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List:       debian-user
Subject:    virt-manager guest does not start anymore after upgrade to bookworm / opengl
From:       Rainer Dorsch <ml () bokomoko ! de>
Date:       2023-05-07 14:41:01
Message-ID: 2814401.V6JZUkYInE () h370
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Hello,

after upgrading to bookworm, my windows guest does not start anymore, but 
throws an error message:

Fehler beim Starten der Domain: internal error: qemu unexpectedly closed the 
monitor: 2023-05-07T14:27:35.862395Z qemu-system-x86_64: -device 
{"driver":"virtio-vga-gl","id":"video0","max_outputs":1,"bus":"pcie.
0","addr":"0x1"}: opengl is not available

OpenGL looks ok (but I am not an expert here):

rd@h370:/mnt/net/fs/mnt/disk/scratch/xbian/storage/videos$ glxinfo | grep 
OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.3.6
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.3.6
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.3.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
rd@h370:/mnt/net/fs/mnt/disk/scratch/xbian/storage/videos$

and glxgears runs with 30 fps:

rd@h370:/mnt/net/fs/mnt/disk/scratch/xbian/storage/videos$ glxgears -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = Mesa Intel(R) UHD Graphics 630 (CFL GT2)
GL_VERSION    = 4.6 (Compatibility Profile) Mesa 22.3.6
GL_VENDOR     = Intel
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture 
GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array 
GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D 
GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements 
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal 
GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix 
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays 
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square 
GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 
GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp 
GL_ARB_texture_compression GL_EXT_framebuffer_object 
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine 
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil 
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query 
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar 
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos 
GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map 
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float 
GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program 
GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp 
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 
GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync 
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object 
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate 
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object 
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle 
GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object 
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc 
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent 
GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil 
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters 
GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc 
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query 
GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object 
GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float 
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg 
GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle 
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth 
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend 
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export 
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility 
GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex 
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions 
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects 
GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
GL_ARB_shader_texture_lod GL_ARB_tessellation_shader 
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array 
GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod 
GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object 
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm 
GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier 
GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 
GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects 
GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine 
GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 
GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array 
GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit 
GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 
GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance 
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth 
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment 
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store 
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing 
GL_ARB_texture_storage GL_ARB_transform_feedback_instanced 
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback 
GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax 
GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index 
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object 
GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location 
GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments 
GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect 
GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior 
GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object 
GL_ARB_stencil_texturing GL_ARB_texture_buffer_range 
GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample 
GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug 
GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory 
GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size 
GL_ARB_enhanced_layouts GL_ARB_indirect_parameters 
GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object 
GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters 
GL_ARB_shader_group_vote GL_ARB_shading_language_include 
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 
GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label 
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix 
GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control 
GL_ARB_conditional_render_inverted GL_ARB_cull_distance 
GL_ARB_derivative_control GL_ARB_direct_state_access 
GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query 
GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier 
GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp 
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent 
GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior 
GL_ARB_ES3_2_compatibility GL_ARB_fragment_shader_interlock 
GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile 
GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops 
GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array 
GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error 
GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock 
GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions 
GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic 
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore 
GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage 
GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod 
GL_INTEL_blackhole_render GL_INTEL_shader_atomic_float_minmax 
GL_INTEL_shader_integer_functions2 GL_MESA_framebuffer_flip_y 
GL_NV_compute_shader_derivatives GL_EXT_EGL_sync 
GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility 
VisualID 1392, 0x570
335 frames in 5.0 seconds = 66.669 FPS
150 frames in 5.0 seconds = 30.000 FPS
150 frames in 5.0 seconds = 29.998 FPS
151 frames in 5.0 seconds = 30.002 FPS
151 frames in 5.0 seconds = 30.001 FPS
151 frames in 5.0 seconds = 29.998 FPS
151 frames in 5.0 seconds = 30.005 FPS


I configured a virtio video device, if I remove 3D acceleration, the guest 
starts w/o a problem.

Can anybody tell what broke in the 3D acceleration during the upgrade?

Any hint or advice is welcome :-)

Thanks
Rainer

-- 
Rainer Dorsch
http://bokomoko.de/


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