Next Last 1. 2022-02-28 [1] ntdll: Check __WINE_PE_BUILD instead of compiler macros. wine-devel Saulius Krasuckas 2. 2022-02-28 [3] [PATCH 6/6] dinput/tests: Add tests for IGameControllerFactoryManagerSta wine-devel Marvin 3. 2022-02-28 [1] [PATCH v3] combase: Add RoSetErrorReportingFlags stub wine-devel Alistair Leslie-Hughe 4. 2022-02-28 [2] [PATCH 22/27] dlls/kernel32/tests: enable compilation with long types wine-devel Marvin 5. 2022-02-28 [1] [PATCH] mscoree: Add an override option for skipping the AppDomain searc wine-devel Esme Povirk 6. 2022-02-28 [2] [PATCH vkd3d v2 5/5] vkd3d-shader/hlsl: Correctly calculate offsets for wine-devel Francisco Casas 7. 2022-02-28 [7] [PATCH vkd3d 5/5] vkd3d-shader/hlsl: Correctly calculate offsets for arr wine-devel Francisco Casas 8. 2022-02-28 [1] [PATCH] httpapi/tests: Build without -DWINE_NO_LONG_TYPES. wine-devel Zebediah Figura 9. 2022-02-28 [2] [PATCH v4 7/9] tests/kernel32: Add MAX_PATH test for CreateBoundaryDescr wine-devel Marvin 10. 2022-02-28 [2] [PATCH 07/27] dlls/gdiplus/tests: enable compilation with long types wine-devel she/they 11. 2022-02-28 [2] [PATCH 06/27] dlls/gdiplus/tests: introduce helper functions (expect*) t wine-devel she/they 12. 2022-02-28 [1] [PATCH v2 4/4] d3d10: Do not define D3DReflect(). wine-devel Zebediah Figura 13. 2022-02-28 [1] [PATCH v2 3/4] d3dcompiler: Use a single definition for both d3d10 and d wine-devel Zebediah Figura 14. 2022-02-28 [1] [PATCH v2 2/4] d3d10_1/tests: Add shader reflection tests. wine-devel Zebediah Figura 15. 2022-02-28 [1] [PATCH v2 1/4] d3d10/tests: Add tests for Direct3D 10 shader reflection wine-devel Zebediah Figura 16. 2022-02-28 [3] [PATCH vkd3d v2 4/7] vkd3d-shader/hlsl: Parse left shift. wine-devel Francisco Casas 17. 2022-02-28 [2] [PATCH vkd3d v2 7/7] vkd3d-shader/hlsl: Fix typing rules for logical NOT wine-devel Francisco Casas 18. 2022-02-28 [2] [PATCH vkd3d v2 6/7] vkd3d-shader/hlsl: Fix typing rules for bitwise NOT wine-devel Francisco Casas 19. 2022-02-28 [2] [PATCH vkd3d v2 5/7] vkd3d-shader/hlsl: Parse right shift. wine-devel Francisco Casas 20. 2022-02-28 [2] [PATCH 3/3] winegstreamer: Return S_OK from WMA decoder ProcessMessage. wine-devel Rémi Bernon 21. 2022-02-28 [4] [PATCH 2/3] winegstreamer: Introduce new wg_encoded_format struct. wine-devel Rémi Bernon 22. 2022-02-28 [4] [PATCH 1/3] winegstreamer: Implement WMA decoder Process(Input|Output) e wine-devel Rémi Bernon 23. 2022-02-28 [5] [PATCH v2 2/6] dlls/kernelbase, programs/conhost: return key state in Re wine-devel Eric Pouech 24. 2022-02-28 [1] (No Subject) wine-devel dravion 25. 2022-02-28 [2] [PATCH vkd3d v2 3/7] vkd3d-shader/hlsl: Parse logical OR. wine-devel Francisco Casas 26. 2022-02-28 [4] [PATCH v2 1/6] kernelbase/console, programs/conhost: support CONSOLE_REA wine-devel Jacek Caban 27. 2022-02-28 [3] [PATCH] win32u: Fix NtUserCallHooks return value. wine-devel Jacek Caban 28. 2022-02-28 [2] [PATCH vkd3d v2 2/7] vkd3d-shader/hlsl: Parse logical AND. wine-devel Francisco Casas 29. 2022-02-28 [3] [PATCH vkd3d v2 1/7] vkd3d-shader/hlsl: Introduce a helper to validate t wine-devel Francisco Casas 30. 2022-02-28 [2] [PATCH v4 3/9] kernelbase: Add OpenPrivateNamespaceW stub. wine-devel Marvin Next Last