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List:       kde-commits
Subject:    KDE/kdegames/doc
From:       Frederik Schwarzer <schwarzerf () gmail ! com>
Date:       2008-10-15 21:41:46
Message-ID: 1224106906.568387.14455.nullmailer () svn ! kde ! org
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SVN commit 871880 by schwarzer:

typos (then -> than)

 M  +1 -1      kiriki/index.docbook  
 M  +3 -3      klines/index.docbook  
 M  +2 -2      kreversi/index.docbook  
 M  +1 -1      kshisen/index.docbook  
 M  +3 -3      lskat/index.docbook  


--- trunk/KDE/kdegames/doc/kiriki/index.docbook #871879:871880
@@ -71,7 +71,7 @@
 	<note><title>Note:</title><para>By default, unless the game settings have been \
changed, and in single player mode, the first player is controlled by human (you), \
while all other five players are controlled by Artificial Intelligence.</para></note> \
<para>Once it is your turn, the first thing you should do is examine the current \
roll. Each of the five dice on the left hand side of the game screen has a specific \
value. Check the sequence to see if these values form any of the score \
patterns.</para>  <note><title>Note:</title><para>The detailed description of the \
score patterns can be found in the <link linkend="rules_and_tips">‘Game Rules, \
                Strategies and Tips'</link> section of this handbook.</para></note>
-	<para>Keep in mind that the combination can match more then one score pattern. In \
this case you will have to determine which score pattern will result in greater \
points for you.</para> +	<para>Keep in mind that the combination can match more than \
one score pattern. In this case you will have to determine which score pattern will \
result in greater points for you.</para>  <para>In case the current sequence matches \
no score pattern, or matches a score pattern you have already used up, you have two \
more rolls to fix the situation. To use your second (third) roll select the dice you \
are not satisfied with by clicking on them with your mouse and click the \
<guibutton>Roll</guibutton> button located right under the dice. This will cause the \
dice in question to reroll, thus changing their values.</para>  <para>After you have \
done the third reroll you must choose the score pattern which feats the dice sequence \
on hand. If none of the score patterns feet the sequence - you can either use \
<guilabel>Chance</guilabel> score pattern, or just select any score pattern on your \
scoreboard.</para>  <note><title>Note:</title><para>If you select score pattern that \
does not feet current dice sequence, the score pattern you select will become void \
                and of zero value.</para></note>
--- trunk/KDE/kdegames/doc/klines/index.docbook #871879:871880
@@ -108,8 +108,8 @@
 			<itemizedlist>
 				<listitem><para>Keep a close look on the bar showing the next three marbles to \
be dropped onto the field (unless <guimenuitem>Show Next</guimenuitem> feature is \
disabled). More often then not you will appreciate the information if \
                provides.</para></listitem>
 				<listitem><para>Try to keep at least a half of the game board cleared. Letting \
                the balls to pile up will almost certainly lead to a \
                loss.</para></listitem>
-				<listitem><para>To make your game easier always keep more then one line of the \
same balls ready for clearing. This can be achieved by building the consecutive lines \
of the same balls everywhere possible, instead of concentrating on one line at a \
                time.</para></listitem>
-				<listitem><para>Try to keep more then three almost completed lines existing on \
the game board at all times. Almost completed means that they are four same balls in \
length, and only one ball remains until their completion.</para></listitem> \
+				<listitem><para>To make your game easier always keep more than one line of the \
same balls ready for clearing. This can be achieved by building the consecutive lines \
of the same balls everywhere possible, instead of concentrating on one line at a \
time.</para></listitem> +				<listitem><para>Try to keep more than three almost \
completed lines existing on the game board at all times. Almost completed means that \
they are four same balls in length, and only one ball remains until their \
completion.</para></listitem>  </itemizedlist>
 			<note><title>Example:</title><para>If you have an almost completed line and the \
pathway to it suddenly becomes blocked with another ball, don't just move that ball. \
Try to find a sequence of the balls of the same kind that you can continue with the \
moved ball. If such sequence exists and is accessible – then move the blocking ball \
there.</para></note>  </sect1>
@@ -392,4 +392,4 @@
 sgml-local-catalogs:nil
 sgml-local-ecat-files:nil
 End:
--->
\ No newline at end of file
+-->
--- trunk/KDE/kdegames/doc/kreversi/index.docbook #871879:871880
@@ -92,7 +92,7 @@
 	<para>
 	&kappname; loads directly into the game play mode. As a first player you have the \
right to move first.</para>  <note><title>Note:</title><para>By default the human \
                player always has a right to the first move.</para></note>
-<para>Now, imagine yourself that with each move your stone has to hop (jump) over \
the enemy's one (or ones, as there might be more then one stone). Yet, your stone \
does not relocate after the move, instead a new stone is placed on the board onto \
where your stone would have appeared if it indeed could jump. Once the move is done, \
all the enemy stones that you jump over, become yours and change their color \
respectively.</para> +<para>Now, imagine yourself that with each move your stone has \
to hop (jump) over the enemy's one (or ones, as there might be more than one stone). \
Yet, your stone does not relocate after the move, instead a new stone is placed on \
the board onto where your stone would have appeared if it indeed could jump. Once the \
move is done, all the enemy stones that you jump over, become yours and change their \
color respectively.</para>  <para>Every single move you do in &kappname; has to be \
done in this manner. And you can jump your stones vertically, horizontally and \
diagonally. But, in case there is nowhere to jump, your turn will automatically \
skip.</para>  <note><title>Note:</title><para>The same rule applies to your enemy. If \
there is no possibility to make a move the turn is skipped.</para></note>  <para>The \
idea here is to fill the board with the stones of your own color. The player who \
manages to conquer the most of the game board is announced the winner. @@ -567,4 \
+567,4 @@  sgml-local-catalogs:nil
 sgml-local-ecat-files:nil
 End:
--->
\ No newline at end of file
+-->
--- trunk/KDE/kdegames/doc/kshisen/index.docbook #871879:871880
@@ -166,7 +166,7 @@
 			<listitem><para>Tiles can only be removed if they can be connected with a maximum \
of three connected lines that do not cross any  other tile. Lines can be horizontal \
or vertical, but not diagonal.</para></listitem>  </itemizedlist>
 		<note><title>Note:</title><para>You don't have to draw the lines by yourself, the \
                game does this for
-you. Just mark two matching tiles on the board, if they can be connected by a line \
with no more then two bends, the line is drawn and the tiles are \
removed.</para></note> +you. Just mark two matching tiles on the board, if they can \
be connected by a line with no more than two bends, the line is drawn and the tiles \
are removed.</para></note>  <itemizedlist>
 			<listitem><para>Lines may only cross the empty border.</para></listitem>
 			<listitem><para>Some games are unsolvable. If you would like to avoid unsolvable \
games uncheck the option <guilabel>Allow unsolvable games</guilabel> in the \
                configuration dialog.</para></listitem>
--- trunk/KDE/kdegames/doc/lskat/index.docbook #871879:871880
@@ -68,7 +68,7 @@
 
 <chapter id="howto">
 <title>How to Play</title>
-<note><title>Objective:</title><para>Score more then 60 points in a single \
game.</para></note> +<note><title>Objective:</title><para>Score more than 60 points \
in a single game.</para></note>  <para>
 Once dealing is finished each player ends up with 16 cards each. Cards are
 displayed in two vertical rows - four cards per row. Half of the cards are face
@@ -161,7 +161,7 @@
 <listitem><para>Only the face up cards from the player's own stack can be used to \
play the round.</para></listitem>  <listitem><para>Player who wins the round starts \
the next one.</para></listitem>  <listitem><para>The player who wins the round adds \
                values of the cards played in that round to his/her \
                score.</para></listitem>
-<listitem><para>Player with more then 60 points wins the game.</para></listitem>
+<listitem><para>Player with more than 60 points wins the game.</para></listitem>
 <listitem><para>If both players finish with 60 points each the game ends in a \
draw.</para></listitem>  <listitem><para>For each game a certain amount of victory \
points is awarded and added to the overall score.</para></listitem>  </itemizedlist>
@@ -411,7 +411,7 @@
 Some carddecks or cardsets are marked as scalable graphics (SVG) in the dialog.
 Choosing them will display better quality of the graphics when the game is
 scaled or enlarged. Fixed size graphics will loose quality when resized different
-then their original size.
+than their original size.
 </para>
 </note>
 </listitem>


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