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Viewing messages in list wine-patches
- 2016-03-01 - 2016-04-01 (1149 messages)
- 2016-02-01 - 2016-03-01 (1033 messages)
- 2016-01-01 - 2016-02-01 (1066 messages)
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  1. 2016-02-29  [2] [PATCH] include: Add HidD_GetSerialNumberString to ddk/hidsdi.h          wine-patches Aric Stewart 
  2. 2016-02-29  [1] [PATCH] d3dx9: implement effect state management.                        wine-patches Paul Gofman 
  3. 2016-02-29  [1] [PATCH 6/6] d3d10core/tests: Port test_multiple_render_targets() from d3 wine-patches Józef Kucia 
  4. 2016-02-29  [1] [PATCH 5/6] d3d10core/tests: Introduce check_texture_color().            wine-patches Józef Kucia 
  5. 2016-02-29  [1] [PATCH 4/6] d3d11/tests: Introduce check_texture_color().                wine-patches Józef Kucia 
  6. 2016-02-29  [1] [PATCH 3/6] d3d11/tests: Add test for multiple render targets.           wine-patches Józef Kucia 
  7. 2016-02-29  [1] [PATCH 2/6] wined3d: Fix SM4 pixel shader output registers mapping.      wine-patches Józef Kucia 
  8. 2016-02-29  [1] [PATCH 1/6] d3d10core/tests: Port test_create_typeless_resource() from d wine-patches Józef Kucia 
  9. 2016-02-29  [4] ieframe/tests: Use todo_wine_if() in tests                               wine-patches Jacek Caban 
 10. 2016-02-29  [2] d3dx9_36: Avoid a TRUE:FALSE conditional expression.                     wine-patches Matteo Bruni 
 11. 2016-02-29  [1] [PATCH 8/8] wined3d: Get rid of the offscreenBuffer field in struct wine wine-patches Henri Verbeet 
 12. 2016-02-29  [1] [PATCH 7/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_de wine-patches Henri Verbeet 
 13. 2016-02-29  [1] [PATCH 6/8] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_te wine-patches Henri Verbeet 
 14. 2016-02-29  [1] [PATCH 5/8] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_te wine-patches Henri Verbeet 
 15. 2016-02-29  [1] [PATCH 4/8] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_te wine-patches Henri Verbeet 
 16. 2016-02-29  [1] [PATCH 3/8] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_vo wine-patches Henri Verbeet 
 17. 2016-02-29  [1] [PATCH 2/8] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_su wine-patches Henri Verbeet 
 18. 2016-02-29  [1] [PATCH 1/8] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_de wine-patches Henri Verbeet 
 19. 2016-02-29  [2] d3dx9_36/tests: Use todo_wine_if() in tests.                             wine-patches Matteo Bruni 
 20. 2016-02-29  [1] ntdll/tests: Test NtOpenKey with zero access.                            wine-patches Thomas Faber 
 21. 2016-02-29  [2] [PATCH] Revert "winemac.drv: Actually make the GL context current even i wine-patches Ken Thomases 
 22. 2016-02-29  [1] msi: Do not open registry keys with no access rights.                    wine-patches Thomas Faber 
 23. 2016-02-29  [1] ole32: Do not open registry keys with no access rights.                  wine-patches Thomas Faber 
 24. 2016-02-29  [1] [PATCH 3/3] user32: Removed unused owner argument.                       wine-patches Jacek Caban 
 25. 2016-02-29  [1] [PATCH 2/3] user32: Added more dialog owner tests.                       wine-patches Jacek Caban 
 26. 2016-02-29  [1] [PATCH 1/3] user32: Use proper window as dialog owner.                   wine-patches Jacek Caban 
 27. 2016-02-29  [1] [PATCH 4/4] riched20: Add handling for a few more special characters.    wine-patches Huw Davies 
 28. 2016-02-29  [1] [PATCH 3/4] riched20: Don't apply paragraph formatting until the end of  wine-patches Huw Davies 
 29. 2016-02-29  [1] [PATCH 2/4] riched20/tests: wAlignment should be compared to the PFA_ va wine-patches Huw Davies 
 30. 2016-02-29  [1] [PATCH 1/4] riched20/tests: Actually copy something to the clipboard.    wine-patches Huw Davies 

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