Top Prev 1051. 2020-10-01 [2] [PATCH v2 4/8] user32: Call set_active_window from in wine-deve Marvin 1052. 2020-10-01 [2] [PATCH v2 3/8] user32: Use flags in set_active_window wine-deve Marvin 1053. 2020-10-01 [2] [PATCH v2 2/8] user32: Do not deactivate if thread is wine-deve Marvin 1054. 2020-10-01 [2] [PATCH v2 1/8] user32/tests: Add concurrency tests fo wine-deve Marvin 1055. 2020-10-01 [1] [PATCH v2 4/4] include: Add missing names in D3D12_FE wine-deve Biswapriyo Na 1056. 2020-10-01 [1] [PATCH v2 3/4] include: Add D3D12Heap interface in d3 wine-deve Biswapriyo Na 1057. 2020-10-01 [1] [PATCH v2 1/4] include: Add D3D12_SHADER_VERSION_TYPE wine-deve Biswapriyo Na 1058. 2020-10-01 [3] [PATCH 2/5] include: Add D3D12_FEATURE_DATA_MULTISAMP wine-deve Biswapriyo Na 1059. 2020-10-01 [1] Re: [PATCH] d3dx9/tests: Use wide-char string literal wine-deve Matteo Bruni 1060. 2020-10-01 [1] Re: [PATCH] d3dx11/tests: Use wide-char string litera wine-deve Matteo Bruni 1061. 2020-10-01 [1] Re: [PATCH] d3dx10/tests: Use wide-char string litera wine-deve Matteo Bruni 1062. 2020-10-01 [1] [PATCH v2 4/4] winex11: Report fallback default GPU v wine-deve Matteo Bruni 1063. 2020-10-01 [1] [PATCH v2 3/4] winex11: Add ProviderName registry pro wine-deve Matteo Bruni 1064. 2020-10-01 [1] [PATCH 5/5] include: Add missing names in D3D12_FEATU wine-deve Biswapriyo Na 1065. 2020-10-01 [1] [PATCH 4/5] include: Add D3D12Heap interface in d3d12 wine-deve Biswapriyo Na 1066. 2020-10-01 [1] [PATCH 3/5] include: Add D3D12_MULTISAMPLE_QUALITY_LE wine-deve Biswapriyo Na 1067. 2020-10-01 [1] [PATCH 1/5] include: Add D3D12_SHADER_VERSION_TYPE en wine-deve Biswapriyo Na 1068. 2020-10-01 [1] [PATCH v2] vcruntime140_1: Terminate on noexcept func wine-deve Daniel Lehman Top Prev