Next Last 1. 2018-08-31 [1] [Mesa-dev] [PATCH] docs: add the beginning of the 18.3 cycle mesa3d-dev Andres Gomez 2. 2018-08-31 [3] [Mesa-dev] [PATCH v2] egl/wayland: do not leak wl_buffer when it is lock mesa3d-dev Andres Gomez 3. 2018-08-31 [3] [Mesa-dev] [PATCH v2] anv/blorp: Do more flushing around HiZ clears mesa3d-dev Jason Ekstrand 4. 2018-08-31 [10] [Mesa-dev] [Bug 107670] Massive slowdown under specific memcpy implement mesa3d-dev bugzilla-daemon 5. 2018-08-31 [5] [Mesa-dev] [PATCH] anv/blorp: Emit depth flush and stall prior to HiZ cl mesa3d-dev Chad Versace 6. 2018-08-31 [3] [Mesa-dev] [Bug 107777] No 3D in "Vampire: The Masquerade - Bloodlines" mesa3d-dev bugzilla-daemon 7. 2018-08-31 [3] [Mesa-dev] [PATCH 3/3] intel: Introducing Whiskey Lake platform mesa3d-dev Rodrigo Vivi 8. 2018-08-31 [2] [Mesa-dev] [ANNOUNCE] mesa 18.2.0-rc5 mesa3d-dev Mark Janes 9. 2018-08-31 [10] [Mesa-dev] shader cache backward compatibility mesa3d-dev Bas Nieuwenhuizen 10. 2018-08-31 [3] [Mesa-dev] [PATCH 5/7] gallium: add PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUN mesa3d-dev Gurchetan Singh 11. 2018-08-31 [2] [Mesa-dev] [PATCH 7/7] virgl: use hw-atomics instead of in-ssbo ones mesa3d-dev Gurchetan Singh 12. 2018-08-31 [1] [Mesa-dev] [PATCH v2] egl/android: rework device probing mesa3d-dev Emil Velikov 13. 2018-08-31 [2] [Mesa-dev] [PATCH] st/dri: Don't expose sRGB formats to clients mesa3d-dev Jason Ekstrand 14. 2018-08-31 [5] [Mesa-dev] [PATCH] Bounding box avx2 intrinsic algorithm for openGL/GLES mesa3d-dev Eero Tamminen 15. 2018-08-31 [5] [Mesa-dev] [Bug 107772] Mesa preprocessor matches if(def)s & endifs inco mesa3d-dev bugzilla-daemon 16. 2018-08-31 [21] [Mesa-dev] [Bug 107477] [DXVK] Setting high shader quality in GTA V resu mesa3d-dev bugzilla-daemon 17. 2018-08-31 [5] [Mesa-dev] [PATCH] gallivm/radeonsi: allow to pass two swizzles into fet mesa3d-dev Michel_Dänzer 18. 2018-08-31 [1] [Mesa-dev] [PATCH] i965/glsl: don't add unused aoa elements to the progr mesa3d-dev asimiklit.work 19. 2018-08-31 [2] [Mesa-dev] Etnaviv on mesa master vs. Array._DrawVAO mesa3d-dev Wladimir J. van der L 20. 2018-08-31 [1] Re: [Mesa-dev] soft fp64 support - main body (glsl/gallium) mesa3d-dev Gert Wollny 21. 2018-08-31 [6] [Mesa-dev] [PATCH] i965: Deny persistent mappings of incoherent GTT mmap mesa3d-dev Lionel Landwerlin 22. 2018-08-31 [4] [Mesa-dev] [PATCH] docs: update calendar to extended the 18.1 cycle by o mesa3d-dev Emil Velikov 23. 2018-08-31 [2] [Mesa-dev] [RFC] compiler: Move double_inputs to gl_program::DualSlotInp mesa3d-dev Alejandro_Piñeiro 24. 2018-08-31 [6] [Mesa-dev] [PATCH 3/3] i965/screen: Allow modifiers on sRGB formats mesa3d-dev Daniel Stone 25. 2018-08-31 [1] [Mesa-dev] [PATCH] intel/genxml: add FAULT_REG for Gen10/11 mesa3d-dev Lionel Landwerlin 26. 2018-08-31 [2] [Mesa-dev] [PATCH 1/3] intel: aubinator: Adding missed platforms to the mesa3d-dev Lionel Landwerlin 27. 2018-08-31 [2] [Mesa-dev] [PATCH 2/3] intel: Introducing Amber Lake platform mesa3d-dev Lionel Landwerlin 28. 2018-08-31 [2] [Mesa-dev] [Bug 107767] Segfault with standalone compiler and --dump-bui mesa3d-dev bugzilla-daemon 29. 2018-08-31 [1] [Mesa-dev] [PATCH v1 2/2] glsl/standalone: --dump-builder: dump of ir_te mesa3d-dev Sergii Romantsov 30. 2018-08-31 [1] [Mesa-dev] [PATCH v1 1/2] glsl/standalone: segfault with --dump-builder mesa3d-dev Sergii Romantsov Next Last