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List:       atlantik-devel
Subject:    [atlantik-devel] [Bug 54538] monopd: handing over the calculation of tax to the client makes no sens
From:       sigra () home ! se
Date:       2003-02-25 12:45:34
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http://bugs.kde.org/show_bug.cgi?id=54538     




------- Additional Comments From sigra@home.se  2003-02-25 13:45 -------
> It makes sense, because human players can make mistakes. Adding too much 
> automation would remove fun and reduce the game to a simulation.  
 
Automate the obvious decisions and leave the interesting decisions to the user. 
Otherwise the users will get bored and frustrated. Examples of interesting decisions are 
what to morgage when in debt, where to build houses, trade, how high to bid in 
auctions (although it is questionable if it should be allowed to bid below the morgage 
price, which would be a pure win) and cards like "Take another card or pay 50." (if the 
next card is unknown). 
 
> I just know if I commit this, I'll see a new wishlist where clients want to be able to  
> choose themselves. ;-) 
 
That seems easy to implement. If a player wants to pay more tax than necessary, add 
a command to pay an arbitrary amount to the bank. 
 
So now I have to add button text parsing to the client to let it automate the decision. 
Should be reasonably easy with for example QRexExp. 
 
> Hope you didn't work too long on the patch.. but I guess you can always run a 
> modified monopd. 
 
The owner of one of the public servers seemd interested...
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