note:: \
Krita has at least 5 times more blending modes than PS. They are sorted by categories in the drop down \
menu. You can use the checkbox to add your most used to the Favorite categories.  
 Paint tools
 ~~~~~~~~~~~
 
-This is Krita's strong point. There are many many paint tools and they have a lot of options.
+This is Krita's strong point. There are many paint tools and they have a lot of options.
 
 Tools
 ^^^^^
 
-In Krita, there is a totally different paradigm for defining what ‘tools' are compared to PS. Unlike \
                in PS, you will not find the brush, eraser, clone, blur tool, etc.
-Instead you will find the *way to trace* your strokes on the canvas: freehand, line, rectangle, circle, \
multiple brush, etc. When you have selected the ‘way to trace' you can choose the *way to paint*: \
erasing / cloning / blurring, etc are all part of  *way it paint* managed by the brush-engines options. \
                These brush engine options are saved into so called *presets*, which you can find on \
                ‘Brush presets'. 
-You can fine tune, and build your own presets using the ‘Edit Brush Settings' icon on the top tool \
bar.  +In Krita, there is a totally different paradigm for defining what ‘tools' are compared to PS. \
Unlike in PS, you will not find the brush, eraser, clone, blur tool, etc. Instead, you will find the *way \
to trace* your strokes on the canvas: freehand, line, rectangle, circle, multiple brush, etc. When you \
have selected the ‘way to trace' you can choose the *way to paint*: erasing / cloning / blurring, etc \
are all part of  *way it paint* managed by the brush-engines options. These brush engine options are \
saved into so called *presets*, which you can find on ‘Brush presets'.  You can fine tune, and build \
your own presets using the ‘Edit Brush Settings' icon on the top tool bar.   
 Erasing
 ^^^^^^^
@@ -189,7 +187,7 @@ Useful shortcuts
 ^^^^^^^^^^^^^^^^
 
 * :kbd:`Shift`:  Grow or Shrink the brush size (or :kbd:`[` and :kbd:`]`).
-* <kbd>/</kbd>: Switch last preset selected and current (ex: a pencil preset, and a eraser preset).
+* <kbd>/</kbd>: Switch last preset selected and current (ex: a pencil preset, and an eraser preset).
 * :kbd:`K` and :kbd:`L`:  increment Darker and Lighter value of active color
 * :kbd:`I` and :kbd:`O`: increment opacity plus or minus.
 * :kbd:`D`: Reset color to black/foreground and white/background
@@ -198,7 +196,7 @@ Useful shortcuts
 
 .. note::
 
-    Some people regard these shortcuts as somewhat unfortunate. The reason is that they are meant to be \
used during painting and left-:kbd:`shift` is at the opposite end of the keyboard from :kbd:`I`, :kbd:`M` \
and :kbd:`N`. So for a right-handed painter, this is very difficult to do while using the stylus with a \
right hand. Note that you can reassign any shortcut by using the shortcut configurator in \
:menuselection:`Settings --> Configure Shortcuts`.}} +    Some people regard these shortcuts as somewhat \
unfortunate. The reason is that they are meant to be used during painting and left-:kbd:`shift` is at the \
opposite end of the keyboard from :kbd:`I`, :kbd:`M` and :kbd:`N`. So for a right-handed painter, this is \
very difficult to do while using the stylus with a right hand. Note that you can reassign any shortcut by \
using the shortcut configuration in :menuselection:`Settings --> Configure Shortcuts`.  
 Stabilization / Path Smoothing
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@@ -232,12 +230,12 @@ If you don't like the color outside your viewport go to: :menuselection:`Setti
 What Krita Has Over Photoshop
 -----------------------------
 
-As mentioned in the introduction, Krita is a specialized paint application. Therefore it also has many \
specialized tools for painting which are not found in more generalized image manipulation applications \
such as PS. Here is a short list of the most important ones. +As mentioned in the introduction, Krita is \
a specialized paint application. Thus, it also has specialized tools for painting. Similar tools are not \
found in more generalized image manipulation applications such as PS. Here is a short list of the most \
important ones.  
 Brush Engines
 ~~~~~~~~~~~~~
 
-Krita has a lot of different so called brush engines. These brush engines define various methods on how \
the pixels end up on your canvas. Brush engines with names like Grid, Particles, Sketch and others will \
bring you new experiences on how the  brushes work and a new landscape of possible results. You can start \
customising brushes by using the brush-settings editor, which is accesible via the toolbar, but it's much \
easier to just press :kbd:`F5`. +Krita has a lot of different so called brush engines. These brush \
engines define various methods on how the pixels end up on your canvas. Brush engines with names like \
Grid, Particles, Sketch and others will bring you new experiences on how the  brushes work and a new \
landscape of possible results. You can start customizing brushes by using the brush-settings editor, \
which is accessible via the toolbar, but it's much easier to just press :kbd:`F5`.  
 Tags for brush presets
 ~~~~~~~~~~~~~~~~~~~~~~
@@ -247,7 +245,7 @@ This is very useful way to configure brush presets. Each brush can have any amou
 Settings curves
 ~~~~~~~~~~~~~~~
 
-You can set setting to pressure(speed\distance\tilt\random\etc) relation for each brush setting.
+You can set setting to pressure(speed/distance/tilt/random/etc) relation for each brush setting.
 
 .. image:: /images/en/Settings-curves.jpg
    :align: center
@@ -258,12 +256,12 @@ The Pop-up Palette
 .. image:: /images/en/Krita-popuppalette.png
    :align: center
 
-Easily to be found on |mouseright|, the pop-up palette allows you to quickly access brushes, a color \
history and a color selector within arm's reach. The brushes are determined by tag, and pressing the \
lower-right configure button calls a dropdown to change tags. This allows you to tag brushes in the \
preset docker by workflow, and quickly access the right brushes for the workflow you need for your image. \
+Easily to be found on |mouseright|, the pop-up palette allows you to quickly access brushes, a color \
history and a color selector within arm's reach. The brushes are determined by tag, and pressing the \
lower-right configure button calls a drop-down to change tags. This allows you to tag brushes in the \
preset docker by workflow, and quickly access the right brushes for the workflow you need for your image. \
  Transformations
 ~~~~~~~~~~~~~~~
 
-The Krita transformation tool can perform transformations on a group and affect children layers. There's \
several modes, like free, perspective, warp, the powerful cage and even liquefy. +The Krita \
transformation tool can perform transformations on a group and affect child layers. There are several \
modes, like free, perspective, warp, the powerful cage and even liquefy.  Furthermore, you can use \
transformation masks to apply transforms non-destructively to any layer type, raster, vector group, you \
name it.  
 .. figure:: /images/en/Krita-transform-mask.png
@@ -275,7 +273,7 @@ Furthermore, you can use transformation masks to apply transforms non-destructiv
 Incremental Save
 ~~~~~~~~~~~~~~~~
 
-You can save your artwork with the pattern : myartworksname_001.kra , myartworksname_002.kra, \
myartworksname_003.kra  etc, by pressing a single key on the keyboard. Krita will do the incrementation \
of the final number if the pattern "_XXX" is recognized at the end of the file's name. +You can save your \
artwork with the pattern : myartworksname_001.kra , myartworksname_002.kra, myartworksname_003.kra  etc, \
by pressing a single key on the keyboard. Krita will increment the final number if the pattern "_XXX" is \
recognized at the end of the file's name.  
 .. image:: /images/en/Krita-incremental-saves.png
    :align: center
@@ -293,8 +291,8 @@ If you want to delete the white of the paper from a scanned artwork , you can us
 Many Blending Modes
 ~~~~~~~~~~~~~~~~~~~
 
-If you like using blending modes, Krita has a large number of them - over 70! You have plenty of room \
                for experimentation. 
-A special system of favourite blending modes has been created to let you have fast access to the ones \
you use the most. +If you like using blending modes, Krita has a many of them -- over 70! You have plenty \
of room for experimentation.  +A special system of favorite blending modes has been created to let you \
have fast access to the ones you use the most.  
 Painting Assistants
 ~~~~~~~~~~~~~~~~~~~
@@ -310,7 +308,7 @@ Krita has many painting assistants. This is a special type vector shapes with a
 Multibrushes: Symmetry / Parallel / Mirrored / Snowflake
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-Krita's multibrush tool allows you to paint with multiple brushes at the same time. Movements of the \
brushes other than the main brush is created by mirroring what you paint, or duplicating it by any number \
around any axis. They can also be used in parallel mode. +Krita's Multibrush tool allows you to paint \
with multiple brushes at the same time. Movements of the brushes other than the main brush is created by \
mirroring what you paint, or duplicating it by any number around any axis. They can also be used in \
parallel mode.  
 .. image:: /images/en/Krita-multibrush.png
    :align: center
@@ -323,15 +321,15 @@ The 'advanced color selector' docker offer you a wide choice of color selectors.
 .. image:: /images/en/Krita_Color_Selector_Types.png
    :align: center
 
-View dependant colorfilters
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Using the lut docker, Krita allows you to have a seperate color correction filter per view. While this \
is certainly useful to people who do color correction in daily life, to the artist this allows for seeing \
a copy of the image in luminance grayscale, so that they instantly know the values of the image. +View \
dependent color filters +~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Using the lut docker, Krita allows you to have a separate color correction filter per view. While this \
is certainly useful to people who do color correction in daily life, to the artist this allows for seeing \
a copy of the image in luminance grayscale, so that they instantly know the values of the image.  
 .. figure:: /images/en/Krita-view-dependant-lut-management.png
    :align: center
    :figwidth: 800
 
-   Using the lut docker to change the colors per view
+   Using the LUT docker to change the colors per view
 
 HDR color painting
 ~~~~~~~~~~~~~~~~~~
@@ -347,17 +345,17 @@ This same LUT docker is the controller for painting with HDR colors. Using the L
 What Krita Does Not Have
 ------------------------
 
-Again, Krita is a digital paint application and PS is an image manipulation program with some painting \
features. This means that there are things you can do in PS that you cannot do in Krita. This section \
gives a short list of these features. +Again, Krita is a digital paint application and Photoshop is an \
image manipulation program with some painting features. This means that there are things you can do in PS \
that you cannot do in Krita. This section gives a short list of these features.  
 Filters
 ~~~~~~~
 
-Krita has a pretty impressive pack of filters available, but you will probably miss one or two of the \
special filters or color adjustment tools you use often in Photoshop. For example, there is no \
possibility to tweak a specific color in HSV adjustment. +Krita has a pretty impressive pack of filters \
available, but you will probably miss one or two of the special filters or color adjustment tools you \
often use in Photoshop. For example, there is no possibility to tweak a specific color in HSV adjustment. \
  Automatic healing tool
 ~~~~~~~~~~~~~~~~~~~~~~
 
-Krita does not have an automatic healing tool. It does, however, have a so called clone tool which can \
be used to do healing although not automatically. +Krita does not have an automatic healing tool. It \
does, however, have a so called clone tool which can be used to do a healing correction, although not \
automatically.  
 Macro Recording
 ~~~~~~~~~~~~~~~
@@ -383,4 +381,4 @@ Conclusion
 ----------
 
 Using these tips you will probably be up to speed with Krita in a short time. If you find other things \
                worth mentioning in this document we, the authors, would be interested in hearing about \
                them. 
-Krita is developing fast so we believe that the list of things possible in PS but not in Krita will \
become shorter in time. We will maintain this document as this happens. +Krita develops fast, so we \
believe that the list of things possible in Photoshop but not in Krita will become shorter in time. We \
                will maintain this document as this happens.
diff --git a/user_manual/introduction_from_other_software/introduction_from_sai.rst \
b/user_manual/introduction_from_other_software/introduction_from_sai.rst index 4e30818..a37cfa1 100644
--- a/user_manual/introduction_from_other_software/introduction_from_sai.rst
+++ b/user_manual/introduction_from_other_software/introduction_from_sai.rst
@@ -35,26 +35,26 @@ Zoom
 
 You can use the Overview docker in :menuselection:`settings --> dockers` to quickly navigate over your \
image.  
-You can also put these commands on the toolbar, so it'll feel a little like Sai. Go to \
:menuselection:`settings --> configure Toolbars`. There's two toolbars, but we'll add to the file \
toolbar. +You can also put these commands on the toolbar, so it'll feel a little like Sai. Go to \
:menuselection:`settings --> configure Toolbars`. There are two toolbars, but we'll add to the file \
toolbar.  
-Then, you can type in something in the left column to search for it. So, for example, 'undo'. Then \
select the action 'undo freehand stroke' and drag it to the right. Select the action to the right, and \
click :menuselection:`change text`. There, toggle :menuselection:`hide text when toolbar shows action \
alongside icon` to prevent the action from showing the text. Then press OK. When done right, the undo \
should now be sandwiched between the save and the gradient icon. +Then, you can type in something in the \
left column to search for it. So, for example, 'undo'. Then select the action 'undo freehand stroke' and \
drag it to the right. Select the action to the right, and click :menuselection:`change text`. There, \
toggle :menuselection:`hide text when toolbar shows action alongside icon` to prevent the action from \
showing the text. Then press OK. When done right, the :guilabel:`undo` should now be sandwiched between \
the save and the gradient icon.  
-You can do the same for :guilabel:`Redo`, :guilabel:`Deselect`, :guilabel:`Invert Selection`, \
:guilabel:`zoom out`, :guilabel:`zoom in`, :guilabel:`reset zoom`, :guilabel:`rotate left`, \
:guilabel:`rotate right`, :guilabel:`mirror view` and perhaps :guilabel:`smoothing:basic` and \
:guilabel:`smoothing: stablizer` to get nearly all the functionality of Sai's topbar in Krita's topbar. \
(Though, on smaller screens this will cause all the things in the brushes toolbar to hide inside a drop \
down to the right, so you need to experiment a little). +You can do the same for :guilabel:`Redo`, \
:guilabel:`Deselect`, :guilabel:`Invert Selection`, :guilabel:`zoom out`, :guilabel:`zoom in`, \
:guilabel:`reset zoom`, :guilabel:`rotate left`, :guilabel:`rotate right`, :guilabel:`mirror view` and \
perhaps :guilabel:`smoothing:basic` and :guilabel:`smoothing: stabilizer` to get nearly all the \
functionality of Sai's top bar in Krita's top bar. (Though, on smaller screens this will cause all the \
things in the brushes toolbar to hide inside a drop down to the right, so you need to experiment a \
little).  
-:guilabel:`hide selection`, :guilabel:`reset rotation` are currently not available via the Toolbar \
configuration, you'll need to use the shortcuts :kbd:`Ctrl`+:kbd:`h` and :kbd:`5` to toggle these. \
+:guilabel:`Hide Selection`, :guilabel:`Reset Rotation` are currently not available via the Toolbar \
configuration, you'll need to use the shortcuts :kbd:`Ctrl`+:kbd:`h` and :kbd:`5` to toggle these.  
 .. note::
 
     Krita 3.0 currently doesn't allow changing the text in the toolbar, we're working on it.
 
-Rightclick color picker
-~~~~~~~~~~~~~~~~~~~~~~~
+Right click color picker
+~~~~~~~~~~~~~~~~~~~~~~~~
 
 You can actually set this in :menuselection:`settings --> configure Krita --> canvas input settings --> \
alternate invocation`. Just double-click the entry that says :kbd:`ctrl` + |mouseleft| before 'pick \
foreground color from image' to get a window to set it to |mouseright|.  
 .. note::
 
-    Krita 3.0 actually has a Paint-tool Sai-compatible input sheet shipped by default. Combine these \
with the shortcut sheet for Paint tool sai to get most of the functionality on familair hotkeys. +    \
Krita 3.0 actually has a Paint-tool Sai-compatible input sheet shipped by default. Combine these with the \
shortcut sheet for Paint tool Sai to get most of the functionality on familiar hotkeys.  
 Stabilizer
 ~~~~~~~~~~
@@ -64,7 +64,7 @@ This is in the tool options docker of the freehand brush. Use Basic Smoothing fo
 Transparency
 ~~~~~~~~~~~~~
 
-So one of the things that throws a lot of paint tool Sai users off is that Krita uses checkers to \
display transparency, which is actually not that uncommon. Still, if you want to have the canvas \
background to be white, this is possible. Just choose 'Background: As Canvas Color' in the new image \
dialogue and the image background will be white. You can turn it back to transparent via \
:menuselection:`image --> change image background color`. If you export a PNG or JPG, make sure to untick \
'save transparency' and to make the background color white(it's black by default). +So one of the things \
that throws a lot of Paint Tool Sai users off is that Krita uses checkers to display transparency, which \
is actually not that uncommon. Still, if you want to have the canvas background to be white, this is \
possible. Just choose 'Background: As Canvas Color' in the new image dialogue and the image background \
will be white. You can turn it back to transparent via :menuselection:`image --> change image background \
color`. If you export a PNG or JPG, make sure to uncheck 'save transparency' and to make the background \
color white(it's black by default).  
 .. image:: /images/en/Krita-color-to-alpha.png
    :align: center
@@ -74,26 +74,26 @@ Like Sai, you can quickly turn a black and white image to black and transparent
 Brush Settings
 ~~~~~~~~~~~~~~
 
-Another, somewhat amusing misconception is that Krita's brush engine is not very complex. After all, you \
can only change the Size, Flow and Opacity from the topbar. +Another, somewhat amusing misconception is \
that Krita's brush engine is not very complex. After all, you can only change the Size, Flow and Opacity \
from the top bar.  
-This is not quite true. It's rather that we don't have our brush settings in a docker but a dropdown on \
the toolbar. The easiest way to access this is with :kbd:`f5`. As you can see it's actually quite \
complex. We have more than a dozen brush engines, which are a type of brush you can make. The ones you \
are used to from Paint Tool Sai are the Pixel Brush(ink), The Color Smudge Brush(Brush) and the filter \
brush(dodge, burn). +This is not quite true. It's rather that we don't have our brush settings in a \
docker but a drop-down on the toolbar. The easiest way to access this is with :kbd:`f5`. As you can see, \
it's actually quite complex. We have more than a dozen brush engines, which are a type of brush you can \
make. The ones you are used to from Paint Tool Sai are the Pixel Brush(ink), The Color Smudge \
Brush(Brush) and the filter brush(dodge, burn).  
-A simple inking brush recipe for example is to take a pixel brush, untick the 'enable pen-settings' on \
opacity and flow, and untick everything but size from the option list. Then, go into brush-tip, pick \
autobrush from the tabs, and set the size to 25(right-click a blue bar if you want to input numbers), \
turn on anti-aliasing under the brush icon, and set fade to 0.9. Then, as a final touch, set spacing to \
'auto' and the spacing number to 0.8. +A simple inking brush recipe for example is to take a pixel brush, \
uncheck the 'enable pen-settings' on opacity and flow, and uncheck everything but size from the option \
list. Then, go into brush-tip, pick :ref:`auto_brush_tip` from the tabs, and set the size to \
25(right-click a blue bar if you want to input numbers), turn on anti-aliasing under the brush icon, and \
set fade to 0.9. Then, as a final touch, set spacing to 'auto' and the spacing number to 0.8.  
 You can configure the brushes in a lot of detail, and share the packs with others. Importing of packs \
and brushes can be done via the :menuselection:`settings --> manage resources`, where you can import \
.bundle files or .kpp files.  
 Erasing
 ~~~~~~~
 
-Erasing is a blending mode in Krita, much like the transparency mode of Paint Tool Sai. It's activated \
with :kbd:`E` or you can select it from the Blending Mode dropdown... +Erasing is a blending mode in \
Krita, much like the transparency mode of Paint Tool Sai. It's activated with :kbd:`E` or you can select \
it from the Blending Mode drop-down...  
 Blending Modes
 ~~~~~~~~~~~~~~
 
 Krita has a lot of Blending modes, and thankfully all of Paint Tool Sai's are amongst them except \
binary. To manage the blending modes, each of them has a little check-box that you can tick to add them \
to the favorites.  
-Multiple, Screen, Overlay and Normal are amongst the favourites.
-Krita's Luminosity is actually slightly different from Paint Tool Sai's and it replaces the relative \
brightness of a color with the relative brightness of the colour of the layer. +Multiple, Screen, Overlay \
and Normal are amongst the favorites. +Krita's Luminosity is actually slightly different from Paint Tool \
Sai's and it replaces the relative brightness of a color with the relative brightness of the color of the \
layer.  
 Sai's Luminosity mode is actually the same as Krita's *Addition* or *linear dodge* mode. The Shade mode \
is the same as *Color Burn* and *Hard Mix* is the same as the lumi and shade mode.  
@@ -101,7 +101,7 @@ Layers
 ~~~~~~
 
 Lock Alpha
-    This is the checkerbox icon next to every layer.
+    This is the checker box icon next to every layer.
 Clipping group
     For Clipping masks in Krita you'll need to put all your images in a single layer, and then press the \
'a' icon, or press :kbd:`ctrl`+:kbd:`shift`+:kbd:`G`  Ink layer
@@ -111,15 +111,15 @@ Masks
 Clearing a layer
     This is under :menuselection:`edit --> clear`, but you can also just press :kbd:`Del`.
 
-Mixing between two colours
-~~~~~~~~~~~~~~~~~~~~~~~~~~
+Mixing between two colors
+~~~~~~~~~~~~~~~~~~~~~~~~~
 
-If you liked this docker in Paint Tool Sai, Krita's Digital Color Selector docker will be able to help \
you. Dragging the sliders will change how much of a colour is mixed in. +If you liked this docker in \
Paint Tool Sai, Krita's Digital Color Selector docker will be able to help you. Dragging the sliders will \
change how much of a color is mixed in.  
 What do you get extra when using Krita?
 ---------------------------------------
 
-More brush customisation
+More brush customization
 ~~~~~~~~~~~~~~~~~~~~~~~~
 
 You already met the brush settings editor. Sketch brushes, grid brushes, deform brushes, clone brushes, \
brushes that are textures, brushes that respond to tilt, rotation, speed, brushes that draw hatches and \
brushes that deform the colors. Krita's variety is quite big. @@ -142,7 +142,7 @@ Circles, rectangles, \
paths, Krita allows you to draw these easily.  Multibrush, Mirror Symmetry and Wrap Around
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-These tools allow you to quickly paint a mirrored image, manadala or tiled texture in no time. Useful \
for backgrounds and abstract vignettes. +These tools allow you to quickly paint a mirrored image, mandala \
or tiled texture in no time. Useful for backgrounds and abstract vignettes.  
 .. image:: /images/en/Krita-multibrush.png
    :align: center
@@ -171,7 +171,7 @@ If you hold :kbd:`R` and press a spot on your drawing, Krita will select the lay
 Color Management
 ~~~~~~~~~~~~~~~~
 
-This allows you to prepare your work for print, or to do tricks with the Lut docker so you can diagnose \
your image better. For example, using the Lut docker to turn the colors greyscale in a separate view, so \
you can see the values instantly. +This allows you to prepare your work for print, or to do tricks with \
the LUT docker so you can diagnose your image better. For example, using the LUT docker to turn the \
colors grayscale in a separate view, so you can see the values instantly.  
 .. image:: /images/en/Krita-view-dependant-lut-management.png
    :align: center
@@ -195,7 +195,7 @@ With filters like color balance and curves you can make easy shadow layers. In f
 Pop-up palette
 ~~~~~~~~~~~~~~~
 
-This is the little circular thing that is by default on the right click. You can organise your brushes \
in tags, and use those tags to fill up the pop-up palette. It also keeps a little color selector and a \
color history, so you can switch brushes on the fly. +This is the little circular thing that is by \
default on the right click. You can organize your brushes in tags, and use those tags to fill up the \
pop-up palette. It also keeps a little color selector and a color history, so you can switch brushes on \
the fly.  
 .. image:: /images/en/Krita-popuppalette.png
    :align: center
@@ -207,7 +207,7 @@ What does Krita lack compared to Paint Tool Sai?
 * The selection source option for layers
 * Dynamic hard-edges for strokes(the fringe effect)
 * No mix-docker.
-* No Preset-tied stablizer.
+* No Preset-tied stabilizer.
 * No per-preset hotkeys.
 
 Conclusion
diff --git a/user_manual/japanese_animation_template.rst b/user_manual/japanese_animation_template.rst
index 52565e8..a680962 100644
--- a/user_manual/japanese_animation_template.rst
+++ b/user_manual/japanese_animation_template.rst
@@ -35,33 +35,27 @@ Its layer contents
 
 from the bottom
 
--  **Layout Paper**: These layers are a form of layout paper. Anime tap
-   holes are prepared on separate layers in case you have to print it
-   out and drawing undigitally.
--  **Layout (Background)**: These layers will contain background
-   scenaries or layouts which are scanned from undigital drawing. If you
-   don't use them, you can remove them.
--  **Key's drafts**: These layers are used to draw layouts digitally.
--  **Keys**: Where you add some details to the layouts and arrange them
-   to draw "keys" of animation.
--  **Inbetweening**: Where you add inbetweenings to keys for the process
-   of coloring, and remove unnecessary details to finalize keys (To be
-   accurate, I finish finalization of keys before beginning to add
-   inbetweenings)
--  **Coloring**: (under Inbetweening): Where you fill areas with colors
-   according to specification of inbetweenings.
--  **Time Sheet and Composition sheet**: It contains a time sheet and
-   composition sheet. Please rotate them before using.
--  **Color set**: It contains colors used to draw main and auxiliary
-   lineart and fill highlight or shadows. You can add them to palette.
+Layout Paper
+    These layers are a form of layout paper. Anime tap holes are prepared on separate layers in case you \
have to print it out and continue your drawing traditionally. +Layout (Background)
+    These layers will contain background scenery or layouts which are scanned from a traditional \
drawing. If you don't use them, you can remove them. +Key drafts
+    These layers are used to draw layouts digitally.
+Keys
+    Where you add some details to the layouts and arrange them to draw "keys" of animation.
+Inbetweening
+    Where you add inbetweens to keys for the process of coloring, and remove unnecessary details to \
finalize keys (To be accurate, I finish finalization of keys before beginning to add inbetweens) \
+Coloring (under Inbetweening) +    Where you fill areas with colors according to specification of \
inbetweens. +Time Sheet and Composition sheet
+    This contains a time sheet and composition sheet. Please rotate them before using.
+Color set
+    This contains colors used to draw main and auxiliary line art and fill highlight or shadows. You can \
add them to your palette.  
 Basic steps to make animation
 =============================
 
-Key's draft -> assign them into Time sheet (or adjust them on Timeline,
-then assign them into Time sheet) -> adjust them on Timeline -> add
-frames to draw drafts for inbetweening if you need them ->Start drawing
-Keys
+Key draft --> assign them into Time sheet (or adjust them on Timeline, then assign them into Time sheet) \
--> adjust them on Timeline --> add frames to draw drafts for inbetweening if you need them --> Start \
drawing Keys  
 .. image:: /images/en/Keys_drafts.png
 
@@ -71,50 +65,32 @@ You can add layers and add them to timeline.
 
 .. image:: /images/en/Add_Timeline_2.png
 
-This is difference between
-24 drawing per second, which is used in Full Animation, and 12 drawing
-per second and 8 drawings per second, which are used in Limited
-Animation, on Timeline docker 
+This is due difference between 24 drawing per second, which is used in Full Animation, and 12 drawing \
per second and 8 drawings per second, which are used in Limited Animation, on the Timeline docker.  
 .. image:: /images/en/24_12_and_8_drawing_per_sec.png
 
-This is correspondence between Timeline and Time sheet. "Black" layer is
-to draw main linearts which are used ordinary lineart, "Red" layer is to
-draw red auxiliary linearts which are used to specify highlights, "Blue"
-layer is to draw blue auxiliary linearts which are used to specify
-shadows, and "Shadow" layer is to draw light green auxiliary linearts
-which are used to specify darker shadows and other stuff. However,
-probably you have to increase or decrease these layers according to your
-work. 
+This is correspondence between Timeline and Time sheet. "Black" layer is to draw main line art which are \
used ordinary line art, "Red" layer is to draw red auxiliary linearts which are used to specify \
highlights, "Blue" layer is to draw blue auxiliary linearts which are used to specify shadows, and \
"Shadow" layer is to draw light green auxiliary line art which are used to specify darker shadows. \
However, probably you have to increase or decrease these layers according to your work.   
 .. image:: /images/en/Time_sheet_1.png
 
-Finished keys, you will begin to draw
-inbetweening. If you feel krita is slightly laggy, I recommend you to
-marge key's drafts and keys and remove unnecessary layers
+Finished keys, you will begin to draw the inbetweens. If you feel Krita is becoming slow, I recommend \
you to merge key drafts and keys, as well as to remove any unnecessary layers.  
-After finalizing keys and cleaning up unnecessary stuff, add
+After finalizing keys and cleaning up unnecessary layers, add
 inbetweenings, using Time sheet and inbetweening drafts as reference.
 
-This is its correspondence with Time sheet
+This is its correspondence with Time sheetL
 
 .. image:: /images/en/Inbetweening.png
 
-If vector function of krita become better, I recommend you to use vector
-to finalize inbetweening.
+Once the vector functionality of Krita becomes better, I recommend you to use vector to finalize \
inbetweening.  
-If you do coloring in krita, please use Coloring group layer. If you do
-coloring in other software, I recommend to export frames as .TGA files.
+If you do the colors in Krita, please use Coloring group layer. If you do
+colors in other software, I recommend to export frames as *.TGA files.
 
 Resolution
 ----------
 
-I make this template in 300 dpi because we have to print them to use
-them in undigital works which still fill an important roles in Japanese
-Anime Studio. However, if you stick to digital, 150-120 dpi is enough to
-make animation. So you can decrease its resolution according to your
-need.
+I made this template in 300 dpi because we have to print them to use them in traditional works which \
still fill an important role in Japanese Anime Studio. However, if you stick to digital, 150-120 dpi is \
enough to make animation. So you can decrease its resolution according to your need.  
-Originally written by Saisho Kazuki, Japanese professional animator, and
-translated by Tokiedian, KDE contributor.
+Originally written by Saisho Kazuki, Japanese professional animator, and translated by Tokiedian, KDE \
contributor.  
diff --git a/user_manual/layers_and_masks.rst b/user_manual/layers_and_masks.rst
index b2fa8e3..da028d9 100644
--- a/user_manual/layers_and_masks.rst
+++ b/user_manual/layers_and_masks.rst
@@ -41,7 +41,7 @@ them, like Layer styles, blending modes, transparency, filters and
 transforms. Krita takes all these layers in its layer stack, including
 the special effects and combines or composites together a final image.
 This is just one of the many digital image manipulation tricks that
-**Krita** has up it's sleeve!
+:program:`Krita` has up its sleeve!
 
 Usually, when you put one paint layer on top of another, the upper paint
 layer will be fully visible, while the layer behind it will either be
@@ -65,8 +65,8 @@ dragging and dropping from one document to another.
 
 These features save time and also help artists in maintaining the file
 with a layer stack which will be easy to understand for others who work
-on the same file. In addition to this layers and groups can both be
-labelled and filtered by colors, thus helping the artists to visually
+on the same file. In addition to these layers and groups can both be
+labeled and filtered by colors, thus helping the artists to visually
 differentiate them.
 
 To assign a color label to your layer or layer group you have to right
@@ -89,15 +89,9 @@ Types of Layers
 
 .. image:: /images/en/500px-Krita-types-of-layers.png
 
-The image above shows the various types of layers in `layer
-docker <Special:MyLanguage/Layers>`__, Each layer type has a different
-purpose for example all the vector elements can be only placed on a
-vector layer and similarly normal raster elements are mostly on the
-paint layer, `Layers and
-masks <Special:MyLanguage/category:Layers_and_Masks>`__ page contains
-more information about these types layers
+The image above shows the various types of layers in :ref:`layer_docker`, Each layer type has a \
different purpose for example all the vector elements can be only placed on a vector layer and similarly \
normal raster elements are mostly on the paint layer, :ref:`cat_layers_and_masks` page contains more \
information about these types layers.  
-Now Let us see how these layers are composited in krita
+Now Let us see how these layers are composited in Krita.
 
 How are layers composited in Krita ?
 ------------------------------------
@@ -164,11 +158,7 @@ back and forth. You can go back to original image with a click of a
 button, Just hide the filter or mask you have your initial image.
 
 You can add various filters to a layer with Filter mask, or add Filter
-layer which will affect the whole image. You can transform the layers
-non-destructively by adding Transform masks, You can also hide portions
-of the layer by adding a Transparency mask instead of permanently
-erasing it and if you change your mind you can unhide this portion later
-at any point.
+layer which will affect the whole image. Layers can also be transformed non-destructively with the \
transformation masks, and even have portions temporarily hidden with a Transparenct Mask. Non-destructive \
effects like these are very useful when you change your mind later, or need to make a set of variations \
of an given image.  
 .. note::
     You can merge all visible layers by selecting everything first :menuselection:`Layer --> Select --> \
Visible Layers`. Then Combine them all by merging :menuselection:`Layer --> Merge with Layer Below`. @@ \
                -179,14 +169,13 @@ shown in the image below) and the Plus icon on the layer docker.
 .. image:: /images/en/Layer-right-click.png
 
 You can also add a filter as a mask from filter dialog itself, by
-clicking on the Create Filter Mask button.
+clicking on the :guilabel:`Create Filter Mask` button.
 
 .. image:: /images/en/Filtermask-button.png
 
 All the filters and masks can also be applied over a group too, thus
 making it easy to non-destructively edit multiple layers at once. In the
-:ref:`category Layers and
-masks <cat_layers_and_masks>` you can read
+:ref:`category Layers and masks <cat_layers_and_masks>` you can read
 more about the individual types of layers and masks.
 
 :ref:`Layer Docker <layer_docker>` has more information about
diff --git a/user_manual/loading_saving_brushes.rst b/user_manual/loading_saving_brushes.rst
index 9a9aede..35631b9 100644
--- a/user_manual/loading_saving_brushes.rst
+++ b/user_manual/loading_saving_brushes.rst
@@ -59,19 +59,12 @@ This contains the **Preset Icon**, **Live Brush Preview**, the **Preset
 Name**, the **Engine** name, and several buttons for saving, renaming,
 and reloading.
 
-Krita's brush settings are stored into the meta data of a 200x200
+Krita's brush settings are stored into the metadata of a 200x200
 png(The KPP file), where the image in the png file becomes the preset
-icon. The icon is used everywhere in Krita, and is useful for
+icon. This icon is used everywhere in Krita, and is useful for
 differentiating brushes in ways that the live preview cannot.
 
-The live preview shows a stroke of the current brush as a little s-curve
-wiggle, with the pressure being non-existent on the left, and increasing
-to full pressure as it goes to the right. The live preview can thus show
-the effect of the Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab
-sensors, but none of the others. For some brush engines it cannot show
-anything. For the color smudge, filter brush and clone tool, it shows a
-alternating line pattern because these brush engines use the pixels
-already on canvas to change their effect.
+The live preview shows a stroke of the current brush as a little s-curve wiggle, with the pressure being \
non-existent on the left, and increasing to full pressure as it goes to the right. It can thus show the \
effect of the Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of the others. For \
some brush engines it cannot show anything. For the color smudge, filter brush and clone tool, it shows \
an alternating line pattern because these brush engines use the pixels already on canvas to change their \
effect.  
 After the preset name, there's a button for **renaming** the brush. This
 will save the brush as a new brush and blacklist the previous name.
@@ -88,28 +81,28 @@ things in a more mathematical way.
 
 For most artists the mathematical nature doesn't matter as much as the
 different textures and marks each brush engine, and each brush engine
-has it's own distinct flavor and use, and can be further customized by
+has its own distinct flavor and use, and can be further customized by
 modifying the options.
 
 Reloading
 '''''''''
 
 If you change a preset, an icon will appear behind the engine name. This
-is the reload button. You can use it to revert to the original brush
+is the :guilabel:`reload` button. You can use it to revert to the original brush
 settings.
 
 Saving a preset.
 ''''''''''''''''
 
-On the right, there's {MenuChoice\|Save New Preset}} and .
+On the right, there's :guibale:`Save New Preset` and :guilabel:`Overwrite Preset`.
 
 Overwrite Preset
-    This will only enable if there's any changes. Pressing this will
+    This will only enable if there are any changes. Pressing this will
     override the current preset with the new settings, keeping the name
     and the icon intact. It will always make a timestamped back up in
     the resources folder.
 Save New Preset
-    Will take the current preset and all it's changes and save it as a
+    Will take the current preset and all its changes and save it as a
     new preset. If no change was made, you will be making a copy of the
     current preset.
 
@@ -140,7 +133,7 @@ Clear Thumbnail
 The Icon Library
 ''''''''''''''''
 
-To make making presets icons faster, we added a icon library to Krita
+To make making presets icons faster, Krita got an icon library.
 
 .. image:: /images/en/Krita_4_0_Preset_Icon_Library_Dialog.png
 
@@ -149,12 +142,12 @@ you press OK it will load the resulting combination into the mini
 scratch pad and you can draw in the stroke.
 
 If you go to your resources folder(), there's a folder there called
-"preset\_icons", and in this folder there's "tool\_icons" and
-"emblem\_icons". You can add semi-transparent pngs here and Krita will
+"preset\_icons", and in this folder there are "tool\_icons" and
+"emblem\_icons". You can add semi-transparent pngs here and Krita will
 load those into the icon library as well so you can customize your icons
 even more!
 
-At the top right of the icon library, there's three sliders. They allow
+At the top right of the icon library, there are three sliders. They allow
 you to adjust the tool icon. The top two are the same Hue and Saturation
 as in HSL adjustment, ad the lowest slider is a super simple levels
 filter. This is done this way because the levels filter allows
@@ -167,7 +160,7 @@ Preset dialog and Krita will save the new brush.
 Section B - The Preset Chooser
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
-The preset chooser is much the same like the preset docker and the
+The preset chooser is much the same as the preset docker and the
 preset dropdown on F6. It's unique in that it allows you to filter by
 engine and this is also where you can create brushes for an engine from
 scratch.
@@ -183,7 +176,7 @@ Underneath that there's a plus icon, which when pressed gives you the
 full list of Krita's engines. Selecting an engine from the list will for
 that engine.
 
-The trashcan icon does the same as it does in the preset docker: , or
+The trashcan icon does the same as it does in the preset docker: delete , or
 rather, blacklist a preset so it won't show up in the list.
 
 Section C - The Scratch pad
@@ -202,11 +195,11 @@ the Save New Preset dialog.
 
 The scratch pad has five buttons underneath it. These are in order for:
 
-#. showing the current brush image
+#. Showing the current brush image
 
-#. adding a gradient to the scratch pad(useful for smudge brushes)
-#. filling with the background color
-#. clearing everything on the scratch pad.
+#. Adding a gradient to the scratch pad(useful for smudge brushes)
+#. Filling with the background color
+#. Clearing everything on the scratch pad.
 
 Section D - The Options List
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@@ -250,7 +243,7 @@ easy to make thin strokes, but very difficult to make thick strokes.
 Conversely, someone who presses hard on their stylus naturally will have
 a hard time making thin strokes, but easily makes thick ones.
 
-Such a situation can be improve by using the curves to map pressure to
+Such a situation can be improved by using the curves to map pressure to
 output thinner lines or thicker ones.
 
 The brush settings curves even have quick curve buttons for these at the
@@ -262,17 +255,17 @@ Underneath the curve widget there's two more options:
 
 Share Curves across all settings
     This is for the list of sensors. Toggling this will make all the
-    sensors use the same curve. Untoggled, all toggled sensors will have
-    seperate curves.
+    sensors use the same curve. Unchecked, all checked sensors will have
+    separate curves.
 Curves Calculation Mode
     This indicates how the multiple values of the sensor curves are
     used. The curves always go from 0 to 1.0, so if one curve outputs
     0.5 and the other 0.7, then...
 
     Multiply
-        will multiply the two values, 0.5\*0.7 = 0.35
+        Will multiply the two values, 0.5\*0.7 = 0.35
     Addition
-        will add the the two to a maximum of 1.0, so 0.5+0.7 = 1.2,
+        Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2,
         which is then capped at 1.0.
     Maximum
         Will compare the two and pick the largest. So in the case of 0.5
@@ -318,7 +311,7 @@ Temporarily Save Tweaks to Preset (Dirty Presets)
 
 Eraser Switch Size
     This switches the brush to a separately stored size when using the
-    eraserE key.
+    :kbd:`E` key.
 Eraser Switch Opacity
     Same as above, but then with Eraser opacity.
 Instant Preview
@@ -362,20 +355,20 @@ Example: Making an inking brush
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 #. Draw on the scratch pad to see what the current brush looks like. If
-   done correctly you should have a 5px wide brush that has pressure set
+   done correctly, you should have a 5px wide brush that has pressure set
    to opacity.
 #. Let us turn off the opacity first. Click on the
    :ref:`opacity <option_opacity_n_flow>`
    option in the right-hand list. The settings should now be changed to
    a big curve. This is the sensor curve.
-#. Untick the enable pen settings button.
+#. Uncheck the :guilabel:`enable pen settings` checkbox.
 #. Test on the scratch pad... there still seems to be something
    affecting opacity. This is due the
    :ref:`flow <option_opacity_n_flow>`
    option.
 #. Select the Flow option from the list on the right hand. Flow is like
    Opacity, except that Flow is per dab, and opacity is per stroke.
-#. Turn off the enable pen settings button here as well. Test again.
+#. Uncheck the :guilabel:`enable pen settings` checkbox here as well. Test again.
 #. Now you should be getting somewhere towards an inking brush. It is
    still too small however, and kinda grainy looking. Click :ref:`Brush Tip <option_brush_tip>` in the
    brush engine options.
@@ -386,16 +379,16 @@ Example: Making an inking brush
    to about 0.9. This'll give the *brush mask* a softer edge.
 #. If you test again, you'll notice the fade doesn't seem to have much
    effect. This has to do with the spacing of the dabs: The closer they
-   are together, the harder the line is. By default this is 0.1, which
+   are together, the harder the line is. By default, this is 0.1, which
    is a bit low. If you set it to 10 and test, you'll see what kind of
    effect spacing has. The
    :ref:`Auto <option_spacing>`
-   tickbox changes the way the spacing is calculated, and Auto Spacing
+   checkbox changes the way the spacing is calculated, and Auto Spacing
    with a value of 0.8 is the best value for inking brushes. Don't
    forget that you can use right-click to type in a value.
 #. Now, when you test, the fade seems to have a normal effect... except
    on the really small sizes, which look pixelly. To get rid of that,
-   tick the anti-aliasing check box. If you test again, the lines should
+   check the anti-aliasing check box. If you test again, the lines should
    be much nicer now.
 
 Saving the new Brush
@@ -418,14 +411,14 @@ You can further modify your inking brush by...
 
 Changing the amount of pressure you need to put on a brush to make it full size.
     To do this, select the :ref:`size <option_size>`
-    option, and press the pressuresensor from the list next to the curve. The curve should look like a \
straight line. Now if you want a brush that gets big with little pressure, tick on the curve to make a \
point, and drag the point to the upper-left. The more the point is to the upper-left, the more extreme \
the effect. If you want instead a brush that you have to press really hard on to get to full size, drag \
the dot to the lower-right. Such a brush is useful for fine details. Don't forget to save the changes to \
your brush when done. +    option, and press the pressure sensor from the list next to the curve. The \
curve should look like a straight line. Now if you want a brush that gets big with little pressure, tick \
on the curve to make a point, and drag the point to the upper-left. The more the point is to the \
upper-left, the more extreme the effect. If you want instead a brush that you have to press really hard \
on to get to full size, drag the dot to the lower-right. Such a brush is useful for fine details. Don't \
forget to save the changes to your brush when done.  Making the fine lines look even softer by using the \
flow option.  To do this, select the flow option, and turn back on the enable pen settings check box. Now \
if you test this, it is indeed a bit softer, but maybe a bit too much. Click on the curve to make a dot, \
and drag that dot to the top-left, half-way the horizontal of the first square of the grid. Now, if you \
test, the thin lines are much softer, but the hard your press, the harder the brush becomes.  
 Sharing Brushes
 ---------------
 
-Okay, so you've made a new brush and want to share it. There's several
+Okay, so you've made a new brush and want to share it. There are several
 ways to share a brush preset.
 
 The recommended way to share brushes and presets is by using the
@@ -438,7 +431,7 @@ be useful when importing and loading very old packs:
 Sharing a single preset
 ~~~~~~~~~~~~~~~~~~~~~~~
 
-There's three types of resources a single preset can take:
+There are three types of resources a single preset can take:
 
 #. A Paintoppreset file: This is the preset proper, with the icon and
    the curves stored inside.
@@ -450,7 +443,7 @@ So when you have a brush that uses unique predefined tips for either
 brush tip or masked brush, or unique textures you will need to share
 those resources as well with the other person.
 
-To find those resources, go to .
+To find those resources, go to :menuselection:`Settings --> Manage Resources --> Open Resource Folder`.
 
 There, the preset file will be inside paintoppresets, the brush tips
 inside brushes and the texture inside patterns.
@@ -468,16 +461,16 @@ settings dropdown(f5) and then go to the "brush-tip" option. There,
 select predefined brush, and then the "import" button to call up the
 file dialog.
 
-Sharing via ZIP(old fashioned)
+Sharing via ZIP(old-fashioned)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Sharing via ZIP should be replaced with resource bundles, but older
-brush packs are strored in zip files.
+brush packs are stored in zip files.
 
 Using a ZIP with the relevant files.
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
-#. Go to to open the resource folder.
+#. Go to :menuselection:`Settings --> Manage Resources --> Open Resource Folder` to open the resource \
folder.  #. Then, open up the zip file.
 #. Copy the brushes, paintoppresets and patterns folders from the zip
    file to the resource folder. You should get a prompt to merge the
diff --git a/user_manual/mirror_tools.rst b/user_manual/mirror_tools.rst
index 677f39d..c7bbf25 100644
--- a/user_manual/mirror_tools.rst
+++ b/user_manual/mirror_tools.rst
@@ -15,17 +15,11 @@
 Mirror Tools
 ============
 
-Draw on one side of a mirror line while the Mirror Tool copies the
-results to the other side. The Mirror Tools are accessed along the
-toolbar. You can move the location of the mirror line by grabbing the
-handle.
+Draw on one side of a mirror line while the Mirror Tool copies the results to the other side. The Mirror \
Tools are accessed along the toolbar. You can move the location of the mirror line by grabbing the \
handle.  
 .. image:: /images/en/Mirror-tool.png
 
-Mirror Tools give a simialr result to the :ref:`multibrush_tool`, but unlike the Multibrush
-which only traces brush strokes like the :ref:`freehand_brush_tool`, the Mirror Tools can
-be used with any other tool that traces strokes, such as the :ref:`line_tool` and the :ref:`path_tool`, \
                and even with the
-Multibrush Tool.
+Mirror Tools give a similar result to the :ref:`multibrush_tool`, but unlike the Multibrush which only \
traces brush strokes like the :ref:`freehand_brush_tool`, the Mirror Tools can be used with any other \
tool that traces strokes, such as the :ref:`line_tool` and the :ref:`path_tool`, and even with the \
Multibrush Tool.  
 **Horizontal Mirror Tool** - Mirror the
 results along the horizontal axis.
diff --git a/user_manual/painting_with_assistants.rst b/user_manual/painting_with_assistants.rst
index fc12a18..23da5ea 100644
--- a/user_manual/painting_with_assistants.rst
+++ b/user_manual/painting_with_assistants.rst
@@ -45,10 +45,10 @@ Ellipse
 An assistant for drawing ellipses and circles.
 
 This assistant consists of three points: the first two are the axis of
-the ellipse, and the last one is to determine it's width.
+the ellipse, and the last one is to determine its width.
 
 Concentric Ellipse
-    The same an an ellipse, but allows for making ellipses that are
+    The same an ellipse, but allows for making ellipses that are
     concentric to each other.
 
 If you press shift while holding the first two handles, they will snap
@@ -228,28 +228,20 @@ Linear Perspective
 Logic of the vanishing point
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-There's a little secret that perspective tutorials don't always tell
-you, and that's that a vanishing point is the point where any two
-parallel lines meet. This means that a 1 point perspective and 2 point
-perspective are virtually the same.
+There's a little secret that perspective tutorials don't always tell you, and that's that a vanishing \
point is the point where any two parallel lines meet. This means that a 1 point perspective and 2 point \
perspective are virtually the same.  
-We can prove this via a little experiment. That good old problem:
-drawing a rail-road.
+We can prove this via a little experiment. That good old problem: drawing a rail-road.
 
 .. image:: /images/en/Assistants_vanishing_point_logic_01.png
 
 You are probably familiar
-with the problem: How to determine where the next beam is going to be,
-as perspective projection will make them look closer together.
+with the problem: How to determine where the next beam is going to be, as perspective projection will \
make them look closer together.  
-Typically, the solution is to draw a line in the middle and then draw
-lines diagonally across. After all, those lines are parallel, meaning
-that the exact same distance is used.
+Typically, the solution is to draw a line in the middle and then draw lines diagonally across. After \
all, those lines are parallel, meaning that the exact same distance is used.  
 .. image:: /images/en/Assistants_vanishing_point_logic_02.png
 
-But because they are parallel, we can use a vanishing point assistant instead, and we use the
-alignedment handles to align it to the diagonal of the beam, and to the
+But because they are parallel, we can use a vanishing point assistant instead, and we use the alignment \
handles to align it to the diagonal of the beam, and to the  horizontal (here marked with red).
 
 That diagonal can then in turn be used to determine the position of the
@@ -257,10 +249,7 @@ beams:
 
 .. image:: /images/en/Assistants_vanishing_point_logic_03.png
 
-Because any given set of lines has a vanishing point(outside of the ones
-flat on the view-plane), there can be an infinite amount of vanishing
-points in a linear perspective. Therefore Krita allows you to set
-vanishing points yourself instead of forcing you to only use a few.
+Because any given set of lines has a vanishing point(outside of the ones flat on the view-plane), there \
can be an infinite amount of vanishing points in a linear perspective. Therefore, Krita allows you to set \
vanishing points yourself instead of forcing you to only use a few.  
 Fish Eye perspective
 ~~~~~~~~~~~~~~~~~~~~
diff --git a/user_manual/python_scripting/krita_python_plugin_howto.rst \
b/user_manual/python_scripting/krita_python_plugin_howto.rst index cd5547c..a49a9e5 100644
--- a/user_manual/python_scripting/krita_python_plugin_howto.rst
+++ b/user_manual/python_scripting/krita_python_plugin_howto.rst
@@ -20,18 +20,18 @@ How to make a Krita Python plugin
 
 You might have some neat scripts you have written in the Scripter Python runner, but maybe you want to \
do more with it and run it automatically for instance. Wrapping your script in a plugin can give you much \
more flexibility and power than running scripts from the Scripter editor.  
-Okay, so even if you know python really well, there's some little details to getting Krita to recognise \
a python plugin. So this page will give an overview how to create the various types of python script \
unique to Krita. +Okay, so even if you know python really well, there's some little details to getting \
Krita to recognize a python plugin. So this page will give an overview how to create the various types of \
python script unique to Krita.  
 These mini-tutorials are written for people with a basic understanding of python, and in such a way to \
encourage experimentation instead of plainly copy and pasting code, so read the text carefully.  
-Getting Krita to recognise your plugin
+Getting Krita to recognize your plugin
 --------------------------------------
 
 A script in Krita has two components - the script directory (holding your script's Python files) and a \
".desktop" file that Krita uses to load and register your script. For Krita to load your script both of \
these must put be in the pykrita subdirectory of your Krita resources folder (on Linux  \
~/.local/share/krita/pykrita). To find your resources folder start Krita and click the \
:menuselection:`Settings --> Manage Resources menu item`. This will open a dialog box. Click the button \
Open Resources Folder. This should open a file manager on your system at your Krita resources folder. See \
the `API <https://api.kde.org/extragear-api/graphics-apidocs/krita/libs/libkis/html/index.html>`_ docs \
under "Auto starting scripts".  If there is no pykrita subfolder in the Krita resources directory use \
your file manager to create one.   
 Scripts are identified by a file that ends in a .desktop extension that contain information about the \
script itself.  
-Therefore, for each proper plug-in you will need to create a folder, and a desktop file.
+Therefore, for each proper plugin you will need to create a folder, and a desktop file.
 
 The desktop file should look as follows::
 
@@ -122,7 +122,7 @@ Creating an extension
     # And add the extension to Krita's list of extensions:
     Krita.instance().addExtension(MyExtension(Krita.instance())) 
 
-This code of course doesn't do anything. Typically, in createActions we add actions to Krita so we can \
access our script from the tools menu. +This code of course doesn't do anything. Typically, in \
createActions we add actions to Krita, so we can access our script from the :guilabel:`Tools` menu.  
 First, let's create an `action \
<https://api.kde.org/extragear-api/graphics-apidocs/krita/libs/libkis/html/classAction.html>`_. We can do \
that easily with `Window.createAction() \
<https://api.kde.org/extragear-api/graphics-apidocs/krita/libs/libkis/html/classWindow.html#a72ec58e53844076c1461966c34a9115c>`_. \
Krita will call createActions for every Window that is created and pass the right window object that we \
have to use.  
diff --git a/user_manual/selections.rst b/user_manual/selections.rst
index 9f39199..aeedbaa 100644
--- a/user_manual/selections.rst
+++ b/user_manual/selections.rst
@@ -16,18 +16,12 @@
 Selections
 ==========
 
-Selections allow you to pick a specific area of your artwork to change.
-There are many selection tools available that select in different ways.
-Once an area is selected most tools will stay inside that area. On that
-area you can draw or use gradients to quickly get colored and/or shaded
-shapes with hard edges.
+Selections allow you to pick a specific area of your artwork to change. There are many selection tools \
available that select in different ways. Once an area is selected, most tools will stay inside that area. \
On that area you can draw or use gradients to quickly get colored and/or shaded shapes with hard edges.  
 Creating Selections
 -------------------
 
-The most common selection tools all exist at the bottom of the toolbox.
-Each tool selects things slightly differently. The links for each tool
-go into a more detailed description with how to use it.
+The most common selection tools all exist at the bottom of the toolbox. Each tool selects things \
slightly differently. The links for each tool go into a more detailed description with how to use it.  
 .. csv-table::
 
@@ -64,58 +58,43 @@ your selection.
 Removing Selections
 -------------------
 
-If you want to delete the entire selection, the easiest way is de-select
-everything. :menuselection:`Select --> Deselect`. Shortcut :kbd:`Ctrl + Shift + A`.
+If you want to delete the entire selection, the easiest way is to deselect everything. \
:menuselection:`Select --> Deselect`. Shortcut :kbd:`Ctrl + Shift + A`.  
 Display Modes
 -------------
 
-In the bottom left hand corner of the status bar there is a button to
-toggle how the selection is displayed. The two display modes are the
-following: (Marching) Ants and Mask. The red color with Mask can be
-changed in the preferences. You can edit the color under :menuselection:`Settings --> Configure Krita \
--> Display --> Selection Overlay`. If there is no selection, +In the bottom left-hand corner of the \
status bar there is a button to toggle how the selection is displayed. The two display modes are the \
following: (Marching) Ants and Mask. The red color with Mask can be changed in the preferences. You can \
edit the color under :menuselection:`Settings --> Configure Krita --> Display --> Selection Overlay`. If \
there is no selection,  this button will not do anything.
 
 .. image:: /images/en/Ants-displayMode.jpg
 
-Ants display mode (default) is best if you want to see the un-selected
-area.
+Ants display mode (default) is best if you want to see the areas that are not selected.
 
 .. image:: /images/en/Mask-displayMode.jpg
 
-Mask display mode is good if you are interested in seeing the various
-transparency levels for your selection. For example, you can create a
-selection with a gradient.
+Mask display mode is good if you are interested in seeing the various transparency levels for your \
selection. For example, you can create a selection with a gradient.  
 Global Selection Mask (Painting a Selection)
 --------------------------------------------
 
-The global Selection Mask is your selection that appears on the layers
-docker. By default this is hidden, so you will need to make it visible
-:menuselection:`Select --> Show Global Selection Mask`.
+The global Selection Mask is your selection that appears on the layers docker. By default, this is \
hidden, so you will need to make it visible via :menuselection:`Select --> Show Global Selection Mask`.  
 .. image:: /images/en/Global-selection-mask.jpg
 
 Once the global Selection Mask is shown, you will need to create a
 selection. The benefit of using this is that you can paint your
 selection using any of the normal painting tools. The information is
-saved as greyscale. You might want to switch to the Mask display mode if
-it is difficult to see the results.
+saved as grayscale. You might want to switch to the Mask display mode if it is difficult to see the \
results.  
 Selection from layer transparency
 ---------------------------------
 
-You can create a selection based on a layer's transparency by
-right-clicking on the layer in the layer docker and selecting "Select
-Opaque" from the context menu.
+You can create a selection based on a layer's transparency by right-clicking on the layer in the layer \
docker and selecting "Select Opaque" from the context menu.  
 Pixel and Vector Selection Types
 --------------------------------
 
-Vector selections allow you to modify your selection with vector anchor
-tools. Pixel selections allow you to modify selections with pixel
-information. They both have their benefits and disadvantages. You can
-convert one type of selection to another.
+Vector selections allow you to modify your selection with vector anchor tools. Pixel selections allow \
you to modify selections with pixel information. They both have their benefits and disadvantages. You can \
convert one type of selection to another.  
 .. image:: /images/en/Vector-pixel-selections.jpg
 
@@ -123,12 +102,7 @@ When creating a selection, you can select what type of selection you
 want from the Mode in the selection tool options: Pixel or Vector.
 
 Vector selections can can modify as any other vector shape with the
-"Shape Handle" tool, if you try to paint on a vector selection it will
-be converted into a pixel selection. Pixel selections can be painted
-with any tool. You can also convert vector shapes to selection. In turn,
-vector selections can be made from vector shapes, and vector shapes can
-be converted to vector selections using the options in the selections
-menu. Krita will add a new vector layer for this shape.
+"Shape Handle" tool, if you try to paint on a vector selection it will be converted into a pixel \
selection. Pixel selections can be painted with any tool. You can also convert vector shapes to \
selection. In turn, vector selections can be made from vector shapes, and vector shapes can be converted \
to vector selections using the options in the selections menu. Krita will add a new vector layer for this \
shape.  
 One of
 the most common reasons to use vector selections is that they give you
@@ -143,7 +117,7 @@ vector selection to get these benefits. Go to Select > Convert to Vector
 Selection.
 
 .. note::
-    If you have multiple levels of transparency when you convert a selection to vector, you will lose \
the grey values. +    If you have multiple levels of transparency when you convert a selection to vector, \
you will lose the gray values.  
 Common Shortcuts while Using Selections
 ---------------------------------------
diff --git a/user_manual/snapping.rst b/user_manual/snapping.rst
index 047b8a3..86c274c 100644
--- a/user_manual/snapping.rst
+++ b/user_manual/snapping.rst
@@ -45,7 +45,7 @@ Orthogonal (Vector Only)
     This allows you to snap to a horizontal or vertical line from
     existing vector objects's nodes(Unless dealing with resizing the
     height or width only, in which case you can drag the cursor over the
-    path). This is useful for aligning object horizontically or
+    path). This is useful for aligning object horizontally or
     vertically, like with comic panels.
 
 .. image:: /images/en/Snap-node.png
@@ -58,7 +58,7 @@ Node (Vector Only)
 Extension (Vector Only)
     When we draw an open path, the last nodes on either side can be
     mathematically extended. This option allows you to snap to that. The
-    direction of the node depends on it's side handles in path editing
+    direction of the node depends on its side handles in path editing
     mode.
 
 .. image:: /images/en/Snap-intersection.png
diff --git a/user_manual/soft_proofing.rst b/user_manual/soft_proofing.rst
index 8706a87..00b0533 100644
--- a/user_manual/soft_proofing.rst
+++ b/user_manual/soft_proofing.rst
@@ -19,19 +19,19 @@ When we make an image in Krita, and print that out with a printer, the image ten
 
 The reason this happens is simply because the printer uses a different color model(CMYK) and it has \
often access to a lower range of colors(called a gamut).  
-A naive person would suggest the following solution: do your work within the CMYK color model! But \
there's three problems with that: +A naive person would suggest the following solution: do your work \
within the CMYK color model! But there are three problems with that:  
 * Painting in a CMYK space doesn't guarantee that the colors will be the same on your printer. For each \
combination of Ink, Paper and Printing device, the resulting gamut of colors you can use is different. \
                Which means that each of these could have a different profile associated with them.
 * Furthermore, even if you have the profile and are working in the exact color space that your printer \
can output, the CMYK color space is very irregular, meaning that the color maths isn't as nice as in \
                other spaces. Blending modes are different in CMYK as well.
 * Finally, working in that specific CMYK space means that the image is stuck to that space. If you are \
preparing your work for  different a CMYK profile, due the paper, printer or ink being different, you \
might have a bigger gamut with more bright colors that you would like to take advantage of.  
-So ideally, you would do the image in RGB, and use all your favourite RGB tools, and let the computer do \
a conversion to a given CMYK space on the fly, just for preview. This is possible, and is what we call \
''Soft Proofing''. +So ideally, you would do the image in RGB, and use all your favorite RGB tools, and \
let the computer do a conversion to a given CMYK space on the fly, just for preview. This is possible, \
and is what we call ''Soft Proofing''.  
 .. figure:: /images/en/Softproofing_regularsoftproof.png
     :align: center
     :figwidth: 800
     
-    On the left, the original, on the right, a view where soft proofing is turned on. The difference is \
subtle due to the lack of really bright colors, but the softproofed version is slightly less blueish in \
the whites of the flowers and slightly less saturated in the greens of the leaves. +    On the left, the \
original, on the right, a view where soft proofing is turned on. The difference is subtle due to the lack \
of really bright colors, but the soft proofed version is slightly less blueish in the whites of the \
flowers and slightly less saturated in the greens of the leaves.  
 You can toggle soft proofing on any image using :kbd:`Ctrl + Y`. Unlike other programs, this is \
per-view, so that you can look at your image non-proofed and proofed, side by side. The settings are also \
per image, and saved into the .kra file. You can set the proofing options in :menuselection:`image --> \
image properties --> Soft Proofing`.  
@@ -56,7 +56,7 @@ Gamut Warning
 
 You can set the defaults that Krita uses in :menuselection:`Settings --> Configure Krita --> Color \
Management`  
-To configure this properly, it's recommended to make an test image to print(and that is printed by a \
properly set-up printer) and compare against, and then approximate in the proofing options how the image \
looks compared to the real-life copy you have made. +To configure this properly, it's recommended to make \
a test image to print(and that is printed by a properly set-up printer) and compare against, and then \
approximate in the proofing options how the image looks compared to the real-life copy you have made.  
 Out of Gamut Warning
 --------------------
@@ -69,12 +69,12 @@ This can be useful to determine where certain contrasts are being lost, and to a
     :align: center
     :figwidth: 800
     
-    Left: View with unsoftproofed image, Right: View with softproofing and gamut warnings turned on. \
Krita will save the gamut warning color alongside the proofing options into the Kra file, so pick a color \
that you think will stand out for your current image.]] +    Left: View with original image, Right: View \
with soft proofing and gamut warnings turned on. Krita will save the gamut warning color alongside the \
proofing options into the Kra file, so pick a color that you think will stand out for your current image. \
  You can activate Gamut Warnings with :kbd:`Ctrl + Shift + Y`, but it needs soft proofing activated to \
work fully.  
 .. note::
-    Soft Proofing doesn't work properly in floating point spaces, and attempting to force it will cause \
incorrect gamut alarms. It is therefore disabled. +    Soft Proofing doesn't work properly in \
floating-point spaces, and attempting to force it will cause incorrect gamut alarms. It is therefore \
disabled.  
 .. warning::
     Gamut Warnings sometimes give odd warnings for linear profiles in the shadows. This is a bug in \
                LCMS, see `here <http://ninedegreesbelow.com/bug-reports/soft-proofing-problems.html>`_ \
                for more info.
diff --git a/user_manual/tag_management.rst b/user_manual/tag_management.rst
index 738137d..4cca818 100644
--- a/user_manual/tag_management.rst
+++ b/user_manual/tag_management.rst
@@ -15,7 +15,7 @@
 Tag Management
 ==============
 
-Tags are how you organize common types of resources. Tags can be used with brushes, gradients, patterns, \
and even brush tips. Tags are usually selected from a drop-down menu above the resources. Selecting a tag \
will filter all of the resources by that tag. Selecting the tag of "All" will show all resources.  Krita \
comes installed with a few default tags. You can create and edit your own as well. The tags are managed \
in a similar way across the different types of resources. +Tags are how you organize common types of \
resources. They can be used with brushes, gradients, patterns, and even brush tips. You can select them \
from a drop-down menu above the resources. Selecting a tag will filter all the resources by that tag. \
Selecting the tag of "All" will show all resources.  Krita comes installed with a few default tags. You \
can create and edit your own as well. The tags are managed similarly across the different types of \
resources.  
 You can use tags together with the :ref:`Pop-up Palette <navigation>` for increased productivity.
 
@@ -37,7 +37,7 @@ Right-click on a brush in the Brush Presets Docker. You will get an option to as
 Changing a Tag's Name
 ---------------------
 
-Select the existing tag that you want to have changed from the drop-down. Press the "+" icon next to the \
tag. You will get an option to rename it. Press :kbd:`Enter` to confirm. All of the existing brushes will \
remain in the newly named tag. +Select the existing tag that you want to have changed from the drop-down. \
Press the "+" icon next to the tag. You will get an option to rename it. Press :kbd:`Enter` to confirm. \
All the existing brushes will remain in the newly named tag.  
 Deleting a Tag
 --------------
diff --git a/user_manual/templates.rst b/user_manual/templates.rst
index 289ec2d..4d63e50 100644
--- a/user_manual/templates.rst
+++ b/user_manual/templates.rst
@@ -32,7 +32,7 @@ These templates are specifically designed for you to just get started with drawi
 European Bande Desinée Template.
  This one is reminiscent of the system used by for example TinTin or Spirou et Fantasio. These panels \
focus on wide images, and horizontal cuts.  US-style comics Template.
- This one is reminiscent of of old DC and Marvel comics, such as Batman or Captain America. Nine images \
for quick story progression. + This one is reminiscent of old DC and Marvel comics, such as Batman or \
Captain America. Nine images for quick story progression.  Manga Template.
  This one is based on Japanese comics, and focuses on a thin vertical gutter and a thick horizontal \
gutter, ensuring that the reader finished the previous row before heading to the next.  Waffle Iron Grid
diff --git a/user_manual/vector_graphics.rst b/user_manual/vector_graphics.rst
index 013d86d..f6448e8 100644
--- a/user_manual/vector_graphics.rst
+++ b/user_manual/vector_graphics.rst
@@ -26,7 +26,7 @@ Krita is primarily a raster graphics editing tool, which means that most of the
 
 Vector graphics on the other hand use mathematics to describe a shape. Because it uses a formula, vector \
graphics can be resized to any size.  
-On one hand, this makes vector graphics great for logos and banners. On the other hand, raster graphics \
are much easier to edit, so vectors tend to the be the domain of deliberate design, using a lot of \
precision. +On one hand, this makes vector graphics great for logos and banners. On the other hand, \
raster graphics are much easier to edit, so vectors tend to be the domain of deliberate design, using a \
lot of precision.  
 Tools for making shapes
 -----------------------
@@ -46,9 +46,9 @@ There is one last way to make vectors: The Vector Library docker.  It allows you
 Arranging Shapes
 ----------------
 
-A vector layer has it's own hierarchy of shapes, much like how the whole image has a hierarchy of \
layers. So shapes can be infront of one another. This can be modified with the arrange docker, or with \
the Select Shapes Tool. +A vector layer has its own hierarchy of shapes, much like how the whole image \
has a hierarchy of layers. So shapes can be in front of one another. This can be modified with the \
arrange docker, or with the Select Shapes Tool.  
-The arrange docker also allows you to group and ungroup shapes. It also allow you to precisely align \
shapes, for example, have them aligned to the center, or have an even spacing between all the shapes. \
+The arrange docker also allows you to group and ungroup shapes. It also allows you to precisely align \
shapes, for example, have them aligned to the center, or have an even spacing between all the shapes.  
 Editing shapes
 --------------
@@ -71,7 +71,7 @@ Stroke
 
 Strokes can be filled with the same things as fills.
 
-However, they can also be further changed. For example you can add dashes and and markers to the line.
+However, they can also be further changed. For example, you can add dashes and markers to the line.
 
 Coordinates
 ~~~~~~~~~~~
diff --git a/user_manual/working_with_images.rst b/user_manual/working_with_images.rst
index b1c7f31..d4c9ca0 100644
--- a/user_manual/working_with_images.rst
+++ b/user_manual/working_with_images.rst
@@ -54,10 +54,10 @@ software that initially made the file. So Krita can load and save
 groups, transparency masks and layer effects from PSD, but not load or
 save transform masks.
 
-Meta Data
----------
+Metadata
+--------
 
-Meta Data is information like the creation date, author, description and
+Metadata is information like the creation date, author, description and
 also information like DPI.
 
 Image size
@@ -78,7 +78,7 @@ equal to an Inch. This means the number of pixels your artwork has in a
 relative area of an Inch.
 
 **DPI** is the concern of the printer, and artists while creating
-artwork should keep **PPI** in mind. according to the **PPI** you have
+artwork should keep **PPI** in mind. According to the **PPI** you have
 set, the printers can decide how large your image should be on a piece
 of paper.
 
@@ -94,7 +94,7 @@ Some standards:
 300 PPI
     This is the minimum you should use for quality prints.
 600 PPI
-    The quality used for line-art for comics.
+    The quality used for line art for comics.
 
 Color depth
 ~~~~~~~~~~~
@@ -102,17 +102,15 @@ Color depth
 We went over color depth in the Color Management page. What you need to
 understand is that Krita has image color spaces, and layer color spaces,
 the latter which can save memory if used right. For example, having a
-lineart layer in greyscale can half the memory costs.
+line art layer in grayscale can half the memory costs.
 
 Image color space vs layer color space vs conversion.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Because there's a difference between image color space and layer color
-space, you can change only the image colour space in :menuselection:`Image --> Properties`
-which will leave the layers alone. But if you want to change the color
+space, you can change only the image color space in :menuselection:`Image --> Properties` which will \
leave the layers alone. But if you want to change the color  space of the file including all the layers \
                you can do it by going to
-Image > Convert Image Color Space this will will convert all the layers
-Colorspace as well.
+Image > Convert Image Color Space this will convert all the layers Color space as well.
 
 Author and Description
 ----------------------
@@ -129,16 +127,14 @@ while, and has a precision of +- 60 seconds. You can empty it in the
 document info dialog and of course by unzipping you .kra file and
 editing the meta-data there.
 
-You can edit these things in :menuselection:`File --> Document Information`, and for the
-author's information :menuselection:`Settings --> Configure Krita --> Author Information`.
-You can switch between profiles under :menuselection:`Settings --> Active Author Profile`.
+These things can be edited in :menuselection:`File --> Document Information`, and for the author's \
information :menuselection:`Settings --> Configure Krita --> Author Information`. Profiles can be \
switched under :menuselection:`Settings --> Active Author Profile`.  
 Setting the canvas background color
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 You can set the canvas background color via :menuselection:`Image --> Image Background
 color and Transparency`. This allows you to turn the background color
-non-transparent and to change the color. Also useful for certain file
+non-transparent and to change the color. This is also useful for certain file
 formats which force a background color instead of transparency. PNG and
 JPG export use this color as the default color to fill in transparency
 if you do not want to export transparency.
@@ -154,13 +150,13 @@ Basic transforms
 There's some basic transforms available in the image menu.
 
 Shear Image
-    This will allow you to skew the whole image and it's layers.
+    This will allow you to skew the whole image and its layers.
 Rotate
-    This will allow you to rotate the image and all it's layers quickly.
+    This will allow you to rotate the image and all its layers quickly.
 Mirror Horizontal/Vertical
-    This will allow you to mirror the whole image with all it's layers.
+    This will allow you to mirror the whole image with all its layers.
 
-But there's more options than that...
+But there are more options than that...
 
 Cropping and resizing the canvas
 --------------------------------
@@ -215,12 +211,12 @@ Resizing the image
 :guilabel:`Scale Image to New Size` allows you to resize the whole image. Also,
 importantly, this is where you can change the resolution or *upres* your
 image. So for instance, if you were initially working at 72 PPI to block
-in large shapes and colors, images, etc.. and now you want to really get
-in a do some detail work at 300 or 400 PPI this is where you would make
+in large shapes and colors, images, etc... And now you want to really get
+in and do some detail work at 300 or 400 PPI this is where you would make
 the change.
 
 Like all other dialogs where a chain link appears, when the chain is
-linked the aspect ration is maintained. To unlink the chain, just click
+linked the aspect ratio is maintained. To disconnect the chain, just click
 on the links and the two halves will separate.
 
 .. image:: /images/en/Scale_Image_to_New_Size.png
@@ -239,26 +235,26 @@ textures. There's no combine functionality, but what you can do, if
 using colored output, is to set two of the channels to the addition
 :ref:`blending_modes`.
 
-For greyscale images in the RGB space, you can use the copy red, copy
+For grayscale images in the RGB space, you can use the copy red, copy
 green and copy blue blending modes, with using the red one for the red
 channel image, etc.
 
 Saving, Exporting and Opening Files
 -----------------------------------
 
-when Krita creates or opens a file, it has a copy of the file in memory,
+When Krita creates or opens a file, it has a copy of the file in memory,
 that it edits. This is part of the way how computers work: They make a
 copy of their file in the ram. Thus, when saving, Krita takes it's copy
 and copies it over the existing file. There's a couple of tricks you can
 do with saving.
 
 Save
-    Krita saves the current image in it's memory to a defined place on
+    Krita saves the current image in its memory to a defined place on
     the hard-drive. If the image hadn't been saved before, Krita will
     ask you where to save it.
 Save As
     Make a copy of your current file by saving it with a different name.
-    Krita will switch to the newly made file as it's active document.
+    Krita will switch to the newly made file as its active document.
 Open
     Open a saved file. Fairly straightforward.
 Export
@@ -268,7 +264,7 @@ Export
 Open Existing Document As Untitled Document
     This is a bit of an odd one, but it opens a file, and forgets where
     you saved it to, so that when pressing 'save' it asks you where to
-    save it. Also called 'import' in other programs.
+    save it. This is also called 'import' in other programs.
 Create Copy from Current Image
     Makes a new copy of the current image. Similar to Open Existing
     Document As Untitled Document, but then with already opened files.
@@ -279,4 +275,4 @@ Save Incremental Backup.
     Exports the current image as 'filename'\_XXX.kra.
 
 .. note::
-    Since Krita's file format is compressed data file, in case of corrupt or broken file you can open it \
with archive managers and extract the contents of the layers. This will help you to recover as much as \
possible data from the file. On windows you need to rename it to filename.zip to open it. +    Since \
Krita's file format is compressed data file, in case of corrupt or broken file you can open it with \
archive managers and extract the contents of the layers. This will help you to recover as much as \
possible data from the file. On windows, you will need to rename it to filename.zip to open it.


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