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List:       kde-bugs-dist
Subject:    [phonon-backend-gstreamer] [Bug 297006] Kshisen SIGABRT during normal play
From:       Ian Wadham <iandw.au () gmail ! com>
Date:       2013-04-14 1:13:00
Message-ID: bug-297006-17878-wvesOStgll () http ! bugs ! kde ! org/
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https://bugs.kde.org/show_bug.cgi?id=297006

Ian Wadham <iandw.au@gmail.com> changed:

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                 CC|                            |iandw.au@gmail.com

--- Comment #31 from Ian Wadham <iandw.au@gmail.com> ---
(In reply to comment #29)
> Please all, make sure you have the latest Pulseaudio and gstreamer packages
> on your system, this might well be an upstream problem.
> 
> Without feedback within the next 3 weeks this report will be closed.

This seems a little draconian ...  Cannot somebody at the Phonon end simply try
out the game, with all the latest packages, etc. and advise what the exact
versions are?  Or perhaps they would find that they can reproduce the bug and
can then decide what to do about problems with very short sounds in Phonon?

As author of KGoldrunner, I went all this route with KGoldrunner and Phonon a
few years ago, even went on the Phonon email list, built with various latest
and 'experimental' versions (as requested), turned on debugging switches,
forwarded logs to the list (as requested).  None of this received a response
from the 'phonominals'.  It was hardly an encouraging experience.  I had spent
at least a month trying various things at the request of the Phonon team. 

Finally I switched to an early version of the new KDE Games library, which uses
OpenAL, and all the (years of) problems with sound using Phonon in KGoldrunner
went away.  The change took only a day or two of work on my part.

Is it not time some representative of Phonon bit the bullet and officially
marked Phonon as unsuitable for playing short, accurately timed sounds, such as
occur in games?

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