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List:       kde-bugs-dist
Subject:    [krita] [Bug 358846] New: Recreatable crash: Turn off open gl + play animation + stroke while playin
From:       sylcat via KDE Bugzilla <bugzilla_noreply () kde ! org>
Date:       2016-01-31 22:43:07
Message-ID: bug-358846-17878 () http ! bugs ! kde ! org/
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https://bugs.kde.org/show_bug.cgi?id=358846

            Bug ID: 358846
           Summary: Recreatable crash: Turn off open gl + play animation +
                    stroke while playing = crash
           Product: krita
           Version: 2.9.10
          Platform: unspecified
                OS: MS Windows
            Status: UNCONFIRMED
          Severity: critical
          Priority: NOR
         Component: Animation
          Assignee: krita-bugs-null@kde.org
          Reporter: j3480579@trbvm.com

First, thanks Krita team, please keep improve this product!  

As the summary says, if you are running Krita with OpenGL support unchecked in
display options and then press play on the timeline so an animation loops a few
frames, and then lastly try to make a stroke while the animation is playing,
Krita will crash every time. If you stroke this way during animation play with
OpenGL enabled Krita will just snap to the last frame and remain stable. 

I'm very much hoping this reveals issues with brushstroke related crashes
because Krita stops responding extremely often pretty much always while
attempting random regular strokes (using anything from a cintiq pressure
enabled pen to a regular mouse click and drag.) Krita crashes just as much with
OpenGL activated as with not, I just can't yet find a reproducible method to
crash with OpenGL on, it's very random.  

When crashing on a stroke the cursor will just disappear and Krita will become
unresponsive, requiring a task manager end process procedure to quit. I have
tried operating from fresh boots with nothing else running and with many
different settings configurations and the random crashes persist. 

My intuition tells me stroke crashes happen most often when cursor movement is
idle for a moment then on the redetection of movement there is a conflict
somewhere. Before crashes I often see a fraction of a second where the cursor
is following my motion like normal and then it disappears and I know the
session is over.

Please prioritize this as it's a complete workflow killer.  I have classified
it as critical because I have lost hours of work to this bug chain.  Awesome
job on Krita so far guys, the animation setup is to die for, I just want it to
stop...dying!  :)

Reproducible: Always

Steps to Reproduce:
1. Deactivate OpenGL in display settings.
2. Make a few frames on the animation timeline and press play so it loops.
3. While it's playing touch a brush to the canvas and try to make a stroke.

Actual Results:  
Crashes every time without fail.

Expected Results:  
It should stop the animation and rest on the exact frame when an interrupting
stroke is detected. 

You guys rock.

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