https://bugs.kde.org/show_bug.cgi?id=3D302783 --- Comment #9 from Thomas L=C3=BCbking --- The game (just like plain gzdoom - what's the advantage of skulltag justify= ing the extremely high cpu load?) only offers me the current native resolution = for the fullscreen mode. If i set 800x600 in windowed mode and switch to fullsc= reen i get a tiny game area within the black center of the screen (just like with plain gzdoom) This is on 302.17 / GT520 Since skulltag (just as gzdoom, i frankly wonder whether gzdoom has a bsd s= tyle license...) uses SDL for the OpenGL backend i'd say that the SDL version is more important than the actual game.(1.2.15 here) There's no difference whether i run OpenGL compositing or not. --=20 You are receiving this mail because: You are watching all bug changes.=