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List:       yellowdog-newbie
Subject:    RE: Re: Second Life v BZFlag on PS3
From:       Michael Rockwell <arisescaflowne () gmail ! com>
Date:       2007-10-14 0:02:34
Message-ID: 000001c80df5$86d4f0f0$947ed2d0$ () com
[Download RAW message or body]

Odd's are very high do the limitations Sony has placed on accessing certain
aspects of the device, that SL wont run on the PS3. 

   Mainly due to the fact that the RSX (graphics card) is in accessible
outside of the XMB (ps3 os).   The PS3 employs a Hyper Visor that limits
access to the RSX and other areas of the hardware.  To prevent I would guess
any modern emulation. 

      Only time and effort will tell if this will be rectified by Sony, or
if a non affiliated individual will discover a way to bypass the HV. 

-----Original Message-----
From: yellowdog-newbie-bounces@lists.terrasoftsolutions.com
[mailto:yellowdog-newbie-bounces@lists.terrasoftsolutions.com] On Behalf Of
Derick Centeno
Sent: Saturday, October 13, 2007 3:35 PM
To: Discussion List for New Yellow Dog Linux Users
Subject: Re: Re: Second Life v BZFlag on PS3

Question:
Although the system requirements of Second Life (SL)specify Intel &
compatible systems, has someone been able to recompile SL within YDL5
running on the PS3?

It's unusual that a recompilation would work if the source code is directly
addressing hardware unique to Intel/AMD hardware.  As apparently this topic
is of interest to a few people, determining whether recompilation on a PS3
allows this program to work may have an audience.

Of course, if it can't or won't run on the PS within YDL 5 then, this needs
to be clarified.  For now however, I'm willing to accept the project's own
statement of system requirements which clearly state that their program is
Intel and compatible only.



>From: "Ron Rogers Jr." <CronoCloud@mchsi.com>
>Date: 2007/10/13 Sat AM 02:44:39 CDT
>To: yellowdog-newbie@lists.terrasoftsolutions.com
>Subject: Re: Second Life v BZFlag on PS3

>On Fri, 12 Oct 2007 23:52:35 -0500 (CDT)
>Derick Centeno <aguilarojo@verizon.net> wrote:
>
>
>> As Second Life is not really a game but rather a sort of
>> cyberspace of social activity I'm not all that sure that
>> people interested in competitive gaming will find much
>> interesting activity there.  
>> 
>
>Laughs.  SL can be very competitive, and you can take part of
>various competitions and even games within SL.
>
>CronoCloud (Ron Rogers Jr.)

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