[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-commits
Subject:    KDE/kdegames/doc
From:       Burkhard Lück <lueck () hube-lueck ! de>
Date:       2008-10-02 19:41:18
Message-ID: 1222976478.936766.16131.nullmailer () svn ! kde ! org
[Download RAW message or body]

SVN commit 867099 by lueck:

typos reported by Yuri Chornoivan, thanks

 M  +3 -3      kbreakout/index.docbook  
 M  +2 -2      kollision/index.docbook  


--- trunk/KDE/kdegames/doc/kbreakout/index.docbook #867098:867099
@@ -122,7 +122,7 @@
 <varlistentry><term>Split Balls Gift</term><listitem><para>Doubles the \
balls.</para></listitem></varlistentry>  <varlistentry><term>Add Balls \
Gift</term><listitem><para>Gives the player an extra ball attached to the bar, which \
can be fired whenever the player wants.</para></listitem></varlistentry>  \
<varlistentry><term>Sticky Bar Gift</term><listitem><para>After catching this gift, \
every time a ball touches the bar it remains attached to it, allowing the player to \
                fire again.</para></listitem></varlistentry>
-<varlistentry><term>More Exploding Bricks Gift</term><listitem><para>Makes all \
bricks to the top, bottom, right, and left of exploding bricks exploding bricks \
themeselves. This also applies to hidden and unbreakable \
bricks.</para></listitem></varlistentry> +<varlistentry><term>More Exploding Bricks \
Gift</term><listitem><para>Makes all bricks to the top, bottom, right, and left of \
exploding bricks exploding bricks themselves. This also applies to hidden and \
unbreakable bricks.</para></listitem></varlistentry>  <varlistentry><term>Burning \
Ball Gift</term><listitem><para>Transforms all the balls in burning balls. When a \
burning ball hits a brick also the bricks to the top, bottom, left and right of it \
get destroyed. A burning ball destroys all types of bricks regardless of their \
types.</para></listitem></varlistentry>  <varlistentry><term>Unstoppable Ball \
Gift</term><listitem><para> Transforms all the balls into unstoppable balls. An \
unstoppable ball destroys all bricks it encounters on it's path, regardless of their \
type, and never bouncing against them.</para></listitem></varlistentry>  \
<varlistentry><term>Magic Eye Gift</term><listitem><para>Shows all hidden \
bricks.</para></listitem></varlistentry> @@ -130,11 +130,11 @@
 </variablelist>
 </sect1>
 
-<sect1 id="stategies-and-tips">
+<sect1 id="strategies-and-tips">
 <title>Strategies and Tips</title>
 <itemizedlist>
 <listitem><para>If possible, it is usually a good idea to send the ball above the \
bricks, doing so you will have a smaller chance of losing the ball. Sometimes you \
need to first make a small hole in the layer of brick to accomplish this. The smaller \
                the hole, the smaller the chance the balls comes back \
                down.</para></listitem>
-<listitem><para>When catching the add ball gift it is wise to not fire it right away \
but to keep in instead, in case the other balls are lost. It is also advisable to not \
catch a sticky bar gift is such a case, as doing so would force you to fire all \
balls.</para></listitem> +<listitem><para>When catching the add ball gift it is wise \
to not fire it right away but to keep in instead, in case the other balls are lost. \
It is also advisable to not catch a sticky bar gift in such a case, as doing so would \
force you to fire all balls.</para></listitem>  <listitem><para>When receiving a next \
level gift you may not want to catch it if you know that there are add life gifts in \
the level.</para></listitem>  <listitem><para>In levels where there are a lot of \
hidden bricks there may be a way to win the level without having to destroy most of \
them.</para></listitem>  </itemizedlist>
--- trunk/KDE/kdegames/doc/kollision/index.docbook #867098:867099
@@ -52,7 +52,7 @@
 Click on the empty field to start a game: a blue ball immediately replaces your \
mouse cursor, and a number of red balls start to fade into the field.  </para>
         <para>
-When the red balls finish materializing, they move at a random speed in a random \
direction, and you have to prompty dodge them moving the blue ball inside the field \
with your mouse.  After some time, other red balls will appear, fading in as before \
and then starting to move. Be prepared to avoid them, too. +When the red balls finish \
materializing, they move at a random speed in a random direction, and you have to \
promptly dodge them moving the blue ball inside the field with your mouse.  After \
some time, other red balls will appear, fading in as before and then starting to \
move. Be prepared to avoid them, too.  </para>
         <para>
 You can choose the game difficulty level on the right of the status bar. The higher \
the difficulty level, the faster red balls move, and the more balls will appear on \
the play field. @@ -63,7 +63,7 @@
         <para>Game Rules, Strategies and Tips</para>
         <sect1><title>Game Rules</title>
         <itemizedlist>
-            <listitem><para>Red balls move on the game field at constant speed, \
bouncing aginst one another and the four walls.</para></listitem> +            \
<listitem><para>Red balls move on the game field at constant speed, bouncing against \
                one another and the four walls.</para></listitem>
             <listitem><para>The blue ball can be freely moved inside the field with \
the mouse.</para></listitem>  <listitem><para>The blue ball cannot escape the field. \
If the cursor is moved out, the ball stays on the edge, until the cursor \
                returns.</para></listitem>
             <listitem><para>The score is directly proportional to the time the game \
has lasted.</para></listitem>


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic