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Viewing messages in list wine-devel
- 2016-04-01 - 2016-05-01 (567 messages)
- 2016-03-01 - 2016-04-01 (533 messages)
- 2016-02-01 - 2016-03-01 (473 messages)
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  1. 2016-03-31  [1] Re: [v8 1/6] d3dx9: Implement preshader parsing.                         wine-devel   Matteo Bruni 
  2. 2016-03-31  [1] Re: [PATCH 2/2] d3dx10: Add D3DX10UnsetAllDeviceObjects stub             wine-devel   Matteo Bruni 
  3. 2016-03-31  [2] Re: [PATCH 5/5] wined3d: Alpha test emulation for core profile contexts. wine-devel   Matteo Bruni 
  4. 2016-03-31  [1] Re: [PATCH v2 1/5] ddraw/tests: Add a test for color varyings clamping.  wine-devel   Marvin 
  5. 2016-03-31  [1] wine-1.8.2-rc1 Available                                                 wine-devel   Michael Stefaniuc 
  6. 2016-03-31  [1] Re: [PATCH 1/2] d3dx10: Add D3D10CreateEffectPoolFromMemory stub         wine-devel   Józef Kucia 
  7. 2016-03-31  [3] Re: [PATCH (try2)] setupapi: Fix spec entries for handle parameters      wine-devel   Alexandre Julliard 
  8. 2016-03-31  [1] Re: [PATCH] msvcr120: Add scalbn                                         wine-devel   Piotr Caban 
  9. 2016-03-31  [9] Need some advice on shell32                                              wine-devel   Alexandre Julliard 
 10. 2016-03-31  [3] Re: ntoskrnl.exe: Make IoAllocateIrp not crash on negative values.       wine-devel   Sebastian Lackner 
 11. 2016-03-30  [2] Re: [PATCH 4/4] mshtml: Added IHTMLElement::outerText tests.             wine-devel   Jacek Caban 
 12. 2016-03-30  [2] Re: [PATCH] t2embed: Implement TTGetEmbeddingType()                      wine-devel   Nikolay Sivov 
 13. 2016-03-30  [8] WineHQ upgrade breaking dinput8:dinput?                                  wine-devel   Bernhard_Übelacker 
 14. 2016-03-29  [5] Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).    wine-devel   Aaryaman Vasishta 
 15. 2016-03-29  [6] Re: [v7 2/7] d3dx9: Implement preshader parsing.                         wine-devel   Matteo Bruni 
 16. 2016-03-29  [2] Re: [v2 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creati wine-devel   Nikolay Sivov 
 17. 2016-03-29  [2] Re: [PATCH 2/5] ddraw/tests: Add a test for color varyings clamping.     wine-devel   Henri Verbeet 
 18. 2016-03-29  [5] Re: [PATCH] msvcr120/tests: Add critical section test.                   wine-devel   Francois Gouget 
 19. 2016-03-28  [1] Re: [PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation  wine-devel   Henri Verbeet 
 20. 2016-03-28  [1] Re: [PATCH] d2d1: Added a stub implementation for ID2D1DCRenderTarget    wine-devel   Nikolay Sivov 
 21. 2016-03-28 [26] Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.    wine-devel   Aaryaman Vasishta 
 22. 2016-03-28  [1] Re: [PATCH 10/10] jscript: Find Function.arguments on the stack instead  wine-devel   Marvin 
 23. 2016-03-28  [2] Re: regedit: Display REG_DWORD_BIG_ENDIAN values                         wine-devel   Hugh McMaster 
 24. 2016-03-28  [3] [GSoC] Mailinglist discussions                                           wine-devel   Ivan Akulinchev 
 25. 2016-03-28  [2] Re: msvcirt: Avoid superfluous comparison in some compilers              wine-devel   Iván_Matellanes 
 26. 2016-03-28  [7] Re: Assorted spelling fixes.                                             wine-devel   Marvin 
 27. 2016-03-28 [12] [GSoC] Support of pluggable theming engines                              wine-devel   Ivan Akulinchev 
 28. 2016-03-27  [4] Re: [v6 1/7] d3dx9: Introduce preshaders in effect.                      wine-devel   Paul Gofman 
 29. 2016-03-27  [2] Re: d3d8: Unlock already unlocked surface does not fail                  wine-devel   Stefan_Dösinger 
 30. 2016-03-27  [2] Re: [1/3] user32/tests: Test loading monochrome icons.                   wine-devel   Thomas Faber 

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