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List:       kde-kimageshop
Subject:    Re: Roadmapping
From:       Dmitry Kazakov <dimula73 () gmail ! com>
Date:       2023-11-15 10:29:38
Message-ID: CAEkBSfXcCqoK0DTM64wmwbvR0YPiWVScuD6Ug=VFLwouzcp8uw () mail ! gmail ! com
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HI, all!

> Finally, it's probably also worth having a very broad idea of what the *long-term
plan* for Krita is.

I would like to propose a long-term goal like that: "better support of
mobile devices". I'm not sure about the details, but it might be a good
idea to allow let people using Krita for professional work at workstations
to use the same app for sketching on their tablet and/or touch/stylus-based
laptop.

On Thu, Nov 9, 2023 at 12:12 AM Emmet O'Neill <emmetoneill.pdx@gmail.com>
wrote:

> Oh, and, another thing I've been thinking about for a while is the idea of
> a "*workflow project*", where we hone in on one simple use case like
> "comics", "character design", etc.
> From there we can come up with a list of concrete problems and potential
> improvements related to that use case, and we plan projects based on that.
> I think this could motivate us in the short term to work together on more
> closely related projects and focus future updates on things that we know
> will make a big impact for certain kinds of artists.
> (As in, Krita 5.X is mostly geared towards *comics*, then Krita 5.Y is
> focused on *painting* improvements, then animation, and so on.)
>
> Finally, it's probably also worth having a very broad idea of what the *long-term
> plan* for Krita is.
> So for example if we want to have a major UI overhaul that defines Krita 6
> (or something like that), we can come up with guidelines now that we can
> gradually put into place over time.
>
> Hopefully I haven't suggested these things before, I'm still feeling a bit
> sick and drowsy. lol
>
> On Wed, Nov 8, 2023 at 2:47 PM Emmet O'Neill <emmetoneill.pdx@gmail.com>
> wrote:
>
>> Oh yeah, good thinking. Let's set up a meeting in the coming weeks.
>> Honestly, I totally forgot about this document. But judging by how much
>> of this stuff we made good progress on, making it was probably a good move.
>> :)
>>
>> Here are a few quick notes wrt the stuff that I know most about:
>>
>> For *animation*, I think that the most important remaining items on that
>> list are:
>>
>>    - Reference frames (though this might require some changes to
>>    rendering overlays/onion skins, iirc)
>>    - Audio waveform view (no clue how how work is involved in this one
>>    frankly)
>>    - Animation clips (I don't think this would be too much technical
>>    work, but this would require us to design a nice ux/workflow)
>>
>> The rest of the points are in the nice-to-have category, but probably not
>> worth prioritizing.
>>
>> And when it comes to *storyboarding*, I think the main limitation of
>> Krita as a boarding tool is that each scene is confined to the same canvas
>> size.
>> This means that it's hard to express common shots where "camera" movement
>> (panning/trucking/etc) is involved.
>> (I'm not sure if that explanation is clear, but I have some storyboard
>> books here that I could share as examples.)
>>
>> I think supporting variable scene canvas sizes would be a big job and
>> probably require changes to the document and image.
>> It's probably something that we need if we want to take storyboarding to
>> the next level, but I'm not sure if that's worth prioritizing over other
>> things/workflows.
>>
>> On Wed, Nov 8, 2023 at 2:38 AM Halla Rempt <halla@valdyas.org> wrote:
>>
>>> On woensdag 8 november 2023 11:13:05 CET Halla Rempt wrote:
>>>
>>> > ==== Clipping Masks (nobody) ====
>>> >
>>> > No action, though Wolthera has an open MR with support for PSD text,
>>> shapes and guides.
>>>
>>> There's also https://invent.kde.org/graphics/krita/-/merge_requests/1813
>>>
>>>
>>>
>>>
>>>

-- 
Dmitry Kazakov

[Attachment #3 (text/html)]

<div dir="ltr">HI, all!<div><br></div><div>&gt;  <span \
style="color:rgb(0,0,0)">Finally, it&#39;s probably also worth having a very broad \
idea of what the  </span><b style="color:rgb(0,0,0)">long-term plan</b><span \
style="color:rgb(0,0,0)">  for Krita is.</span></div><div><span \
style="color:rgb(0,0,0)"><br></span></div><div><span style="color:rgb(0,0,0)">I would \
like to propose a long-term goal like that: &quot;better support of mobile \
devices&quot;. I&#39;m not sure about the details, but it might be a good idea to \
allow let people using Krita for professional  work at workstations to use the same \
app for sketching on their tablet and/or touch/stylus-based \
laptop.</span></div></div><br><div class="gmail_quote"><div dir="ltr" \
class="gmail_attr">On Thu, Nov 9, 2023 at 12:12 AM Emmet O&#39;Neill &lt;<a \
href="mailto:emmetoneill.pdx@gmail.com">emmetoneill.pdx@gmail.com</a>&gt; \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div \
dir="ltr"><div>Oh, and, another thing I&#39;ve been thinking about for a while is the \
idea of a &quot;<b>workflow project</b>&quot;, where we hone in on one simple use \
case like &quot;comics&quot;, &quot;character design&quot;, etc. <br></div><div>From \
there we can come up with a list of concrete problems and potential improvements \
related to that use case, and we plan projects based on that.</div><div>I think this \
could motivate us in the short term to work together on more closely related projects \
and focus future updates on things that we know will make a big impact for certain \
kinds of artists.  </div><div>(As in, Krita 5.X is mostly geared towards \
<i>comics</i>, then Krita 5.Y is focused on <i>painting</i> improvements, then \
animation, and so on.)   <br></div><div><br></div><div>Finally, it&#39;s probably \
also worth having a very broad idea of what the <b>long-term plan</b> for Krita \
is.</div><div>So for example if we want to have a major UI overhaul that defines \
Krita 6 (or something like that), we can come up with guidelines now that we can \
gradually put into place over time.</div><div><br></div><div>Hopefully I haven&#39;t \
suggested these things before, I&#39;m still feeling a bit sick and drowsy. \
lol<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On \
Wed, Nov 8, 2023 at 2:47 PM Emmet O&#39;Neill &lt;<a \
href="mailto:emmetoneill.pdx@gmail.com" \
target="_blank">emmetoneill.pdx@gmail.com</a>&gt; wrote:<br></div><blockquote \
class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid \
rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Oh yeah, good thinking. \
Let&#39;s set up a meeting in the coming weeks.<br></div><div>Honestly, I totally \
forgot about this document. But judging by how much of this stuff we made good \
progress on, making it was probably a good move. :)</div><div><br></div><div>Here are \
a few quick notes wrt the stuff that I know most \
about:<br></div><div><br></div><div>For <b>animation</b>, I think that the most \
important remaining items on that list are:</div><div><ul><li>Reference frames \
(though this might require some changes to rendering overlays/onion skins, \
iirc)<br></li><li>Audio waveform view (no clue how how work is involved in this one \
frankly)<br></li><li>Animation clips (I don&#39;t think this would be too much \
technical work, but this would require us to design a nice \
ux/workflow)</li></ul><div>The rest of the points are in the nice-to-have category, \
but probably not worth prioritizing.</div><div><br></div><div>And when it comes to \
<b>storyboarding</b>, I think the main limitation of Krita as a boarding tool is that \
each scene is confined to the same canvas size.</div><div>This means that it&#39;s \
hard to express common shots where &quot;camera&quot; movement (panning/trucking/etc) \
is involved.</div><div>(I&#39;m not sure if that explanation is clear, but I have \
some storyboard books here that I could share as examples.) \
<br></div><div><br></div><div>I think supporting variable scene canvas sizes would be \
a big job and probably require changes to the document and image.</div><div>It&#39;s \
probably something that we need if we want to take storyboarding to the next level, \
but I&#39;m not sure if that&#39;s worth prioritizing over other \
things/workflows.</div></div></div><br><div class="gmail_quote"><div dir="ltr" \
class="gmail_attr">On Wed, Nov 8, 2023 at 2:38 AM Halla Rempt &lt;<a \
href="mailto:halla@valdyas.org" target="_blank">halla@valdyas.org</a>&gt; \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">On woensdag 8 november \
2023 11:13:05 CET Halla Rempt wrote:<br> <br>
&gt; ==== Clipping Masks (nobody) ====<br>
&gt; <br>
&gt; No action, though Wolthera has an open MR with support for PSD text, shapes and \
guides.<br> <br>
There&#39;s also <a href="https://invent.kde.org/graphics/krita/-/merge_requests/1813" \
rel="noreferrer" target="_blank">https://invent.kde.org/graphics/krita/-/merge_requests/1813</a> \
<br> <br>
<br>
<br>
<br>
</blockquote></div>
</blockquote></div>
</blockquote></div><br clear="all"><div><br></div><span \
class="gmail_signature_prefix">-- </span><br><div dir="ltr" \
class="gmail_signature">Dmitry Kazakov</div>



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