From kde-commits Fri Jun 08 20:12:32 2018 From: =?utf-8?q?Wolthera_van_H=C3=B6vell_tot_Westerflier?= Date: Fri, 08 Jun 2018 20:12:32 +0000 To: kde-commits Subject: [websites/docs-krita-org/draft] user_manual: Spelling, Grammar and Style fixes guided by LanguageToo Message-Id: X-MARC-Message: https://marc.info/?l=kde-commits&m=152867658530106 Git commit 3a63868acf452a81163e9c12791ecc54548234a0 by Wolthera van H=C3=B6= vell tot Westerflier. Committed on 08/06/2018 at 20:10. Pushed by woltherav into branch 'draft'. Spelling, Grammar and Style fixes guided by LanguageTool. I didn't follow it dumbly, but there were a lot of sections where there were missing capitals, spellos and even old mediawiki syntax lying around. M +11 -19 user_manual/animation.rst M +8 -8 user_manual/drawing_tablets.rst M +17 -17 user_manual/getting_started/basic_concepts.rst M +7 -7 user_manual/getting_started/installation.rst M +7 -7 user_manual/getting_started/navigation.rst M +2 -2 user_manual/getting_started/starting_krita.rst M +29 -31 user_manual/introduction_from_other_software/introduction_fr= om_photoshop.rst M +23 -23 user_manual/introduction_from_other_software/introduction_fr= om_sai.rst M +27 -51 user_manual/japanese_animation_template.rst M +8 -19 user_manual/layers_and_masks.rst M +37 -44 user_manual/loading_saving_brushes.rst M +2 -8 user_manual/mirror_tools.rst M +8 -19 user_manual/painting_with_assistants.rst M +4 -4 user_manual/python_scripting/krita_python_plugin_howto.rst M +12 -38 user_manual/selections.rst M +2 -2 user_manual/snapping.rst M +6 -6 user_manual/soft_proofing.rst M +2 -2 user_manual/tag_management.rst M +1 -1 user_manual/templates.rst M +4 -4 user_manual/vector_graphics.rst M +23 -27 user_manual/working_with_images.rst https://commits.kde.org/websites/docs-krita-org/3a63868acf452a81163e9c12791= ecc54548234a0 diff --git a/user_manual/animation.rst b/user_manual/animation.rst index 0e8360d..a84416e 100644 --- a/user_manual/animation.rst +++ b/user_manual/animation.rst @@ -17,7 +17,7 @@ Animation with Krita =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = -Thanks to the 2015 kickstarter, :program:`Krita 3.0` now has animation. In +Thanks to the 2015 Kickstarter, :program:`Krita 3.0` now has animation. In specific, :program:`Krita` has frame-by-frame raster animation. There's st= ill a lot of elements missing from it, like tweening, but the basic workflow is there. @@ -76,15 +76,10 @@ On the first tab, we type in a nice ratio like 1280x102= 4, set the dpi to 72(we're making this for screens after all) and title the document 'walkcycle'. = -In the second tab, we choose a nice background color, and set the -background to canvas-color. This means that Krita will automatically -fill in any transparent bits with the background color. This can be -changed in :menuselection:`image --> image properties`. This seems to be m= ost useful to -people doing animation, as the layer you do animation on MUST be -semi-transparent to get onion skinning working. +In the second tab, we choose a nice background color, and set the backgrou= nd to canvas-color. This means that Krita will automatically fill in any tr= ansparent bits with the background color. You can change this in :menuselec= tion:`image --> image properties`. This seems to be most useful to people d= oing animation, as the layer you do animation on MUST be semi-transparent t= o get onion skinning working. = .. note:: - Krita has a bunch of functionality for meta-data, starting at the crea= te document screen. The title will be automatically used as a suggestion fo= r saving and the description can be used by databases, or for you to leave = comments behind. Not many people use it individually, but it can be useful = for working in larger groups. + Krita has a bunch of functionality for meta-data, starting at the :gui= label:`create document` screen. The title will be automatically used as a s= uggestion for saving and the description can be used by databases, or for y= ou to leave comments behind. Not many people use it individually, but it ca= n be useful for working in larger groups. = Then hit create! = @@ -113,7 +108,7 @@ the layer docker. = .. image:: /images/en/Introduction_to_animation_04.png = -Use the straight line tool ( to draw a single horizontal line. This is +Use the straight line tool to draw a single horizontal line. This is the ground. = .. image:: /images/en/Introduction_to_animation_05.png @@ -126,7 +121,7 @@ all! = .. image:: /images/en/Introduction_to_animation_06.png = -We can make it animatable by adding a frame to the timeline. a frame in +We can make it animatable by adding a frame to the timeline. |mouseright| = a frame in the timeline to get a context menu. Choose New Frame = .. image:: /images/en/Introduction_to_animation_07.png @@ -210,7 +205,7 @@ there you can modify the colors and extremity of the co= loring. Animating with multiple layers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = -Okay, our walkcycle is missing some hands, let's add them on a seperate +Okay, our walkcycle is missing some hands, let's add them on a separate layer. So we make a new layer, and name it hands and... = .. image:: /images/en/Introduction_to_animation_17.png @@ -234,7 +229,7 @@ When you are done, select :menuselection:`File --> Expo= rt Animation` = .. image:: /images/en/Introduction_to_animation_20.png = -It's recommended to save out your file as a png, and preferably in it's +It's recommended to save out your file as a png, and preferably in its own folder. Krita can currently only export png sequences. = .. image:: /images/en/Introduction_to_animation_21.png @@ -259,7 +254,7 @@ frames and then go to File =E2=86=92 Export =E2=86=92 G= IF = Enjoy your walkcycle! = -.. note:: mediawiki +.. note:: = Krita 3.1 has a render animation feature. If you're using the 3.1 beta,= check out the :ref:`render_animation` page for more information! = @@ -277,9 +272,7 @@ And we'll use :menuselection:`Image --> Split Image to = split up the sprite sheet = The slices are even, so for a sprite sheet of 9 sprites, use 8 vertical sl= ices and 0 horizontal slices. Give it a proper name and save it as png. = -Then, make a new canvas, and select File =E2=86=92 Import Animation Frames= . This -will give you a little window. Select Add images. This should get you a -file browser where you can select your images. +Then, make a new canvas, and select :menuselection:`File --> Import Animat= ion Frames`. This will give you a little window. Select :guilabel:`Add imag= es`. This should get you a file browser where you can select your images. = .. image:: /images/en/Animation_import_sprites.png = @@ -288,7 +281,7 @@ You can select multiple images at once. .. image:: /images/en/Animation_set_everything.png = The frames are currently automatically -ordered. You can set the ordering with the top-left two drop down boxes. +ordered. You can set the ordering with the top-left two drop-down boxes. = Start Indicates at which point the animation should be imported. @@ -307,5 +300,4 @@ Reference --------- = - https://community.kde.org/Krita/Docs/AnimationGuiFeaturesList -- `The source for the libre pixel cup male walk - cycle `__ +- `The source for the libre pixel cup male walkmediawiki cycle `_ diff --git a/user_manual/drawing_tablets.rst b/user_manual/drawing_tablets.= rst index bb6389e..b4b9432 100644 --- a/user_manual/drawing_tablets.rst +++ b/user_manual/drawing_tablets.rst @@ -51,8 +51,8 @@ Drivers and Pressure Sensitivity -------------------------------- = So you have bought a tablet, a real drawing tablet. And you wanna get it -to work with Krita! so you plug in the USB cable, start up Krita and... -it doesn=E2=80=99t work! Or well, you can make strokes, but that pressure +to work with Krita! So you plug in the USB cable, start up Krita and... +It doesn=E2=80=99t work! Or well, you can make strokes, but that pressure sensitivity you heard so much about doesn=E2=80=99t seem to work. = This is because you need to install a program called a =E2=80=98driver=E2= =80=99. Usually @@ -99,17 +99,17 @@ Surface pro tablets need two drivers = Certain tablets using n-trig, like the Surface Pro, have two types of drivers. N-trig by default only has Windows Ink drivers, but Krita -requires Wintab-style drivers. Recommended to install both versions. See +requires Wintab-style drivers. It is recommended to install both versions.= See the FAQ for more info on this. = .. note:: = - Since 3.3, Krita can use windows ink style drivers too, just go to :men= uselection:`Settings --> Configure Krita --> Tablet Settings` and toggle th= e "windows 8+ pointer input" there. + Since 3.3, Krita can use windows ink style drivers too, just go to :men= uselection:`Settings --> Configure Krita --> Tablet Settings` and toggle th= e "Windows 8+ pointer input" there. = Windows 10 updates ~~~~~~~~~~~~~~~~~~ = -Sometimes a windows 10 update can mess up tablet drivers. In that case, +Sometimes a Windows 10 update can mess up tablet drivers. In that case, reinstalling the drivers should work. = Broken Drivers @@ -118,7 +118,7 @@ Broken Drivers Tablet drivers need to be made by the manufacturer. Sometimes, with really cheap tablets, the hardware is fine, but the driver is badly written, which means that the driver just doesn=E2=80=99t work well. We ca= nnot -do anything about this, sadly. You will have to sent a complaint to the +do anything about this, sadly. You will have to send a complaint to the manufacturer for this, or buy a better tablet with better quality drivers. = @@ -166,10 +166,10 @@ Wacom Double Click Sensitivity (Straight starts of li= nes) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = If you experience an issue where the start of the stroke is straight, -and have a wacom tablet, it could be caused by the wacom driver +and have a wacom tablet, it could be caused by the Wacom driver double-click detection. = -To fix this, go to the wacom settings utility and lower the double click +To fix this, go to the Wacom settings utility and lower the double click sensitivity. = Supported Tablets diff --git a/user_manual/getting_started/basic_concepts.rst b/user_manual/g= etting_started/basic_concepts.rst index 5de23c7..8f8a5fa 100644 --- a/user_manual/getting_started/basic_concepts.rst +++ b/user_manual/getting_started/basic_concepts.rst @@ -30,7 +30,7 @@ Raster and Vector = Even though Krita is primarily a raster based application, it has some vec= tor editing capabilities as well. If you are new to Digital painting medium= , it is necessary that you know the concepts of raster and vector. = -In digital imaging, a pixel (Picture Element) is a basic and lowest elemen= t of an Image. It is basically a grid of points each displaying specific co= lor. Raster editing is manipulating and editing these pixels. For example w= hen you take a 1-pixel brush which is colored black and painting on the whi= te canvas in Krita you are actually changing the color of the pixel beneath= your brush from white to black.When you zoom in and see a brush stroke you= can notice many small squares with colors, these are pixels +In digital imaging, a pixel (Picture Element) is a basic and lowest elemen= t of an Image. It is basically a grid of points each displaying specific co= lor. Raster editing is manipulating and editing these pixels. For example w= hen you take a 1-pixel brush which is colored black and painting on the whi= te canvas in Krita you are actually changing the color of the pixel beneath= your brush from white to black. When you zoom in and see a brush stroke yo= u can notice many small squares with colors, these are pixels = .. image:: /images/en/Pixels-brushstroke.png :align: center @@ -49,14 +49,14 @@ Image = The most important one is the **Image**. = -This is a individual copy of the image you opened or made via the file dia= log, and where you edit your file. Krita can allow you to open the file as = a new copy via the file menu, or to save it as a new file, or make an incre= mental save. An image contains layers, a colour space, a canvas size and me= ta-data such as creator, data created, and DPI. Krita can open multiple ima= ges at once, you can switch between them via the :guilabel:`window` menu. +This is an individual copy of the image you opened or made via the file di= alog, and where you edit your file. Krita can allow you to open the file as= a new copy via the file menu, or to save it as a new file, or make an incr= emental save. An image contains layers, a color space, a canvas size and me= tadata such as creator, data created, and DPI. Krita can open multiple imag= es at once, you can switch between them via the :guilabel:`window` menu. = Because the image is a working copy of the image on the hard drive, you ca= n do a lot of little saving tricks with it: = New Makes a new image. When you press :menuselection:`save`, you make a new f= ile on the hard drive. Open - Makes an internal copy of an existing image. When you press :menuselectio= n:`save` you will overwrite the original existing image with your working c= opy. + Makes an internal copy of an existing image. When you press :menuselectio= n:`save`, you will overwrite the original existing image with your working = copy. Open existing image as new Similar to Open, however, :menuselection:`save` will request you to speci= fy a saving location: you're making a new copy. This is similar to :menusel= ection:`import` in other programs. Create Copy From Current Image @@ -72,7 +72,7 @@ View ~~~~ = = -A view is the window onto your image. Krita allows you to have multiple vi= ews, and you can manipulate the view to zoom, rotate and mirror and modify = the colour of the way you see an image without editing the image itself. Th= is is very useful for artists, as changing the way they view the image is a= common way to diagnose mistakes, like skewing to one side. Mirroring with = :kbd:`m` makes such skewing easy to identify. +A view is the window onto your image. Krita allows you to have multiple vi= ews, and you can manipulate the view to zoom, rotate and mirror and modify = the color of the way you see an image without editing the image itself. Thi= s is very useful for artists, as changing the way they view the image is a = common way to diagnose mistakes, like skewing to one side. Mirroring with := kbd:`m` makes such skewing easy to identify. = = If you have trouble drawing certain curves you will enjoy using rotation f= or drawing, and of course there is zooming in and out for precision and rou= gh work. @@ -120,7 +120,7 @@ When you create a new document in Krita for the first t= ime you will see a rectan .. image:: /images/en/Canvas-krita.png :align: center = -When you save the painting as jpg , png etc or take a print out of the pai= nting, only the content inside this area is taken into consideration. Anyth= ing beyond it is ignored. Krita does store information beyond this area, yo= u just won't be able to see it. +When you save the painting as jpg, png etc or take a print out of the pain= ting, only the content inside this area is taken into consideration. Anythi= ng beyond it is ignored. Krita does store information beyond this area, you= just won't be able to see it. This data is stored in the **Layers**. = Layers and Compositing = @@ -132,7 +132,7 @@ Like a landscape painter will first paint the sky and t= hen the furthest away ele The layer stack is a way for you to separate elements of a drawing and man= ipulate the drawing order by showing you which layers are drawn when, and a= llowing you to change the order they are drawn in, and all sorts of other e= ffects. This is called **Compositing**. = = -This allows you to have line art above the colours, or trees before the mo= untains, and edit each without affecting the other. +This allows you to have line art above the colors, or trees before the mou= ntains, and edit each without affecting the other. = = Krita has many layer-types, each doing a slightly different thing: @@ -195,7 +195,7 @@ Krita has :ref:`a LOT of different brush engines `, all For example, the pixel-brush engine is simple and allows you to do most of= your basic work, but if you do a lot of painting, the color smudge brush e= ngine might be more useful. Even though it's slower to use than the Pixel B= rush engine, its mixing of colors allows you to work faster. = = -If you want something totally different than that, the sketch brush engine= helps with making messy lines, and the shape brush engine allows you to ma= ke big flats quickly. There are a lot of cool effects inside Krita's brush = engines, so try them all out, and be sure to check the chapters on each. +If you want something totally different from that, the sketch brush engine= helps with making messy lines, and the shape brush engine allows you to ma= ke big flats quickly. There are a lot of cool effects inside Krita's brush = engines, so try them all out, and be sure to check the chapters on each. = = You can configure these effects via the Brush Settings drop-down, which ca= n be quickly accessed via :kbd:`f5`. These configurations can then be saved= into presets, which you can quickly access with :kbd:`f6` or the Brush Pre= sets docker. @@ -240,7 +240,7 @@ Transparency Just like Red, Green and Blue, the computer can also store how transparent= a pixel is. This is important for **compositing** as mentioned before. Aft= er all, there's no point in having multiple layers if you can't have transp= arency. = = -Transparency is stored in the same way as colors, meaning that it's also a= channel. We usually call this channel the **alpha channel** or **alpha** f= or short. The reason behind this is because the letter '=CE=B1' is used to = represent it in programming. +Transparency is stored in the same way as colors, meaning that it's also a= channel. We usually call this channel the **alpha channel** or **alpha** f= or short. The reason behind this is that the letter '=CE=B1' is used to rep= resent it in programming. = = Some older programs don't always have transparency by default. Krita is th= e opposite: it doesn't understand images that don't track transparency, and= will always add a transparency channel to images. When a given pixel is co= mpletely transparent on all layers, Krita will instead show a checkerboard = pattern, like the rose image to the left. @@ -305,9 +305,9 @@ Examples of such operations are: = = Desaturate - This makes all the pixels turn grey. + This makes all the pixels turn gray. Blur - This averages the pixels with their neighbours, which removes sharp contr= asts and makes the whole image look blurry. + This averages the pixels with their neighbors, which removes sharp contra= sts and makes the whole image look blurry. Sharpen This increases the contrast between pixels that had a pretty high contras= t to begin with. Color to Alpha @@ -325,11 +325,11 @@ Krita has many more filters available: read about the= m :ref:`here `. = Because many of these operations are per pixel, Krita allows you to use th= e filter as part of the :ref:`filter_brush_engine`. = -In most image manipulation software, these are separate tools, but Krita h= as it as a brush engine, allowing much more customisation than usual. +In most image manipulation software, these are separate tools, but Krita h= as it as a brush engine, allowing much more customization than usual. = This means you can make a brush that desaturates pixels, or a brush that c= hanges the hue of the pixels underneath. = -Filter Layers, Filter Masks and Layerstyles = +Filter Layers, Filter Masks and Layer Styles = ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = Krita also allows you to let the Filters be part of the layer stack, via := ref:`filter_layers` and :ref:`filter_masks`. Filter Layers affect all the l= ayers underneath it in the same hierarchy. Transparency and transparency ma= sks on Filter Layers affect where the layer is applied. @@ -374,7 +374,7 @@ Furthermore, you can't apply the deform brush as a non-= destructive mask. :ref:`transformation_masks` ~~~~~~~~~~~~~~~~~~~~~~~~~~~ = -Like filters, transforms can be applied as a non destructive operation tha= t is part of the layer stack. Unlike filter and transparency masks however,= transform masks can't be driven by a grayscale image, for technical reason= s. +Like filters, transforms can be applied as a non-destructive operation tha= t is part of the layer stack. Unlike filter and transparency masks however,= transform masks can't be driven by a grayscale image, for technical reason= s. = = You can use transform masks to deform clone and file layers as well. @@ -391,7 +391,7 @@ In 3.0, Krita got raster animation support. You can use= the timeline, animation Assistants, Grids and Guides = ---------------------------- = -With all this technical stuff, you might forget that Krita is a painting p= rogram. Like how a illustrator in real life can have all sorts of equipment= to make drawing easier, Krita also offers a variety of tools: +With all this technical stuff, you might forget that Krita is a painting p= rogram. Like how an illustrator in real life can have all sorts of equipmen= t to make drawing easier, Krita also offers a variety of tools: = .. figure:: /images/en/Krita_basic_assistants.png :align: center @@ -400,7 +400,7 @@ With all this technical stuff, you might forget that Kr= ita is a painting program = = :ref:`grids_and_guides_docker` - Very straightforward guiding tools which shows a grids or guiding lines t= hat can be configured. + Very straightforward guiding tools which shows grids or guiding lines tha= t can be configured. :ref:`snapping` You can snap to all sorts of things. Grids, guides, extensions, orthogona= ls, image centers and bounding boxes. :ref:`painting_with_assistants` @@ -409,10 +409,10 @@ With all this technical stuff, you might forget that = Krita is a painting program = These guides are saved into Krita's native format, which means you can pic= k up your work easily afterwards. = -Customisation +customization ------------- = -This leads to the final concept: Customisation. +This leads to the final concept: customization. = = In addition to rearranging the dockers according to your preferences, Krit= a provides and saves your configurations as :ref:`resource_workspaces`. Thi= s is the button at the top right. diff --git a/user_manual/getting_started/installation.rst b/user_manual/get= ting_started/installation.rst index 07da5c0..a26dfdf 100644 --- a/user_manual/getting_started/installation.rst +++ b/user_manual/getting_started/installation.rst @@ -21,7 +21,7 @@ Windows ------- = Windows users can download the latest releases from our -`website. `__\ Click on 64bit +`website. `_ Click on 64bit or 32bit according to the architecture of your OS. Go to the `KDE `__ download directory to get the portable zip-file version of Krita instead of the setup.exe @@ -38,7 +38,7 @@ Many Linux distributions package the latest version of Kr= ita. Sometimes you will have to enable an extra repository. Krita runs fine under on desktop: KDE, Gnome, LXDE -- even though it is a KDE SC application and needs the KDE libraries. You might also want to install the KDE -systemsettings module and tweak the gui theme and fonts used, depending +system settings module and tweak the gui theme and fonts used, depending on your distributions = Nautilus/Nemo file extensions @@ -87,18 +87,18 @@ from Ubuntu's app store. OpenSUSE ~~~~~~~~ = -The most latest stable builds are available from KDE:Extra repo: +The latest stable builds are available from KDE:Extra repo: = - http://download.opensuse.org/repositories/KDE:/Extra/ = .. note:: - Krita is also in the official repos as *calligra-krita* , you can insta= ll it from Yast. + Krita is also in the official repos as *calligra-krita*, you can instal= l it from Yast. = Fedora ~~~~~~ = -Krita is in the official repos as **calligra-krita** , you can install -it by using packagekit (Add/Remove Software ) or by writing the command +Krita is in the official repos as **calligra-krita**, you can install +it by using packagekit (Add/Remove Software) or by writing the command below in terminal ``yum install calligra-krita`` Or ``dnf install calligra-krita`` if you are using fedora 22. = @@ -147,7 +147,7 @@ that might make the effort worth it: Of course, there are also disadvantages: when building from the current development source repository you also get all the unfinished features. It might mean less stability for a while, or things shown in the user -interface that don't work. But in practice, there seldom is really bad +interface that don't work. But in practice, there is seldom really bad instability, and if it is, it's easy for you to go back to a revision that does work. = diff --git a/user_manual/getting_started/navigation.rst b/user_manual/getti= ng_started/navigation.rst index de197a8..ffbe083 100644 --- a/user_manual/getting_started/navigation.rst +++ b/user_manual/getting_started/navigation.rst @@ -34,7 +34,7 @@ As we've said before, the Krita interface is very malleab= le and the way that you - **A** -- Traditional '''File''' or action menu found in most windowed ap= plications - **B** -- Toolbar - This is where you can choose your brushes, set parame= ters such as opacity and size and other settings. - **C** -- Sidebars for the Movable Panels/Dockers. In some applications,= these are known as Dockable areas. Krita also allows you to dock panels at= the top and/or bottom as well. -- **D** -- Status Bar - This space shows you prefered mode for showing sel= ection i.e marching ants or mask mode, your selected brush preset, :ref:`Co= lor Space `, image size and provides a convenient z= oom control. +- **D** -- Status Bar - This space shows you preffered mode for showing se= lection i.e marching ants or mask mode, your selected brush preset, :ref:`C= olor Space `, image size and provides a convenient = zoom control. - **E** -- Floating Panel/Docker - These can be "popped" in and out of the= ir docks at any time in order to see a greater range of options. A good ex= ample of this would be the :ref:`brush_preset_docker` or the :ref:`palette_= docker` = Your canvas sits in the middle and unlike traditional paper or even most d= igital painting apps, Krita provides the artist with a scrolling canvas of = infinite size (not that you'll need it of course!). The standard navigatio= n tools are as follows: @@ -57,9 +57,9 @@ You can also find these under :menuselection:`View --> Ca= nvas` Dockers ------- = -Krita subdivides many of it's options into functional panels called Docker= s (aka Docks). -Dockers are small windows that can contain, for example, things like the l= ayer stack, Color Palette or Brush Presets. Think of them as the painter's = palette, or his water, or his brushkit. -Dockers can be activated by choosing the :guilabel:`Settings` menu and the= :guilabel:`Dockers` sub-menu. There you will find a long list of availabl= e options. = +Krita subdivides many of its options into functional panels called Dockers= (aka Docks). + +Dockers are small windows that can contain, for example, things like the l= ayer stack, Color Palette or Brush Presets. Think of them as the painter's = palette, or his water, or his brushkit. They can be activated by choosing t= he :guilabel:`Settings` menu and the :guilabel:`Dockers` sub-menu. There y= ou will find a long list of available options. = = Dockers can be removed by clicking the **x** in the upper-right of the doc= ker-window. = @@ -87,7 +87,7 @@ Toolbars -------- .. image:: /images/en/Krita_Toolbar.png = -Toolbars are where some of the important actions and menu's are placed so = that they are readily and quickly available for the artist while painting. = +Toolbars are where some of the important actions and menus are placed so t= hat they are readily and quickly available for the artist while painting. = = You can learn more about the Krita Toolbars and how to configure them in o= ver in the Toolbars section of the manual. Putting these to effective use can really speed up the Artist's workflow, = especially for users of Tablet-Monitors and Tablet-PCs. @@ -103,9 +103,9 @@ Pop-up Palette .. image:: /images/en/Krita-popuppalette.png :align: center = -Pop-up Palette is an unique feature in Krita designed to increase producti= vity of the artist, It is a circular menu for quickly choosing brushes, for= eground and background colors, recent colors while painting. To access the = palette you have to just |mouseright| on the canvas. The palette will spawn= at the place of the brush tip or cursor. = +Pop-up Palette is a unique feature in Krita designed to increase productiv= ity of the artist, It is a circular menu for quickly choosing brushes, fore= ground and background colors, recent colors while painting. To access the p= alette you have to just |mouseright| on the canvas. The palette will spawn = at the place of the brush tip or cursor. = = -By tagging your brush presets you can add particular sets of brushes to th= is palette. for example If you add some inking brush presets to inking tag = you can and change the tags to inking in the pop-up palette you'll get all = the inking brushes in the palette. = +By tagging your brush presets you can add particular sets of brushes to th= is palette. For example If you add some inking brush presets to inking tag = you can and change the tags to inking in the pop-up palette you'll get all = the inking brushes in the palette. = = You can :ref:`tag ` brush presets via the :ref:`brush_pres= et_docker`, check out the resource overview page to know more about tagging= in general. = diff --git a/user_manual/getting_started/starting_krita.rst b/user_manual/g= etting_started/starting_krita.rst index fd586b1..334335a 100644 --- a/user_manual/getting_started/starting_krita.rst +++ b/user_manual/getting_started/starting_krita.rst @@ -64,9 +64,9 @@ This section allows you to create a document from an imag= e that is in your clipb Templates: ~~~~~~~~~~ = -These are separate categories where we deliver special defaults. Templates= are just .kra files which are saved in a special location so they can be p= ulled up by Krita quickly. +These are separate categories where we deliver special defaults. Templates= are just .kra files which are saved in a special location, so they can be = pulled up by Krita quickly. = -You can make your own template file from any .kra file, by using :menusele= ction:` File --> Create Template From Image` in the top menu. This will add= your current document as a new template, including all its properties alon= g with the layers and layer contents. +You can make your own template file from any .kra file, by using :menusele= ction:`File --> Create Template From Image` in the top menu. This will add = your current document as a new template, including all its properties along= with the layers and layer contents. = Once you have created a new document according to your preference, you sho= uld now have a white canvas in front of you (or whichever background color = you chose in the dialog). = diff --git a/user_manual/introduction_from_other_software/introduction_from= _photoshop.rst b/user_manual/introduction_from_other_software/introduction_= from_photoshop.rst index 85d856c..fe3566b 100644 --- a/user_manual/introduction_from_other_software/introduction_from_photos= hop.rst +++ b/user_manual/introduction_from_other_software/introduction_from_photos= hop.rst @@ -45,7 +45,7 @@ In Krita you can navigate your document using all these m= ethods: = .. note:: = - if you add :kbd:`Alt` and so do a :kbd:`Ctrl + Alt + Space` you= =E2=80=99ll have a discrete zoom.}} + If you add :kbd:`Alt` and so do a :kbd:`Ctrl + Alt + Space` you=E2= =80=99ll have a discrete zoom. = Rotation ^^^^^^^^ @@ -96,7 +96,7 @@ Some other tips: = You can scale selection. To do this, choose Select > Scale (Note: also, i= n the Select menu there are more classical option to grow, shrink, feather,= border, etc...) = -If you enable Show Global Selection Mask (Select menu) you can scale\rotat= e\trasform\move or paint on selection like on regular greyscale layer. +If you enable Show Global Selection Mask (Select menu) you can scale/rotat= e/trasform/move or paint on selection like on regular greyscale layer. = * :kbd:`Ctrl + H`: Show / Hide selection (same shortcut) * :kbd:`Ctrl + A`: Select All @@ -122,7 +122,7 @@ The most common shortcuts are very similar in PS and Kr= ita: Groups and Blending Mode (Composite Mode): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ = -The group blending mode in Krita has priority over child layers and overri= des it. This can be surprising for PS users. On PS you can use groups to ju= st clean your layer stack and keep blending mode of your layer compositing = through all the stack. In Krita the compositing will happen at first level= inside the group, then taking into account the blending mode of the group = itself. +The group blending mode in Krita has priority over child layers and overri= des it. This can be surprising for Photoshop users. On Photoshop you can us= e groups to just clean your layer stack and keep blending mode of your laye= r compositing through all the stack. In Krita the compositing will happen = at first level inside the group, then taking into account the blending mode= of the group itself. Both system have pros and cons. Krita=E2=80=99s way is more predictable ac= cording to some artists, compositing-wise. The PS way leads to a cleaner a= nd better ordered layer stack visually wise. = = Multi Layer Transform or Move @@ -135,7 +135,7 @@ Clipping Masks = Krita has no clipping mask, but there is a workaround involving layer grou= ps and =E2=80=98inherit alpha=E2=80=99 (see the alpha icon). Place a layer = with the shape you want to clip the other with at the bottom of a group and= layers above with the =E2=80=98inherit alpha=E2=80=99 option. This will cr= eate the same effect as the =E2=80=9Cclipping mask=E2=80=9D PS feature. = -This process of arrangin groups for inherit alpha can be done automaticall= y by :kbd:`Ctrl + Shift + G` shortcut. It creates a group with base layer a= nd a layer above it with inherit alpha alpha option checked by default. +This process of arranging groups for inherit alpha can be done automatical= ly by :kbd:`Ctrl + Shift + G` shortcut. It creates a group with base layer = and a layer above it with inherit alpha option checked by default. = Pass-through mode ^^^^^^^^^^^^^^^^^ @@ -156,29 +156,27 @@ Transform Masks Filter Masks Like adjustment layers, these can apply filters non-destructively to a= ll layer types, including file and clone layers. = -Layerstyles -^^^^^^^^^^^ +Layer styles +^^^^^^^^^^^^ = -You can apply photoshop layerstyles in Krita by rightclicking any given la= yertype and selecting =E2=80=98layerstyle=E2=80=99 from the rightclick menu= . Krita can open and save ASL files, but not all layerstyle functionality i= s there yet. +You can apply Photoshop layerstyles in Krita by right clicking any given l= ayer type and selecting =E2=80=98layer style=E2=80=99 from the context menu= . Krita can open and save ASL files, but not all layer style functionality = is there yet. = Other ^^^^^ = Layers and groups can be exported. See the =E2=80=98Layer=E2=80=99 top men= u for this and many other options. = = -.. note:: Krita has at least 5 times more blending modes than PS. They are= sorted by categories in the drop down menu. you can use the checkbox to ad= d your most used to the Favorite categories. +.. note:: Krita has at least 5 times more blending modes than PS. They are= sorted by categories in the drop down menu. You can use the checkbox to ad= d your most used to the Favorite categories. = Paint tools ~~~~~~~~~~~ = -This is Krita's strong point. There are many many paint tools and they hav= e a lot of options. +This is Krita's strong point. There are many paint tools and they have a l= ot of options. = Tools ^^^^^ = -In Krita, there is a totally different paradigm for defining what =E2=80= =98tools=E2=80=99 are compared to PS. Unlike in PS, you will not find the b= rush, eraser, clone, blur tool, etc. -Instead you will find the *way to trace* your strokes on the canvas: freeh= and, line, rectangle, circle, multiple brush, etc. When you have selected t= he =E2=80=98way to trace=E2=80=99 you can choose the *way to paint*: erasin= g / cloning / blurring, etc are all part of *way it paint* managed by the = brush-engines options. These brush engine options are saved into so called = *presets*, which you can find on =E2=80=98Brush presets=E2=80=99. = -You can fine tune, and build your own presets using the =E2=80=98Edit Brus= h Settings=E2=80=99 icon on the top tool bar. = +In Krita, there is a totally different paradigm for defining what =E2=80= =98tools=E2=80=99 are compared to PS. Unlike in PS, you will not find the b= rush, eraser, clone, blur tool, etc. Instead, you will find the *way to tra= ce* your strokes on the canvas: freehand, line, rectangle, circle, multiple= brush, etc. When you have selected the =E2=80=98way to trace=E2=80=99 you = can choose the *way to paint*: erasing / cloning / blurring, etc are all pa= rt of *way it paint* managed by the brush-engines options. These brush eng= ine options are saved into so called *presets*, which you can find on =E2= =80=98Brush presets=E2=80=99. You can fine tune, and build your own preset= s using the =E2=80=98Edit Brush Settings=E2=80=99 icon on the top tool bar. = = Erasing ^^^^^^^ @@ -189,7 +187,7 @@ Useful shortcuts ^^^^^^^^^^^^^^^^ = * :kbd:`Shift`: Grow or Shrink the brush size (or :kbd:`[` and :kbd:`]`). -* /: Switch last preset selected and current (ex: a pencil pres= et, and a eraser preset). +* /: Switch last preset selected and current (ex: a pencil pres= et, and an eraser preset). * :kbd:`K` and :kbd:`L`: increment Darker and Lighter value of active col= or * :kbd:`I` and :kbd:`O`: increment opacity plus or minus. * :kbd:`D`: Reset color to black/foreground and white/background @@ -198,7 +196,7 @@ Useful shortcuts = .. note:: = - Some people regard these shortcuts as somewhat unfortunate. The reason= is that they are meant to be used during painting and left-:kbd:`shift` is= at the opposite end of the keyboard from :kbd:`I`, :kbd:`M` and :kbd:`N`. = So for a right-handed painter, this is very difficult to do while using the= stylus with a right hand. Note that you can reassign any shortcut by using= the shortcut configurator in :menuselection:`Settings --> Configure Shortc= uts`.}} + Some people regard these shortcuts as somewhat unfortunate. The reason= is that they are meant to be used during painting and left-:kbd:`shift` is= at the opposite end of the keyboard from :kbd:`I`, :kbd:`M` and :kbd:`N`. = So for a right-handed painter, this is very difficult to do while using the= stylus with a right hand. Note that you can reassign any shortcut by using= the shortcut configuration in :menuselection:`Settings --> Configure Short= cuts`. = Stabilization / Path Smoothing ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @@ -232,12 +230,12 @@ If you don=E2=80=99t like the color outside your view= port go to: :menuselection:`Setti What Krita Has Over Photoshop ----------------------------- = -As mentioned in the introduction, Krita is a specialized paint application= . Therefore it also has many specialized tools for painting which are not f= ound in more generalized image manipulation applications such as PS. Here i= s a short list of the most important ones. +As mentioned in the introduction, Krita is a specialized paint application= . Thus, it also has specialized tools for painting. Similar tools are not f= ound in more generalized image manipulation applications such as PS. Here i= s a short list of the most important ones. = Brush Engines ~~~~~~~~~~~~~ = -Krita has a lot of different so called brush engines. These brush engines = define various methods on how the pixels end up on your canvas. Brush engin= es with names like Grid, Particles, Sketch and others will bring you new ex= periences on how the brushes work and a new landscape of possible results.= You can start customising brushes by using the brush-settings editor, whic= h is accesible via the toolbar, but it's much easier to just press :kbd:`F5= `. +Krita has a lot of different so called brush engines. These brush engines = define various methods on how the pixels end up on your canvas. Brush engin= es with names like Grid, Particles, Sketch and others will bring you new ex= periences on how the brushes work and a new landscape of possible results.= You can start customizing brushes by using the brush-settings editor, whic= h is accessible via the toolbar, but it's much easier to just press :kbd:`F= 5`. = Tags for brush presets ~~~~~~~~~~~~~~~~~~~~~~ @@ -247,7 +245,7 @@ This is very useful way to configure brush presets. Eac= h brush can have any amou Settings curves ~~~~~~~~~~~~~~~ = -You can set setting to pressure(speed\distance\tilt\random\etc) relation f= or each brush setting. +You can set setting to pressure(speed/distance/tilt/random/etc) relation f= or each brush setting. = .. image:: /images/en/Settings-curves.jpg :align: center @@ -258,12 +256,12 @@ The Pop-up Palette .. image:: /images/en/Krita-popuppalette.png :align: center = -Easily to be found on |mouseright|, the pop-up palette allows you to quick= ly access brushes, a color history and a color selector within arm's reach.= The brushes are determined by tag, and pressing the lower-right configure = button calls a dropdown to change tags. This allows you to tag brushes in t= he preset docker by workflow, and quickly access the right brushes for the = workflow you need for your image. +Easily to be found on |mouseright|, the pop-up palette allows you to quick= ly access brushes, a color history and a color selector within arm's reach.= The brushes are determined by tag, and pressing the lower-right configure = button calls a drop-down to change tags. This allows you to tag brushes in = the preset docker by workflow, and quickly access the right brushes for the= workflow you need for your image. = Transformations ~~~~~~~~~~~~~~~ = -The Krita transformation tool can perform transformations on a group and a= ffect children layers. There's several modes, like free, perspective, warp,= the powerful cage and even liquefy. +The Krita transformation tool can perform transformations on a group and a= ffect child layers. There are several modes, like free, perspective, warp, = the powerful cage and even liquefy. Furthermore, you can use transformation masks to apply transforms non-dest= ructively to any layer type, raster, vector group, you name it. = .. figure:: /images/en/Krita-transform-mask.png @@ -275,7 +273,7 @@ Furthermore, you can use transformation masks to apply = transforms non-destructiv Incremental Save ~~~~~~~~~~~~~~~~ = -You can save your artwork with the pattern : myartworksname_001.kra , myar= tworksname_002.kra, myartworksname_003.kra etc, by pressing a single key o= n the keyboard. Krita will do the incrementation of the final number if the= pattern =E2=80=9C_XXX=E2=80=9D is recognized at the end of the file's name. +You can save your artwork with the pattern : myartworksname_001.kra , myar= tworksname_002.kra, myartworksname_003.kra etc, by pressing a single key o= n the keyboard. Krita will increment the final number if the pattern "_XXX"= is recognized at the end of the file's name. = .. image:: /images/en/Krita-incremental-saves.png :align: center @@ -293,8 +291,8 @@ If you want to delete the white of the paper from a sca= nned artwork , you can us Many Blending Modes ~~~~~~~~~~~~~~~~~~~ = -If you like using blending modes, Krita has a large number of them - over = 70! You have plenty of room for experimentation. = -A special system of favourite blending modes has been created to let you h= ave fast access to the ones you use the most. +If you like using blending modes, Krita has a many of them -- over 70! You= have plenty of room for experimentation. = +A special system of favorite blending modes has been created to let you ha= ve fast access to the ones you use the most. = Painting Assistants ~~~~~~~~~~~~~~~~~~~ @@ -310,7 +308,7 @@ Krita has many painting assistants. This is a special t= ype vector shapes with a Multibrushes: Symmetry / Parallel / Mirrored / Snowflake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = -Krita's multibrush tool allows you to paint with multiple brushes at the s= ame time. Movements of the brushes other than the main brush is created by = mirroring what you paint, or duplicating it by any number around any axis. = They can also be used in parallel mode. +Krita's Multibrush tool allows you to paint with multiple brushes at the s= ame time. Movements of the brushes other than the main brush is created by = mirroring what you paint, or duplicating it by any number around any axis. = They can also be used in parallel mode. = .. image:: /images/en/Krita-multibrush.png :align: center @@ -323,15 +321,15 @@ The 'advanced color selector' docker offer you a wide= choice of color selectors. .. image:: /images/en/Krita_Color_Selector_Types.png :align: center = -View dependant colorfilters -~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Using the lut docker, Krita allows you to have a seperate color correction= filter per view. While this is certainly useful to people who do color cor= rection in daily life, to the artist this allows for seeing a copy of the i= mage in luminance grayscale, so that they instantly know the values of the = image. +View dependent color filters +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Using the lut docker, Krita allows you to have a separate color correction= filter per view. While this is certainly useful to people who do color cor= rection in daily life, to the artist this allows for seeing a copy of the i= mage in luminance grayscale, so that they instantly know the values of the = image. = .. figure:: /images/en/Krita-view-dependant-lut-management.png :align: center :figwidth: 800 = - Using the lut docker to change the colors per view + Using the LUT docker to change the colors per view = HDR color painting ~~~~~~~~~~~~~~~~~~ @@ -347,17 +345,17 @@ This same LUT docker is the controller for painting w= ith HDR colors. Using the L What Krita Does Not Have ------------------------ = -Again, Krita is a digital paint application and PS is an image manipulatio= n program with some painting features. This means that there are things you= can do in PS that you cannot do in Krita. This section gives a short list = of these features. +Again, Krita is a digital paint application and Photoshop is an image mani= pulation program with some painting features. This means that there are thi= ngs you can do in PS that you cannot do in Krita. This section gives a shor= t list of these features. = Filters ~~~~~~~ = -Krita has a pretty impressive pack of filters available, but you will prob= ably miss one or two of the special filters or color adjustment tools you u= se often in Photoshop. For example, there is no possibility to tweak a spec= ific color in HSV adjustment. +Krita has a pretty impressive pack of filters available, but you will prob= ably miss one or two of the special filters or color adjustment tools you o= ften use in Photoshop. For example, there is no possibility to tweak a spec= ific color in HSV adjustment. = Automatic healing tool ~~~~~~~~~~~~~~~~~~~~~~ = -Krita does not have an automatic healing tool. It does, however, have a so= called clone tool which can be used to do healing although not automatical= ly. +Krita does not have an automatic healing tool. It does, however, have a so= called clone tool which can be used to do a healing correction, although n= ot automatically. = Macro Recording ~~~~~~~~~~~~~~~ @@ -383,4 +381,4 @@ Conclusion ---------- = Using these tips you will probably be up to speed with Krita in a short ti= me. If you find other things worth mentioning in this document we, the auth= ors, would be interested in hearing about them. = -Krita is developing fast so we believe that the list of things possible in= PS but not in Krita will become shorter in time. We will maintain this doc= ument as this happens. +Krita develops fast, so we believe that the list of things possible in Pho= toshop but not in Krita will become shorter in time. We will maintain this = document as this happens. diff --git a/user_manual/introduction_from_other_software/introduction_from= _sai.rst b/user_manual/introduction_from_other_software/introduction_from_s= ai.rst index 4e30818..a37cfa1 100644 --- a/user_manual/introduction_from_other_software/introduction_from_sai.rst +++ b/user_manual/introduction_from_other_software/introduction_from_sai.rst @@ -35,26 +35,26 @@ Zoom = You can use the Overview docker in :menuselection:`settings --> dockers` t= o quickly navigate over your image. = -You can also put these commands on the toolbar, so it'll feel a little lik= e Sai. Go to :menuselection:`settings --> configure Toolbars`. There's two = toolbars, but we'll add to the file toolbar. +You can also put these commands on the toolbar, so it'll feel a little lik= e Sai. Go to :menuselection:`settings --> configure Toolbars`. There are tw= o toolbars, but we'll add to the file toolbar. = -Then, you can type in something in the left column to search for it. So, f= or example, 'undo'. Then select the action 'undo freehand stroke' and drag = it to the right. Select the action to the right, and click :menuselection:`= change text`. There, toggle :menuselection:`hide text when toolbar shows ac= tion alongside icon` to prevent the action from showing the text. Then pres= s OK. When done right, the undo should now be sandwiched between the save a= nd the gradient icon. +Then, you can type in something in the left column to search for it. So, f= or example, 'undo'. Then select the action 'undo freehand stroke' and drag = it to the right. Select the action to the right, and click :menuselection:`= change text`. There, toggle :menuselection:`hide text when toolbar shows ac= tion alongside icon` to prevent the action from showing the text. Then pres= s OK. When done right, the :guilabel:`undo` should now be sandwiched betwee= n the save and the gradient icon. = -You can do the same for :guilabel:`Redo`, :guilabel:`Deselect`, :guilabel:= `Invert Selection`, :guilabel:`zoom out`, :guilabel:`zoom in`, :guilabel:`r= eset zoom`, :guilabel:`rotate left`, :guilabel:`rotate right`, :guilabel:`m= irror view` and perhaps :guilabel:`smoothing:basic` and :guilabel:`smoothin= g: stablizer` to get nearly all the functionality of Sai's topbar in Krita'= s topbar. (Though, on smaller screens this will cause all the things in the= brushes toolbar to hide inside a drop down to the right, so you need to ex= periment a little). +You can do the same for :guilabel:`Redo`, :guilabel:`Deselect`, :guilabel:= `Invert Selection`, :guilabel:`zoom out`, :guilabel:`zoom in`, :guilabel:`r= eset zoom`, :guilabel:`rotate left`, :guilabel:`rotate right`, :guilabel:`m= irror view` and perhaps :guilabel:`smoothing:basic` and :guilabel:`smoothin= g: stabilizer` to get nearly all the functionality of Sai's top bar in Krit= a's top bar. (Though, on smaller screens this will cause all the things in = the brushes toolbar to hide inside a drop down to the right, so you need to= experiment a little). = -:guilabel:`hide selection`, :guilabel:`reset rotation` are currently not a= vailable via the Toolbar configuration, you'll need to use the shortcuts :k= bd:`Ctrl`+:kbd:`h` and :kbd:`5` to toggle these. +:guilabel:`Hide Selection`, :guilabel:`Reset Rotation` are currently not a= vailable via the Toolbar configuration, you'll need to use the shortcuts :k= bd:`Ctrl`+:kbd:`h` and :kbd:`5` to toggle these. = .. note:: = Krita 3.0 currently doesn't allow changing the text in the toolbar, we= 're working on it. = -Rightclick color picker -~~~~~~~~~~~~~~~~~~~~~~~ +Right click color picker +~~~~~~~~~~~~~~~~~~~~~~~~ = You can actually set this in :menuselection:`settings --> configure Krita = --> canvas input settings --> alternate invocation`. Just double-click the = entry that says :kbd:`ctrl` + |mouseleft| before 'pick foreground color fro= m image' to get a window to set it to |mouseright|. = .. note:: = - Krita 3.0 actually has a Paint-tool Sai-compatible input sheet shipped= by default. Combine these with the shortcut sheet for Paint tool sai to ge= t most of the functionality on familair hotkeys. + Krita 3.0 actually has a Paint-tool Sai-compatible input sheet shipped= by default. Combine these with the shortcut sheet for Paint tool Sai to ge= t most of the functionality on familiar hotkeys. = Stabilizer ~~~~~~~~~~ @@ -64,7 +64,7 @@ This is in the tool options docker of the freehand brush.= Use Basic Smoothing fo Transparency ~~~~~~~~~~~~~ = -So one of the things that throws a lot of paint tool Sai users off is that= Krita uses checkers to display transparency, which is actually not that un= common. Still, if you want to have the canvas background to be white, this = is possible. Just choose 'Background: As Canvas Color' in the new image dia= logue and the image background will be white. You can turn it back to trans= parent via :menuselection:`image --> change image background color`. If you= export a PNG or JPG, make sure to untick 'save transparency' and to make t= he background color white(it's black by default). +So one of the things that throws a lot of Paint Tool Sai users off is that= Krita uses checkers to display transparency, which is actually not that un= common. Still, if you want to have the canvas background to be white, this = is possible. Just choose 'Background: As Canvas Color' in the new image dia= logue and the image background will be white. You can turn it back to trans= parent via :menuselection:`image --> change image background color`. If you= export a PNG or JPG, make sure to uncheck 'save transparency' and to make = the background color white(it's black by default). = .. image:: /images/en/Krita-color-to-alpha.png :align: center @@ -74,26 +74,26 @@ Like Sai, you can quickly turn a black and white image = to black and transparent Brush Settings ~~~~~~~~~~~~~~ = -Another, somewhat amusing misconception is that Krita's brush engine is no= t very complex. After all, you can only change the Size, Flow and Opacity f= rom the topbar. +Another, somewhat amusing misconception is that Krita's brush engine is no= t very complex. After all, you can only change the Size, Flow and Opacity f= rom the top bar. = -This is not quite true. It's rather that we don't have our brush settings = in a docker but a dropdown on the toolbar. The easiest way to access this i= s with :kbd:`f5`. As you can see it's actually quite complex. We have more = than a dozen brush engines, which are a type of brush you can make. The one= s you are used to from Paint Tool Sai are the Pixel Brush(ink), The Color S= mudge Brush(Brush) and the filter brush(dodge, burn). +This is not quite true. It's rather that we don't have our brush settings = in a docker but a drop-down on the toolbar. The easiest way to access this = is with :kbd:`f5`. As you can see, it's actually quite complex. We have mor= e than a dozen brush engines, which are a type of brush you can make. The o= nes you are used to from Paint Tool Sai are the Pixel Brush(ink), The Color= Smudge Brush(Brush) and the filter brush(dodge, burn). = -A simple inking brush recipe for example is to take a pixel brush, untick = the 'enable pen-settings' on opacity and flow, and untick everything but si= ze from the option list. Then, go into brush-tip, pick autobrush from the t= abs, and set the size to 25(right-click a blue bar if you want to input num= bers), turn on anti-aliasing under the brush icon, and set fade to 0.9. The= n, as a final touch, set spacing to 'auto' and the spacing number to 0.8. +A simple inking brush recipe for example is to take a pixel brush, uncheck= the 'enable pen-settings' on opacity and flow, and uncheck everything but = size from the option list. Then, go into brush-tip, pick :ref:`auto_brush_t= ip` from the tabs, and set the size to 25(right-click a blue bar if you wan= t to input numbers), turn on anti-aliasing under the brush icon, and set fa= de to 0.9. Then, as a final touch, set spacing to 'auto' and the spacing nu= mber to 0.8. = You can configure the brushes in a lot of detail, and share the packs with= others. Importing of packs and brushes can be done via the :menuselection:= `settings --> manage resources`, where you can import .bundle files or .kpp= files. = Erasing ~~~~~~~ = -Erasing is a blending mode in Krita, much like the transparency mode of Pa= int Tool Sai. It's activated with :kbd:`E` or you can select it from the Bl= ending Mode dropdown... +Erasing is a blending mode in Krita, much like the transparency mode of Pa= int Tool Sai. It's activated with :kbd:`E` or you can select it from the Bl= ending Mode drop-down... = Blending Modes ~~~~~~~~~~~~~~ = Krita has a lot of Blending modes, and thankfully all of Paint Tool Sai's = are amongst them except binary. To manage the blending modes, each of them = has a little check-box that you can tick to add them to the favorites. = -Multiple, Screen, Overlay and Normal are amongst the favourites. -Krita's Luminosity is actually slightly different from Paint Tool Sai's an= d it replaces the relative brightness of a color with the relative brightne= ss of the colour of the layer. +Multiple, Screen, Overlay and Normal are amongst the favorites. +Krita's Luminosity is actually slightly different from Paint Tool Sai's an= d it replaces the relative brightness of a color with the relative brightne= ss of the color of the layer. = Sai's Luminosity mode is actually the same as Krita's *Addition* or *linea= r dodge* mode. The Shade mode is the same as *Color Burn* and *Hard Mix* is= the same as the lumi and shade mode. = @@ -101,7 +101,7 @@ Layers ~~~~~~ = Lock Alpha - This is the checkerbox icon next to every layer. + This is the checker box icon next to every layer. Clipping group For Clipping masks in Krita you'll need to put all your images in a si= ngle layer, and then press the 'a' icon, or press :kbd:`ctrl`+:kbd:`shift`+= :kbd:`G` Ink layer @@ -111,15 +111,15 @@ Masks Clearing a layer This is under :menuselection:`edit --> clear`, but you can also just p= ress :kbd:`Del`. = -Mixing between two colours -~~~~~~~~~~~~~~~~~~~~~~~~~~ +Mixing between two colors +~~~~~~~~~~~~~~~~~~~~~~~~~ = -If you liked this docker in Paint Tool Sai, Krita's Digital Color Selector= docker will be able to help you. Dragging the sliders will change how much= of a colour is mixed in. +If you liked this docker in Paint Tool Sai, Krita's Digital Color Selector= docker will be able to help you. Dragging the sliders will change how much= of a color is mixed in. = What do you get extra when using Krita? --------------------------------------- = -More brush customisation +More brush customization ~~~~~~~~~~~~~~~~~~~~~~~~ = You already met the brush settings editor. Sketch brushes, grid brushes, d= eform brushes, clone brushes, brushes that are textures, brushes that respo= nd to tilt, rotation, speed, brushes that draw hatches and brushes that def= orm the colors. Krita's variety is quite big. @@ -142,7 +142,7 @@ Circles, rectangles, paths, Krita allows you to draw th= ese easily. Multibrush, Mirror Symmetry and Wrap Around ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = -These tools allow you to quickly paint a mirrored image, manadala or tiled= texture in no time. Useful for backgrounds and abstract vignettes. +These tools allow you to quickly paint a mirrored image, mandala or tiled = texture in no time. Useful for backgrounds and abstract vignettes. = .. image:: /images/en/Krita-multibrush.png :align: center @@ -171,7 +171,7 @@ If you hold :kbd:`R` and press a spot on your drawing, = Krita will select the lay Color Management ~~~~~~~~~~~~~~~~ = -This allows you to prepare your work for print, or to do tricks with the L= ut docker so you can diagnose your image better. For example, using the Lut= docker to turn the colors greyscale in a separate view, so you can see the= values instantly. +This allows you to prepare your work for print, or to do tricks with the L= UT docker so you can diagnose your image better. For example, using the LUT= docker to turn the colors grayscale in a separate view, so you can see the= values instantly. = .. image:: /images/en/Krita-view-dependant-lut-management.png :align: center @@ -195,7 +195,7 @@ With filters like color balance and curves you can make= easy shadow layers. In f Pop-up palette ~~~~~~~~~~~~~~~ = -This is the little circular thing that is by default on the right click. Y= ou can organise your brushes in tags, and use those tags to fill up the pop= -up palette. It also keeps a little color selector and a color history, so = you can switch brushes on the fly. +This is the little circular thing that is by default on the right click. Y= ou can organize your brushes in tags, and use those tags to fill up the pop= -up palette. It also keeps a little color selector and a color history, so = you can switch brushes on the fly. = .. image:: /images/en/Krita-popuppalette.png :align: center @@ -207,7 +207,7 @@ What does Krita lack compared to Paint Tool Sai? * The selection source option for layers * Dynamic hard-edges for strokes(the fringe effect) * No mix-docker. -* No Preset-tied stablizer. +* No Preset-tied stabilizer. * No per-preset hotkeys. = Conclusion diff --git a/user_manual/japanese_animation_template.rst b/user_manual/japa= nese_animation_template.rst index 52565e8..a680962 100644 --- a/user_manual/japanese_animation_template.rst +++ b/user_manual/japanese_animation_template.rst @@ -35,33 +35,27 @@ Its layer contents = from the bottom = -- **Layout Paper**: These layers are a form of layout paper. Anime tap - holes are prepared on separate layers in case you have to print it - out and drawing undigitally. -- **Layout (Background)**: These layers will contain background - scenaries or layouts which are scanned from undigital drawing. If you - don't use them, you can remove them. -- **Key's drafts**: These layers are used to draw layouts digitally. -- **Keys**: Where you add some details to the layouts and arrange them - to draw =E2=80=9Ckeys=E2=80=9D of animation. -- **Inbetweening**: Where you add inbetweenings to keys for the process - of coloring, and remove unnecessary details to finalize keys (To be - accurate, I finish finalization of keys before beginning to add - inbetweenings) -- **Coloring**: (under Inbetweening): Where you fill areas with colors - according to specification of inbetweenings. -- **Time Sheet and Composition sheet**: It contains a time sheet and - composition sheet. Please rotate them before using. -- **Color set**: It contains colors used to draw main and auxiliary - lineart and fill highlight or shadows. You can add them to palette. +Layout Paper + These layers are a form of layout paper. Anime tap holes are prepared = on separate layers in case you have to print it out and continue your drawi= ng traditionally. +Layout (Background) + These layers will contain background scenery or layouts which are scan= ned from a traditional drawing. If you don't use them, you can remove them. +Key drafts + These layers are used to draw layouts digitally. +Keys + Where you add some details to the layouts and arrange them to draw "ke= ys" of animation. +Inbetweening + Where you add inbetweens to keys for the process of coloring, and remo= ve unnecessary details to finalize keys (To be accurate, I finish finalizat= ion of keys before beginning to add inbetweens) +Coloring (under Inbetweening) + Where you fill areas with colors according to specification of inbetwe= ens. +Time Sheet and Composition sheet + This contains a time sheet and composition sheet. Please rotate them b= efore using. +Color set + This contains colors used to draw main and auxiliary line art and fill= highlight or shadows. You can add them to your palette. = Basic steps to make animation =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D = -Key's draft -> assign them into Time sheet (or adjust them on Timeline, -then assign them into Time sheet) -> adjust them on Timeline -> add -frames to draw drafts for inbetweening if you need them ->Start drawing -Keys +Key draft --> assign them into Time sheet (or adjust them on Timeline, the= n assign them into Time sheet) --> adjust them on Timeline --> add frames t= o draw drafts for inbetweening if you need them --> Start drawing Keys = .. image:: /images/en/Keys_drafts.png = @@ -71,50 +65,32 @@ You can add layers and add them to timeline. = .. image:: /images/en/Add_Timeline_2.png = -This is difference between -24 drawing per second, which is used in Full Animation, and 12 drawing -per second and 8 drawings per second, which are used in Limited -Animation, on Timeline docker = +This is due difference between 24 drawing per second, which is used in Ful= l Animation, and 12 drawing per second and 8 drawings per second, which are= used in Limited Animation, on the Timeline docker. = .. image:: /images/en/24_12_and_8_drawing_per_sec.png = -This is correspondence between Timeline and Time sheet. =E2=80=9CBlack=E2= =80=9D layer is -to draw main linearts which are used ordinary lineart, =E2=80=9CRed=E2=80= =9D layer is to -draw red auxiliary linearts which are used to specify highlights, =E2=80= =9CBlue=E2=80=9D -layer is to draw blue auxiliary linearts which are used to specify -shadows, and =E2=80=9CShadow=E2=80=9D layer is to draw light green auxilia= ry linearts -which are used to specify darker shadows and other stuff. However, -probably you have to increase or decrease these layers according to your -work. = +This is correspondence between Timeline and Time sheet. "Black" layer is t= o draw main line art which are used ordinary line art, "Red" layer is to dr= aw red auxiliary linearts which are used to specify highlights, "Blue" laye= r is to draw blue auxiliary linearts which are used to specify shadows, and= "Shadow" layer is to draw light green auxiliary line art which are used to= specify darker shadows. However, probably you have to increase or decrease= these layers according to your work. = = .. image:: /images/en/Time_sheet_1.png = -Finished keys, you will begin to draw -inbetweening. If you feel krita is slightly laggy, I recommend you to -marge key's drafts and keys and remove unnecessary layers +Finished keys, you will begin to draw the inbetweens. If you feel Krita is= becoming slow, I recommend you to merge key drafts and keys, as well as to= remove any unnecessary layers. = -After finalizing keys and cleaning up unnecessary stuff, add +After finalizing keys and cleaning up unnecessary layers, add inbetweenings, using Time sheet and inbetweening drafts as reference. = -This is its correspondence with Time sheet +This is its correspondence with Time sheetL = .. image:: /images/en/Inbetweening.png = -If vector function of krita become better, I recommend you to use vector -to finalize inbetweening. +Once the vector functionality of Krita becomes better, I recommend you to = use vector to finalize inbetweening. = -If you do coloring in krita, please use Coloring group layer. If you do -coloring in other software, I recommend to export frames as .TGA files. +If you do the colors in Krita, please use Coloring group layer. If you do +colors in other software, I recommend to export frames as *.TGA files. = Resolution ---------- = -I make this template in 300 dpi because we have to print them to use -them in undigital works which still fill an important roles in Japanese -Anime Studio. However, if you stick to digital, 150-120 dpi is enough to -make animation. So you can decrease its resolution according to your -need. +I made this template in 300 dpi because we have to print them to use them = in traditional works which still fill an important role in Japanese Anime S= tudio. However, if you stick to digital, 150-120 dpi is enough to make anim= ation. So you can decrease its resolution according to your need. = -Originally written by Saisho Kazuki, Japanese professional animator, and -translated by Tokiedian, KDE contributor. +Originally written by Saisho Kazuki, Japanese professional animator, and t= ranslated by Tokiedian, KDE contributor. = diff --git a/user_manual/layers_and_masks.rst b/user_manual/layers_and_mask= s.rst index b2fa8e3..da028d9 100644 --- a/user_manual/layers_and_masks.rst +++ b/user_manual/layers_and_masks.rst @@ -41,7 +41,7 @@ them, like Layer styles, blending modes, transparency, fi= lters and transforms. Krita takes all these layers in its layer stack, including the special effects and combines or composites together a final image. This is just one of the many digital image manipulation tricks that -**Krita** has up it's sleeve! +:program:`Krita` has up its sleeve! = Usually, when you put one paint layer on top of another, the upper paint layer will be fully visible, while the layer behind it will either be @@ -65,8 +65,8 @@ dragging and dropping from one document to another. = These features save time and also help artists in maintaining the file with a layer stack which will be easy to understand for others who work -on the same file. In addition to this layers and groups can both be -labelled and filtered by colors, thus helping the artists to visually +on the same file. In addition to these layers and groups can both be +labeled and filtered by colors, thus helping the artists to visually differentiate them. = To assign a color label to your layer or layer group you have to right @@ -89,15 +89,9 @@ Types of Layers = .. image:: /images/en/500px-Krita-types-of-layers.png = -The image above shows the various types of layers in `layer -docker `__, Each layer type has a different -purpose for example all the vector elements can be only placed on a -vector layer and similarly normal raster elements are mostly on the -paint layer, `Layers and -masks `__ page contains -more information about these types layers +The image above shows the various types of layers in :ref:`layer_docker`, = Each layer type has a different purpose for example all the vector elements= can be only placed on a vector layer and similarly normal raster elements = are mostly on the paint layer, :ref:`cat_layers_and_masks` page contains mo= re information about these types layers. = -Now Let us see how these layers are composited in krita +Now Let us see how these layers are composited in Krita. = How are layers composited in Krita ? ------------------------------------ @@ -164,11 +158,7 @@ back and forth. You can go back to original image with= a click of a button, Just hide the filter or mask you have your initial image. = You can add various filters to a layer with Filter mask, or add Filter -layer which will affect the whole image. You can transform the layers -non-destructively by adding Transform masks, You can also hide portions -of the layer by adding a Transparency mask instead of permanently -erasing it and if you change your mind you can unhide this portion later -at any point. +layer which will affect the whole image. Layers can also be transformed no= n-destructively with the transformation masks, and even have portions tempo= rarily hidden with a Transparenct Mask. Non-destructive effects like these = are very useful when you change your mind later, or need to make a set of v= ariations of an given image. = .. note:: You can merge all visible layers by selecting everything first :menuse= lection:`Layer --> Select --> Visible Layers`. Then Combine them all by mer= ging :menuselection:`Layer --> Merge with Layer Below`. @@ -179,14 +169,13 @@ shown in the image below) and the Plus icon on the la= yer docker. .. image:: /images/en/Layer-right-click.png = You can also add a filter as a mask from filter dialog itself, by -clicking on the Create Filter Mask button. +clicking on the :guilabel:`Create Filter Mask` button. = .. image:: /images/en/Filtermask-button.png = All the filters and masks can also be applied over a group too, thus making it easy to non-destructively edit multiple layers at once. In the -:ref:`category Layers and -masks ` you can read +:ref:`category Layers and masks ` you can read more about the individual types of layers and masks. = :ref:`Layer Docker ` has more information about diff --git a/user_manual/loading_saving_brushes.rst b/user_manual/loading_s= aving_brushes.rst index 9a9aede..35631b9 100644 --- a/user_manual/loading_saving_brushes.rst +++ b/user_manual/loading_saving_brushes.rst @@ -59,19 +59,12 @@ This contains the **Preset Icon**, **Live Brush Preview= **, the **Preset Name**, the **Engine** name, and several buttons for saving, renaming, and reloading. = -Krita's brush settings are stored into the meta data of a 200x200 +Krita's brush settings are stored into the metadata of a 200x200 png(The KPP file), where the image in the png file becomes the preset -icon. The icon is used everywhere in Krita, and is useful for +icon. This icon is used everywhere in Krita, and is useful for differentiating brushes in ways that the live preview cannot. = -The live preview shows a stroke of the current brush as a little s-curve -wiggle, with the pressure being non-existent on the left, and increasing -to full pressure as it goes to the right. The live preview can thus show -the effect of the Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab -sensors, but none of the others. For some brush engines it cannot show -anything. For the color smudge, filter brush and clone tool, it shows a -alternating line pattern because these brush engines use the pixels -already on canvas to change their effect. +The live preview shows a stroke of the current brush as a little s-curve w= iggle, with the pressure being non-existent on the left, and increasing to = full pressure as it goes to the right. It can thus show the effect of the P= ressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of t= he others. For some brush engines it cannot show anything. For the color sm= udge, filter brush and clone tool, it shows an alternating line pattern bec= ause these brush engines use the pixels already on canvas to change their e= ffect. = After the preset name, there's a button for **renaming** the brush. This will save the brush as a new brush and blacklist the previous name. @@ -88,28 +81,28 @@ things in a more mathematical way. = For most artists the mathematical nature doesn't matter as much as the different textures and marks each brush engine, and each brush engine -has it's own distinct flavor and use, and can be further customized by +has its own distinct flavor and use, and can be further customized by modifying the options. = Reloading ''''''''' = If you change a preset, an icon will appear behind the engine name. This -is the reload button. You can use it to revert to the original brush +is the :guilabel:`reload` button. You can use it to revert to the original= brush settings. = Saving a preset. '''''''''''''''' = -On the right, there's {MenuChoice\|Save New Preset}} and . +On the right, there's :guibale:`Save New Preset` and :guilabel:`Overwrite = Preset`. = Overwrite Preset - This will only enable if there's any changes. Pressing this will + This will only enable if there are any changes. Pressing this will override the current preset with the new settings, keeping the name and the icon intact. It will always make a timestamped back up in the resources folder. Save New Preset - Will take the current preset and all it's changes and save it as a + Will take the current preset and all its changes and save it as a new preset. If no change was made, you will be making a copy of the current preset. = @@ -140,7 +133,7 @@ Clear Thumbnail The Icon Library '''''''''''''''' = -To make making presets icons faster, we added a icon library to Krita +To make making presets icons faster, Krita got an icon library. = .. image:: /images/en/Krita_4_0_Preset_Icon_Library_Dialog.png = @@ -149,12 +142,12 @@ you press OK it will load the resulting combination i= nto the mini scratch pad and you can draw in the stroke. = If you go to your resources folder(), there's a folder there called -=E2=80=9Cpreset\_icons=E2=80=9D, and in this folder there's =E2=80=9Ctool\= _icons=E2=80=9D and -=E2=80=9Cemblem\_icons=E2=80=9D. You can add semi-transparent pngs here an= d Krita will +"preset\_icons", and in this folder there are "tool\_icons" and +"emblem\_icons". You can add semi-transparent pngs here and Krita will load those into the icon library as well so you can customize your icons even more! = -At the top right of the icon library, there's three sliders. They allow +At the top right of the icon library, there are three sliders. They allow you to adjust the tool icon. The top two are the same Hue and Saturation as in HSL adjustment, ad the lowest slider is a super simple levels filter. This is done this way because the levels filter allows @@ -167,7 +160,7 @@ Preset dialog and Krita will save the new brush. Section B - The Preset Chooser ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ = -The preset chooser is much the same like the preset docker and the +The preset chooser is much the same as the preset docker and the preset dropdown on F6. It's unique in that it allows you to filter by engine and this is also where you can create brushes for an engine from scratch. @@ -183,7 +176,7 @@ Underneath that there's a plus icon, which when pressed= gives you the full list of Krita's engines. Selecting an engine from the list will for that engine. = -The trashcan icon does the same as it does in the preset docker: , or +The trashcan icon does the same as it does in the preset docker: delete , = or rather, blacklist a preset so it won't show up in the list. = Section C - The Scratch pad @@ -202,11 +195,11 @@ the Save New Preset dialog. = The scratch pad has five buttons underneath it. These are in order for: = -#. showing the current brush image +#. Showing the current brush image = -#. adding a gradient to the scratch pad(useful for smudge brushes) -#. filling with the background color -#. clearing everything on the scratch pad. +#. Adding a gradient to the scratch pad(useful for smudge brushes) +#. Filling with the background color +#. Clearing everything on the scratch pad. = Section D - The Options List ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @@ -250,7 +243,7 @@ easy to make thin strokes, but very difficult to make t= hick strokes. Conversely, someone who presses hard on their stylus naturally will have a hard time making thin strokes, but easily makes thick ones. = -Such a situation can be improve by using the curves to map pressure to +Such a situation can be improved by using the curves to map pressure to output thinner lines or thicker ones. = The brush settings curves even have quick curve buttons for these at the @@ -262,17 +255,17 @@ Underneath the curve widget there's two more options: = Share Curves across all settings This is for the list of sensors. Toggling this will make all the - sensors use the same curve. Untoggled, all toggled sensors will have - seperate curves. + sensors use the same curve. Unchecked, all checked sensors will have + separate curves. Curves Calculation Mode This indicates how the multiple values of the sensor curves are used. The curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other 0.7, then... = Multiply - will multiply the two values, 0.5\*0.7 =3D 0.35 + Will multiply the two values, 0.5\*0.7 =3D 0.35 Addition - will add the the two to a maximum of 1.0, so 0.5+0.7 =3D 1.2, + Will add the two to a maximum of 1.0, so 0.5+0.7 =3D 1.2, which is then capped at 1.0. Maximum Will compare the two and pick the largest. So in the case of 0.5 @@ -318,7 +311,7 @@ Temporarily Save Tweaks to Preset (Dirty Presets) = Eraser Switch Size This switches the brush to a separately stored size when using the - eraserE key. + :kbd:`E` key. Eraser Switch Opacity Same as above, but then with Eraser opacity. Instant Preview @@ -362,20 +355,20 @@ Example: Making an inking brush ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = #. Draw on the scratch pad to see what the current brush looks like. If - done correctly you should have a 5px wide brush that has pressure set + done correctly, you should have a 5px wide brush that has pressure set to opacity. #. Let us turn off the opacity first. Click on the :ref:`opacity ` option in the right-hand list. The settings should now be changed to a big curve. This is the sensor curve. -#. Untick the enable pen settings button. +#. Uncheck the :guilabel:`enable pen settings` checkbox. #. Test on the scratch pad... there still seems to be something affecting opacity. This is due the :ref:`flow ` option. #. Select the Flow option from the list on the right hand. Flow is like Opacity, except that Flow is per dab, and opacity is per stroke. -#. Turn off the enable pen settings button here as well. Test again. +#. Uncheck the :guilabel:`enable pen settings` checkbox here as well. Test= again. #. Now you should be getting somewhere towards an inking brush. It is still too small however, and kinda grainy looking. Click :ref:`Brush Ti= p ` in the brush engine options. @@ -386,16 +379,16 @@ Example: Making an inking brush to about 0.9. This'll give the *brush mask* a softer edge. #. If you test again, you'll notice the fade doesn't seem to have much effect. This has to do with the spacing of the dabs: The closer they - are together, the harder the line is. By default this is 0.1, which + are together, the harder the line is. By default, this is 0.1, which is a bit low. If you set it to 10 and test, you'll see what kind of effect spacing has. The :ref:`Auto ` - tickbox changes the way the spacing is calculated, and Auto Spacing + checkbox changes the way the spacing is calculated, and Auto Spacing with a value of 0.8 is the best value for inking brushes. Don't forget that you can use right-click to type in a value. #. Now, when you test, the fade seems to have a normal effect... except on the really small sizes, which look pixelly. To get rid of that, - tick the anti-aliasing check box. If you test again, the lines should + check the anti-aliasing check box. If you test again, the lines should be much nicer now. = Saving the new Brush @@ -418,14 +411,14 @@ You can further modify your inking brush by... = Changing the amount of pressure you need to put on a brush to make it full= size. To do this, select the :ref:`size ` - option, and press the pressuresensor from the list next to the curve. = The curve should look like a straight line. Now if you want a brush that ge= ts big with little pressure, tick on the curve to make a point, and drag th= e point to the upper-left. The more the point is to the upper-left, the mor= e extreme the effect. If you want instead a brush that you have to press re= ally hard on to get to full size, drag the dot to the lower-right. Such a b= rush is useful for fine details. Don't forget to save the changes to your b= rush when done. + option, and press the pressure sensor from the list next to the curve.= The curve should look like a straight line. Now if you want a brush that g= ets big with little pressure, tick on the curve to make a point, and drag t= he point to the upper-left. The more the point is to the upper-left, the mo= re extreme the effect. If you want instead a brush that you have to press r= eally hard on to get to full size, drag the dot to the lower-right. Such a = brush is useful for fine details. Don't forget to save the changes to your = brush when done. Making the fine lines look even softer by using the flow option. To do this, select the flow option, and turn back on the enable pen se= ttings check box. Now if you test this, it is indeed a bit softer, but mayb= e a bit too much. Click on the curve to make a dot, and drag that dot to th= e top-left, half-way the horizontal of the first square of the grid. Now, i= f you test, the thin lines are much softer, but the hard your press, the ha= rder the brush becomes. = Sharing Brushes --------------- = -Okay, so you've made a new brush and want to share it. There's several +Okay, so you've made a new brush and want to share it. There are several ways to share a brush preset. = The recommended way to share brushes and presets is by using the @@ -438,7 +431,7 @@ be useful when importing and loading very old packs: Sharing a single preset ~~~~~~~~~~~~~~~~~~~~~~~ = -There's three types of resources a single preset can take: +There are three types of resources a single preset can take: = #. A Paintoppreset file: This is the preset proper, with the icon and the curves stored inside. @@ -450,7 +443,7 @@ So when you have a brush that uses unique predefined ti= ps for either brush tip or masked brush, or unique textures you will need to share those resources as well with the other person. = -To find those resources, go to . +To find those resources, go to :menuselection:`Settings --> Manage Resourc= es --> Open Resource Folder`. = There, the preset file will be inside paintoppresets, the brush tips inside brushes and the texture inside patterns. @@ -468,16 +461,16 @@ settings dropdown(f5) and then go to the =E2=80=9Cbru= sh-tip=E2=80=9D option. There, select predefined brush, and then the =E2=80=9Cimport=E2=80=9D button to c= all up the file dialog. = -Sharing via ZIP(old fashioned) +Sharing via ZIP(old-fashioned) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = Sharing via ZIP should be replaced with resource bundles, but older -brush packs are strored in zip files. +brush packs are stored in zip files. = Using a ZIP with the relevant files. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ = -#. Go to to open the resource folder. +#. Go to :menuselection:`Settings --> Manage Resources --> Open Resource F= older` to open the resource folder. #. Then, open up the zip file. #. Copy the brushes, paintoppresets and patterns folders from the zip file to the resource folder. You should get a prompt to merge the diff --git a/user_manual/mirror_tools.rst b/user_manual/mirror_tools.rst index 677f39d..c7bbf25 100644 --- a/user_manual/mirror_tools.rst +++ b/user_manual/mirror_tools.rst @@ -15,17 +15,11 @@ Mirror Tools =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = -Draw on one side of a mirror line while the Mirror Tool copies the -results to the other side. The Mirror Tools are accessed along the -toolbar. You can move the location of the mirror line by grabbing the -handle. +Draw on one side of a mirror line while the Mirror Tool copies the results= to the other side. The Mirror Tools are accessed along the toolbar. You ca= n move the location of the mirror line by grabbing the handle. = .. image:: /images/en/Mirror-tool.png = -Mirror Tools give a simialr result to the :ref:`multibrush_tool`, but unli= ke the Multibrush -which only traces brush strokes like the :ref:`freehand_brush_tool`, the M= irror Tools can -be used with any other tool that traces strokes, such as the :ref:`line_to= ol` and the :ref:`path_tool`, and even with the -Multibrush Tool. +Mirror Tools give a similar result to the :ref:`multibrush_tool`, but unli= ke the Multibrush which only traces brush strokes like the :ref:`freehand_b= rush_tool`, the Mirror Tools can be used with any other tool that traces st= rokes, such as the :ref:`line_tool` and the :ref:`path_tool`, and even with= the Multibrush Tool. = **Horizontal Mirror Tool** - Mirror the results along the horizontal axis. diff --git a/user_manual/painting_with_assistants.rst b/user_manual/paintin= g_with_assistants.rst index fc12a18..23da5ea 100644 --- a/user_manual/painting_with_assistants.rst +++ b/user_manual/painting_with_assistants.rst @@ -45,10 +45,10 @@ Ellipse An assistant for drawing ellipses and circles. = This assistant consists of three points: the first two are the axis of -the ellipse, and the last one is to determine it's width. +the ellipse, and the last one is to determine its width. = Concentric Ellipse - The same an an ellipse, but allows for making ellipses that are + The same an ellipse, but allows for making ellipses that are concentric to each other. = If you press shift while holding the first two handles, they will snap @@ -228,28 +228,20 @@ Linear Perspective Logic of the vanishing point ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = -There's a little secret that perspective tutorials don't always tell -you, and that's that a vanishing point is the point where any two -parallel lines meet. This means that a 1 point perspective and 2 point -perspective are virtually the same. +There's a little secret that perspective tutorials don't always tell you, = and that's that a vanishing point is the point where any two parallel lines= meet. This means that a 1 point perspective and 2 point perspective are vi= rtually the same. = -We can prove this via a little experiment. That good old problem: -drawing a rail-road. +We can prove this via a little experiment. That good old problem: drawing = a rail-road. = .. image:: /images/en/Assistants_vanishing_point_logic_01.png = You are probably familiar -with the problem: How to determine where the next beam is going to be, -as perspective projection will make them look closer together. +with the problem: How to determine where the next beam is going to be, as = perspective projection will make them look closer together. = -Typically, the solution is to draw a line in the middle and then draw -lines diagonally across. After all, those lines are parallel, meaning -that the exact same distance is used. +Typically, the solution is to draw a line in the middle and then draw line= s diagonally across. After all, those lines are parallel, meaning that the = exact same distance is used. = .. image:: /images/en/Assistants_vanishing_point_logic_02.png = -But because they are parallel, we can use a vanishing point assistant inst= ead, and we use the -alignedment handles to align it to the diagonal of the beam, and to the +But because they are parallel, we can use a vanishing point assistant inst= ead, and we use the alignment handles to align it to the diagonal of the be= am, and to the horizontal (here marked with red). = That diagonal can then in turn be used to determine the position of the @@ -257,10 +249,7 @@ beams: = .. image:: /images/en/Assistants_vanishing_point_logic_03.png = -Because any given set of lines has a vanishing point(outside of the ones -flat on the view-plane), there can be an infinite amount of vanishing -points in a linear perspective. Therefore Krita allows you to set -vanishing points yourself instead of forcing you to only use a few. +Because any given set of lines has a vanishing point(outside of the ones f= lat on the view-plane), there can be an infinite amount of vanishing points= in a linear perspective. Therefore, Krita allows you to set vanishing poin= ts yourself instead of forcing you to only use a few. = Fish Eye perspective ~~~~~~~~~~~~~~~~~~~~ diff --git a/user_manual/python_scripting/krita_python_plugin_howto.rst b/u= ser_manual/python_scripting/krita_python_plugin_howto.rst index cd5547c..a49a9e5 100644 --- a/user_manual/python_scripting/krita_python_plugin_howto.rst +++ b/user_manual/python_scripting/krita_python_plugin_howto.rst @@ -20,18 +20,18 @@ How to make a Krita Python plugin = You might have some neat scripts you have written in the Scripter Python r= unner, but maybe you want to do more with it and run it automatically for i= nstance. Wrapping your script in a plugin can give you much more flexibilit= y and power than running scripts from the Scripter editor. = -Okay, so even if you know python really well, there's some little details = to getting Krita to recognise a python plugin. So this page will give an ov= erview how to create the various types of python script unique to Krita. +Okay, so even if you know python really well, there's some little details = to getting Krita to recognize a python plugin. So this page will give an ov= erview how to create the various types of python script unique to Krita. = These mini-tutorials are written for people with a basic understanding of = python, and in such a way to encourage experimentation instead of plainly c= opy and pasting code, so read the text carefully. = -Getting Krita to recognise your plugin +Getting Krita to recognize your plugin -------------------------------------- = A script in Krita has two components - the script directory (holding your = script's Python files) and a ".desktop" file that Krita uses to load and re= gister your script. For Krita to load your script both of these must put be= in the pykrita subdirectory of your Krita resources folder (on Linux ~/.l= ocal/share/krita/pykrita). To find your resources folder start Krita and cl= ick the :menuselection:`Settings --> Manage Resources menu item`. This will= open a dialog box. Click the button Open Resources Folder. This should ope= n a file manager on your system at your Krita resources folder. See the `AP= I `_ docs under "Auto starting scripts". If there is no pykrita= subfolder in the Krita resources directory use your file manager to create= one. = = Scripts are identified by a file that ends in a .desktop extension that co= ntain information about the script itself. = -Therefore, for each proper plug-in you will need to create a folder, and a= desktop file. +Therefore, for each proper plugin you will need to create a folder, and a = desktop file. = The desktop file should look as follows:: = @@ -122,7 +122,7 @@ Creating an extension # And add the extension to Krita's list of extensions: Krita.instance().addExtension(MyExtension(Krita.instance())) = = -This code of course doesn't do anything. Typically, in createActions we ad= d actions to Krita so we can access our script from the tools menu. +This code of course doesn't do anything. Typically, in createActions we ad= d actions to Krita, so we can access our script from the :guilabel:`Tools` = menu. = First, let's create an `action `_. We can do that easily = with `Window.createAction() `_. Krita will call createActions for every Window that is created and = pass the right window object that we have to use. = diff --git a/user_manual/selections.rst b/user_manual/selections.rst index 9f39199..aeedbaa 100644 --- a/user_manual/selections.rst +++ b/user_manual/selections.rst @@ -16,18 +16,12 @@ Selections =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = -Selections allow you to pick a specific area of your artwork to change. -There are many selection tools available that select in different ways. -Once an area is selected most tools will stay inside that area. On that -area you can draw or use gradients to quickly get colored and/or shaded -shapes with hard edges. +Selections allow you to pick a specific area of your artwork to change. Th= ere are many selection tools available that select in different ways. Once = an area is selected, most tools will stay inside that area. On that area yo= u can draw or use gradients to quickly get colored and/or shaded shapes wit= h hard edges. = Creating Selections ------------------- = -The most common selection tools all exist at the bottom of the toolbox. -Each tool selects things slightly differently. The links for each tool -go into a more detailed description with how to use it. +The most common selection tools all exist at the bottom of the toolbox. Ea= ch tool selects things slightly differently. The links for each tool go int= o a more detailed description with how to use it. = .. csv-table:: = @@ -64,58 +58,43 @@ your selection. Removing Selections ------------------- = -If you want to delete the entire selection, the easiest way is de-select -everything. :menuselection:`Select --> Deselect`. Shortcut :kbd:`Ctrl + Sh= ift + A`. +If you want to delete the entire selection, the easiest way is to deselect= everything. :menuselection:`Select --> Deselect`. Shortcut :kbd:`Ctrl + Sh= ift + A`. = Display Modes ------------- = -In the bottom left hand corner of the status bar there is a button to -toggle how the selection is displayed. The two display modes are the -following: (Marching) Ants and Mask. The red color with Mask can be -changed in the preferences. You can edit the color under :menuselection:`S= ettings --> Configure Krita --> Display --> Selection Overlay`. If there is= no selection, +In the bottom left-hand corner of the status bar there is a button to togg= le how the selection is displayed. The two display modes are the following:= (Marching) Ants and Mask. The red color with Mask can be changed in the pr= eferences. You can edit the color under :menuselection:`Settings --> Config= ure Krita --> Display --> Selection Overlay`. If there is no selection, this button will not do anything. = .. image:: /images/en/Ants-displayMode.jpg = -Ants display mode (default) is best if you want to see the un-selected -area. +Ants display mode (default) is best if you want to see the areas that are = not selected. = .. image:: /images/en/Mask-displayMode.jpg = -Mask display mode is good if you are interested in seeing the various -transparency levels for your selection. For example, you can create a -selection with a gradient. +Mask display mode is good if you are interested in seeing the various tran= sparency levels for your selection. For example, you can create a selection= with a gradient. = Global Selection Mask (Painting a Selection) -------------------------------------------- = -The global Selection Mask is your selection that appears on the layers -docker. By default this is hidden, so you will need to make it visible -:menuselection:`Select --> Show Global Selection Mask`. +The global Selection Mask is your selection that appears on the layers doc= ker. By default, this is hidden, so you will need to make it visible via :m= enuselection:`Select --> Show Global Selection Mask`. = .. image:: /images/en/Global-selection-mask.jpg = Once the global Selection Mask is shown, you will need to create a selection. The benefit of using this is that you can paint your selection using any of the normal painting tools. The information is -saved as greyscale. You might want to switch to the Mask display mode if -it is difficult to see the results. +saved as grayscale. You might want to switch to the Mask display mode if i= t is difficult to see the results. = Selection from layer transparency --------------------------------- = -You can create a selection based on a layer's transparency by -right-clicking on the layer in the layer docker and selecting =E2=80=9CSel= ect -Opaque=E2=80=9D from the context menu. +You can create a selection based on a layer's transparency by right-clicki= ng on the layer in the layer docker and selecting =E2=80=9CSelect Opaque=E2= =80=9D from the context menu. = Pixel and Vector Selection Types -------------------------------- = -Vector selections allow you to modify your selection with vector anchor -tools. Pixel selections allow you to modify selections with pixel -information. They both have their benefits and disadvantages. You can -convert one type of selection to another. +Vector selections allow you to modify your selection with vector anchor to= ols. Pixel selections allow you to modify selections with pixel information= . They both have their benefits and disadvantages. You can convert one type= of selection to another. = .. image:: /images/en/Vector-pixel-selections.jpg = @@ -123,12 +102,7 @@ When creating a selection, you can select what type of= selection you want from the Mode in the selection tool options: Pixel or Vector. = Vector selections can can modify as any other vector shape with the -=E2=80=9CShape Handle=E2=80=9D tool, if you try to paint on a vector selec= tion it will -be converted into a pixel selection. Pixel selections can be painted -with any tool. You can also convert vector shapes to selection. In turn, -vector selections can be made from vector shapes, and vector shapes can -be converted to vector selections using the options in the selections -menu. Krita will add a new vector layer for this shape. +=E2=80=9CShape Handle=E2=80=9D tool, if you try to paint on a vector selec= tion it will be converted into a pixel selection. Pixel selections can be p= ainted with any tool. You can also convert vector shapes to selection. In t= urn, vector selections can be made from vector shapes, and vector shapes ca= n be converted to vector selections using the options in the selections men= u. Krita will add a new vector layer for this shape. = One of the most common reasons to use vector selections is that they give you @@ -143,7 +117,7 @@ vector selection to get these benefits. Go to Select > = Convert to Vector Selection. = .. note:: - If you have multiple levels of transparency when you convert a selecti= on to vector, you will lose the grey values. + If you have multiple levels of transparency when you convert a selecti= on to vector, you will lose the gray values. = Common Shortcuts while Using Selections --------------------------------------- diff --git a/user_manual/snapping.rst b/user_manual/snapping.rst index 047b8a3..86c274c 100644 --- a/user_manual/snapping.rst +++ b/user_manual/snapping.rst @@ -45,7 +45,7 @@ Orthogonal (Vector Only) This allows you to snap to a horizontal or vertical line from existing vector objects=E2=80=99s nodes(Unless dealing with resizing t= he height or width only, in which case you can drag the cursor over the - path). This is useful for aligning object horizontically or + path). This is useful for aligning object horizontally or vertically, like with comic panels. = .. image:: /images/en/Snap-node.png @@ -58,7 +58,7 @@ Node (Vector Only) Extension (Vector Only) When we draw an open path, the last nodes on either side can be mathematically extended. This option allows you to snap to that. The - direction of the node depends on it's side handles in path editing + direction of the node depends on its side handles in path editing mode. = .. image:: /images/en/Snap-intersection.png diff --git a/user_manual/soft_proofing.rst b/user_manual/soft_proofing.rst index 8706a87..00b0533 100644 --- a/user_manual/soft_proofing.rst +++ b/user_manual/soft_proofing.rst @@ -19,19 +19,19 @@ When we make an image in Krita, and print that out with= a printer, the image ten = The reason this happens is simply because the printer uses a different col= or model(CMYK) and it has often access to a lower range of colors(called a = gamut). = -A naive person would suggest the following solution: do your work within t= he CMYK color model! But there=E2=80=99s three problems with that: +A naive person would suggest the following solution: do your work within t= he CMYK color model! But there are three problems with that: = * Painting in a CMYK space doesn=E2=80=99t guarantee that the colors will = be the same on your printer. For each combination of Ink, Paper and Printin= g device, the resulting gamut of colors you can use is different. Which mea= ns that each of these could have a different profile associated with them. * Furthermore, even if you have the profile and are working in the exact c= olor space that your printer can output, the CMYK color space is very irreg= ular, meaning that the color maths isn=E2=80=99t as nice as in other spaces= . Blending modes are different in CMYK as well. * Finally, working in that specific CMYK space means that the image is stu= ck to that space. If you are preparing your work for different a CMYK prof= ile, due the paper, printer or ink being different, you might have a bigger= gamut with more bright colors that you would like to take advantage of. = -So ideally, you would do the image in RGB, and use all your favourite RGB = tools, and let the computer do a conversion to a given CMYK space on the fl= y, just for preview. This is possible, and is what we call ''Soft Proofing'= '. +So ideally, you would do the image in RGB, and use all your favorite RGB t= ools, and let the computer do a conversion to a given CMYK space on the fly= , just for preview. This is possible, and is what we call ''Soft Proofing''. = .. figure:: /images/en/Softproofing_regularsoftproof.png :align: center :figwidth: 800 = - On the left, the original, on the right, a view where soft proofing is= turned on. The difference is subtle due to the lack of really bright color= s, but the softproofed version is slightly less blueish in the whites of th= e flowers and slightly less saturated in the greens of the leaves. + On the left, the original, on the right, a view where soft proofing is= turned on. The difference is subtle due to the lack of really bright color= s, but the soft proofed version is slightly less blueish in the whites of t= he flowers and slightly less saturated in the greens of the leaves. = You can toggle soft proofing on any image using :kbd:`Ctrl + Y`. Unlike ot= her programs, this is per-view, so that you can look at your image non-proo= fed and proofed, side by side. The settings are also per image, and saved i= nto the .kra file. You can set the proofing options in :menuselection:`imag= e --> image properties --> Soft Proofing`. = @@ -56,7 +56,7 @@ Gamut Warning = You can set the defaults that Krita uses in :menuselection:`Settings --> C= onfigure Krita --> Color Management` = -To configure this properly, it's recommended to make an test image to prin= t(and that is printed by a properly set-up printer) and compare against, an= d then approximate in the proofing options how the image looks compared to = the real-life copy you have made. +To configure this properly, it's recommended to make a test image to print= (and that is printed by a properly set-up printer) and compare against, and= then approximate in the proofing options how the image looks compared to t= he real-life copy you have made. = Out of Gamut Warning -------------------- @@ -69,12 +69,12 @@ This can be useful to determine where certain contrasts= are being lost, and to a :align: center :figwidth: 800 = - Left: View with unsoftproofed image, Right: View with softproofing and= gamut warnings turned on. Krita will save the gamut warning color alongsid= e the proofing options into the Kra file, so pick a color that you think wi= ll stand out for your current image.]] + Left: View with original image, Right: View with soft proofing and gam= ut warnings turned on. Krita will save the gamut warning color alongside th= e proofing options into the Kra file, so pick a color that you think will s= tand out for your current image. = You can activate Gamut Warnings with :kbd:`Ctrl + Shift + Y`, but it needs= soft proofing activated to work fully. = .. note:: - Soft Proofing doesn=E2=80=99t work properly in floating point spaces, = and attempting to force it will cause incorrect gamut alarms. It is therefo= re disabled. + Soft Proofing doesn=E2=80=99t work properly in floating-point spaces, = and attempting to force it will cause incorrect gamut alarms. It is therefo= re disabled. = .. warning:: Gamut Warnings sometimes give odd warnings for linear profiles in the = shadows. This is a bug in LCMS, see `here `_ for more info. diff --git a/user_manual/tag_management.rst b/user_manual/tag_management.rst index 738137d..4cca818 100644 --- a/user_manual/tag_management.rst +++ b/user_manual/tag_management.rst @@ -15,7 +15,7 @@ Tag Management =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = -Tags are how you organize common types of resources. Tags can be used with= brushes, gradients, patterns, and even brush tips. Tags are usually select= ed from a drop-down menu above the resources. Selecting a tag will filter a= ll of the resources by that tag. Selecting the tag of "All" will show all r= esources. Krita comes installed with a few default tags. You can create an= d edit your own as well. The tags are managed in a similar way across the d= ifferent types of resources. +Tags are how you organize common types of resources. They can be used with= brushes, gradients, patterns, and even brush tips. You can select them fro= m a drop-down menu above the resources. Selecting a tag will filter all the= resources by that tag. Selecting the tag of "All" will show all resources.= Krita comes installed with a few default tags. You can create and edit yo= ur own as well. The tags are managed similarly across the different types o= f resources. = You can use tags together with the :ref:`Pop-up Palette ` for = increased productivity. = @@ -37,7 +37,7 @@ Right-click on a brush in the Brush Presets Docker. You w= ill get an option to as Changing a Tag's Name --------------------- = -Select the existing tag that you want to have changed from the drop-down. = Press the "+" icon next to the tag. You will get an option to rename it. Pr= ess :kbd:`Enter` to confirm. All of the existing brushes will remain in the= newly named tag. +Select the existing tag that you want to have changed from the drop-down. = Press the "+" icon next to the tag. You will get an option to rename it. Pr= ess :kbd:`Enter` to confirm. All the existing brushes will remain in the ne= wly named tag. = Deleting a Tag -------------- diff --git a/user_manual/templates.rst b/user_manual/templates.rst index 289ec2d..4d63e50 100644 --- a/user_manual/templates.rst +++ b/user_manual/templates.rst @@ -32,7 +32,7 @@ These templates are specifically designed for you to just= get started with drawi European Bande Desin=C3=A9e Template. This one is reminiscent of the system used by for example TinTin or Spiro= u et Fantasio. These panels focus on wide images, and horizontal cuts. US-style comics Template. - This one is reminiscent of of old DC and Marvel comics, such as Batman or= Captain America. Nine images for quick story progression. + This one is reminiscent of old DC and Marvel comics, such as Batman or Ca= ptain America. Nine images for quick story progression. Manga Template. This one is based on Japanese comics, and focuses on a thin vertical gutt= er and a thick horizontal gutter, ensuring that the reader finished the pre= vious row before heading to the next. Waffle Iron Grid diff --git a/user_manual/vector_graphics.rst b/user_manual/vector_graphics.= rst index 013d86d..f6448e8 100644 --- a/user_manual/vector_graphics.rst +++ b/user_manual/vector_graphics.rst @@ -26,7 +26,7 @@ Krita is primarily a raster graphics editing tool, which = means that most of the = Vector graphics on the other hand use mathematics to describe a shape. Bec= ause it uses a formula, vector graphics can be resized to any size. = -On one hand, this makes vector graphics great for logos and banners. On th= e other hand, raster graphics are much easier to edit, so vectors tend to t= he be the domain of deliberate design, using a lot of precision. +On one hand, this makes vector graphics great for logos and banners. On th= e other hand, raster graphics are much easier to edit, so vectors tend to b= e the domain of deliberate design, using a lot of precision. = Tools for making shapes ----------------------- @@ -46,9 +46,9 @@ There is one last way to make vectors: The Vector Library= docker. It allows you Arranging Shapes ---------------- = -A vector layer has it's own hierarchy of shapes, much like how the whole i= mage has a hierarchy of layers. So shapes can be infront of one another. Th= is can be modified with the arrange docker, or with the Select Shapes Tool. +A vector layer has its own hierarchy of shapes, much like how the whole im= age has a hierarchy of layers. So shapes can be in front of one another. Th= is can be modified with the arrange docker, or with the Select Shapes Tool. = -The arrange docker also allows you to group and ungroup shapes. It also al= low you to precisely align shapes, for example, have them aligned to the ce= nter, or have an even spacing between all the shapes. +The arrange docker also allows you to group and ungroup shapes. It also al= lows you to precisely align shapes, for example, have them aligned to the c= enter, or have an even spacing between all the shapes. = Editing shapes -------------- @@ -71,7 +71,7 @@ Stroke = Strokes can be filled with the same things as fills. = -However, they can also be further changed. For example you can add dashes = and and markers to the line. +However, they can also be further changed. For example, you can add dashes= and markers to the line. = Coordinates ~~~~~~~~~~~ diff --git a/user_manual/working_with_images.rst b/user_manual/working_with= _images.rst index b1c7f31..d4c9ca0 100644 --- a/user_manual/working_with_images.rst +++ b/user_manual/working_with_images.rst @@ -54,10 +54,10 @@ software that initially made the file. So Krita can loa= d and save groups, transparency masks and layer effects from PSD, but not load or save transform masks. = -Meta Data ---------- +Metadata +-------- = -Meta Data is information like the creation date, author, description and +Metadata is information like the creation date, author, description and also information like DPI. = Image size @@ -78,7 +78,7 @@ equal to an Inch. This means the number of pixels your ar= twork has in a relative area of an Inch. = **DPI** is the concern of the printer, and artists while creating -artwork should keep **PPI** in mind. according to the **PPI** you have +artwork should keep **PPI** in mind. According to the **PPI** you have set, the printers can decide how large your image should be on a piece of paper. = @@ -94,7 +94,7 @@ Some standards: 300 PPI This is the minimum you should use for quality prints. 600 PPI - The quality used for line-art for comics. + The quality used for line art for comics. = Color depth ~~~~~~~~~~~ @@ -102,17 +102,15 @@ Color depth We went over color depth in the Color Management page. What you need to understand is that Krita has image color spaces, and layer color spaces, the latter which can save memory if used right. For example, having a -lineart layer in greyscale can half the memory costs. +line art layer in grayscale can half the memory costs. = Image color space vs layer color space vs conversion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = Because there's a difference between image color space and layer color -space, you can change only the image colour space in :menuselection:`Image= --> Properties` -which will leave the layers alone. But if you want to change the color +space, you can change only the image color space in :menuselection:`Image = --> Properties` which will leave the layers alone. But if you want to chang= e the color space of the file including all the layers you can do it by going to -Image > Convert Image Color Space this will will convert all the layers -Colorspace as well. +Image > Convert Image Color Space this will convert all the layers Color s= pace as well. = Author and Description ---------------------- @@ -129,16 +127,14 @@ while, and has a precision of +- 60 seconds. You can = empty it in the document info dialog and of course by unzipping you .kra file and editing the meta-data there. = -You can edit these things in :menuselection:`File --> Document Information= `, and for the -author's information :menuselection:`Settings --> Configure Krita --> Auth= or Information`. -You can switch between profiles under :menuselection:`Settings --> Active = Author Profile`. +These things can be edited in :menuselection:`File --> Document Informatio= n`, and for the author's information :menuselection:`Settings --> Configure= Krita --> Author Information`. Profiles can be switched under :menuselecti= on:`Settings --> Active Author Profile`. = Setting the canvas background color ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ = You can set the canvas background color via :menuselection:`Image --> Imag= e Background color and Transparency`. This allows you to turn the background color -non-transparent and to change the color. Also useful for certain file +non-transparent and to change the color. This is also useful for certain f= ile formats which force a background color instead of transparency. PNG and JPG export use this color as the default color to fill in transparency if you do not want to export transparency. @@ -154,13 +150,13 @@ Basic transforms There's some basic transforms available in the image menu. = Shear Image - This will allow you to skew the whole image and it's layers. + This will allow you to skew the whole image and its layers. Rotate - This will allow you to rotate the image and all it's layers quickly. + This will allow you to rotate the image and all its layers quickly. Mirror Horizontal/Vertical - This will allow you to mirror the whole image with all it's layers. + This will allow you to mirror the whole image with all its layers. = -But there's more options than that... +But there are more options than that... = Cropping and resizing the canvas -------------------------------- @@ -215,12 +211,12 @@ Resizing the image :guilabel:`Scale Image to New Size` allows you to resize the whole image. = Also, importantly, this is where you can change the resolution or *upres* your image. So for instance, if you were initially working at 72 PPI to block -in large shapes and colors, images, etc.. and now you want to really get -in a do some detail work at 300 or 400 PPI this is where you would make +in large shapes and colors, images, etc... And now you want to really get +in and do some detail work at 300 or 400 PPI this is where you would make the change. = Like all other dialogs where a chain link appears, when the chain is -linked the aspect ration is maintained. To unlink the chain, just click +linked the aspect ratio is maintained. To disconnect the chain, just click on the links and the two halves will separate. = .. image:: /images/en/Scale_Image_to_New_Size.png @@ -239,26 +235,26 @@ textures. There's no combine functionality, but what = you can do, if using colored output, is to set two of the channels to the addition :ref:`blending_modes`. = -For greyscale images in the RGB space, you can use the copy red, copy +For grayscale images in the RGB space, you can use the copy red, copy green and copy blue blending modes, with using the red one for the red channel image, etc. = Saving, Exporting and Opening Files ----------------------------------- = -when Krita creates or opens a file, it has a copy of the file in memory, +When Krita creates or opens a file, it has a copy of the file in memory, that it edits. This is part of the way how computers work: They make a copy of their file in the ram. Thus, when saving, Krita takes it's copy and copies it over the existing file. There's a couple of tricks you can do with saving. = Save - Krita saves the current image in it's memory to a defined place on + Krita saves the current image in its memory to a defined place on the hard-drive. If the image hadn't been saved before, Krita will ask you where to save it. Save As Make a copy of your current file by saving it with a different name. - Krita will switch to the newly made file as it's active document. + Krita will switch to the newly made file as its active document. Open Open a saved file. Fairly straightforward. Export @@ -268,7 +264,7 @@ Export Open Existing Document As Untitled Document This is a bit of an odd one, but it opens a file, and forgets where you saved it to, so that when pressing 'save' it asks you where to - save it. Also called 'import' in other programs. + save it. This is also called 'import' in other programs. Create Copy from Current Image Makes a new copy of the current image. Similar to Open Existing Document As Untitled Document, but then with already opened files. @@ -279,4 +275,4 @@ Save Incremental Backup. Exports the current image as 'filename'\_XXX.kra. = .. note:: - Since Krita's file format is compressed data file, in case of corrupt = or broken file you can open it with archive managers and extract the conten= ts of the layers. This will help you to recover as much as possible data fr= om the file. On windows you need to rename it to filename.zip to open it. + Since Krita's file format is compressed data file, in case of corrupt = or broken file you can open it with archive managers and extract the conten= ts of the layers. This will help you to recover as much as possible data fr= om the file. On windows, you will need to rename it to filename.zip to open= it.