Next Last 1. 2021-11-30 [1] [PATCH 6/6] wined3d: Respect the BO memory offset in wined3d_context_gl_ wine-devel Zebediah Figura 2. 2021-11-30 [1] [PATCH 5/6] wined3d: Do not pass an offset and size to wined3d_bo_gl_map wine-devel Zebediah Figura 3. 2021-11-30 [1] [PATCH 4/6] wined3d: Always map the whole OpenGL buffer. wine-devel Zebediah Figura 4. 2021-11-30 [1] [PATCH 3/6] wined3d: Don't return the BO address offset if glMapBuffer() wine-devel Zebediah Figura 5. 2021-11-30 [1] [PATCH v2 2/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in gls wine-devel Zebediah Figura 6. 2021-11-30 [1] [PATCH v2 1/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in win wine-devel Zebediah Figura 7. 2021-11-30 [4] [PATCH] ntdll: Set rcx and r11 on exit from syscall dispatcher on x64. wine-devel Paul Gofman 8. 2021-11-30 [1] [PATCH] ntdll: Remove the no longer used "mutex" argument to server_sele wine-devel Zebediah Figura 9. 2021-11-30 [2] [PATCH v4] ws2_32: Fix setsockopt(TCP_NODELAY) when optlen is less than wine-devel Marvin 10. 2021-11-30 [2] [PATCH v11 05/10] mshtml: Don't populate the props at all on IE9+ modes. wine-devel Jacek Caban 11. 2021-11-30 [3] [PATCH v11 10/10] jscript: Return the correct string for Object.toString wine-devel Jacek Caban 12. 2021-11-30 [3] [PATCH v11 06/10] mshtml: Associate props with attributes for IE8 mode, wine-devel Jacek Caban 13. 2021-11-30 [1] [PATCH] kernel32: Use uppercase ntdll name in forwarded exports. wine-devel Paul Gofman 14. 2021-11-30 [2] [PATCH v3] ws2_32: hardcode optlen to 4 for setsockopt in the TCP_NODELA wine-devel Marvin 15. 2021-11-30 [1] [PATCH] msvcr100: Add _Timer class implementation. wine-devel Piotr Caban 16. 2021-11-30 [2] [PATCH vkd3d v8 2/4] vkd3d-shader/hlsl: Handle conditionals in copy prop wine-devel Zebediah Figura 17. 2021-11-30 [2] [PATCH vkd3d v3 2/7] vkd3d-shader/hlsl: Make pre/post decrement generate wine-devel Zebediah Figura 18. 2021-11-30 [3] [PATCH 3/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in wined3d_textu wine-devel Zebediah Figura 19. 2021-11-30 [4] [PATCH] d3d9/tests: Add more tests for fullscreen window size reset. wine-devel Henri Verbeet 20. 2021-11-30 [2] [PATCH 2/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2 wine-devel Henri Verbeet 21. 2021-11-30 [2] [PATCH 1/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding before down wine-devel Henri Verbeet 22. 2021-11-30 [2] [PATCH v2] dxgi: Silence a noisy fixme. wine-devel Henri Verbeet 23. 2021-11-30 [2] [PATCH vkd3d 2/4] vkd3d-shader/hlsl: Add texcoord_offset field to hlsl_i wine-devel Zebediah Figura 24. 2021-11-30 [2] [PATCH 1/3] ws2_32: Implement AI_DNS_ONLY using DNS APIs. wine-devel Marvin 25. 2021-11-30 [1] [PATCH 3/3] wininet: Use DNS only for proxy auto-detection. wine-devel Hans Leidekker 26. 2021-11-30 [1] [PATCH 2/3] winhttp: Use DNS only for proxy auto-detection. wine-devel Hans Leidekker 27. 2021-11-30 [1] [PATCH 2/2] user.exe: Fix WM_ERASEBKGND HDC param conversion in WINPROC_ wine-devel Jacek Caban 28. 2021-11-30 [1] [PATCH 1/2] user.exe: Use WINPROC_CallProc16To32A for DefWindowProc16. wine-devel Jacek Caban 29. 2021-11-30 [1] [PATCH] ntdll: Move the FILE ptr into the blocks that use it. wine-devel Huw Davies 30. 2021-11-30 [2] [PATCH v4 9/9] winex11.drv: Use UpdateDisplayDevices driver entry point wine-devel Huw Davies Next Last