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List:       dri-users
Subject:    Re: [Dri-users] Direct Rendering with ATI Radeon 9200 [FIX]
From:       Giovanni <negazione () email ! it>
Date:       2004-11-09 22:44:31
Message-ID: 4191484F.8050002 () email ! it
[Download RAW message or body]

Felix Kühling wrote:

> Am Di, den 09.11.2004 schrieb Giovanni um 17:57:
> [snip]
> 
> 
> > giovanni@Usul:~$ glxgears
> > 3153 frames in 5.0 seconds = 630.600 FPS
> > 3285 frames in 5.0 seconds = 657.000 FPS
> > 3283 frames in 5.0 seconds = 656.600 FPS
> > 3285 frames in 5.0 seconds = 657.000 FPS
> > 3286 frames in 5.0 seconds = 657.200 FPS
> > 
> > before direct rendering works i get about 250.000 FPS, but i don't know 
> > if this new result is good or bad for my system (AMD Atholon XK 2200 at 
> > 1800MhZ and Radeon 9200 SE 128MB), ther's a way to get the best 
> > performance? i heard about some option to put in XF86config-4 file, what 
> > they are?
> > 
> > 
> 
> Which color depth do you use? The numbers look like 24 or 32 bpp. Try 16
> bpp instead. That should be a lot faster.
> 
i try to use 16 bpp and to put this two line in XF86config-4:
        Option "AGPMode" "4"
        Option "EnablePageFlip" "True"
now i reach about 1000.000 FPS but when i try to play UT2004 i got this 
error from the log (the game stops at the loading-match screen and i 
have to restart the pc).
I found this errors in the ut log:
[snip]
[a lot of this]Log: OpenGL Error: GL_INVALID_ENUM 
(UOpenGLRenderDevice::Unlock)
SinglePlayer: Revision upgrade to 3
SinglePlayer: Revision upgrade to 4
Log: Save=0.362228
Log: Moving '../Saves/Save.tmp' to '../Saves/SP_Torch.uvx'
Debug: UT2k4MainMenu.Opened()   Sender:None
Warning: UT2K4SPTab_ProfileNew Package.UT2K4SPTab_ProfileNew (Function 
GUI2K4.UT2K4SPTab_ProfileNew.onPlayClick:04A6) Accessed None 'Controller'
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: Browse: 
MOV-UT2004-Intro?quickstart=true?TeamScreen=False?savegame=SP_Torch?Name=Player?Class=Engine.Pawn?Character=Jakob
                
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: UT2K4ServerLoading Entry.UT2K4ServerLoading (Function 
GUI2K4.UT2K4ServerLoading.SetText:0095) Invalid game class, so cannot 
draw loading hint!
Log: OpenGL Error: GL_INVALID_ENUM (UOpenGLRenderDevice::Unlock)
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 42476->37669; refs: 458076
Log: Game class is 'CinematicGame'
Log: Bringing Level MOV-UT2004-Intro.myLevel up for play (0) appSeconds: 
256.053436...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falso
Log: PlayAnim: Sequence 'RunF' not found for mesh 'Dropship'
Log: PlayAnim: Sequence 'RunF' not found for mesh 'Dropship'
Log: PlayAnim: Sequence 'RunF' not found for mesh 'Dropship'
Log: PlayAnim: Sequence 'RunF' not found for mesh 'Flyer'
Log: PlayAnim: Sequence 'RunF' not found for mesh 'Scene3_Rae'
[stop]
wa! the problem is obviusly the openGL but in the boot log and Xserver 
log there are no error...

   Giovanni

 
 
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