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List: winpcap-users
Subject: [Winpcap-users] Which language will be better?
From: gianluca.varenni () cacetech ! com (Gianluca Varenni)
Date: 2006-04-12 5:20:56
Message-ID: 00a401c65df0$db390840$0300a8c0 () NELSON2
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Well, one solution does not exclude the other. You can also develop the UI part in C# \
and the capture/decoding part in C++ (using P/Invoke for the interaction between the \
UI in C# and the capture engine), or in Managed C++ (so that you basically write code \
in C/C++ and the compiler takes care of doing the necessary marshalling between the \
managed and unmanaged datatypes).
Just my two cents
GV
----- Original Message -----
From: New accounts@sandmik.net
To: winpcap-users@winpcap.org
Sent: Tuesday, April 11, 2006 12:14 AM
Subject: Re: [Winpcap-users] Which language will be better?
Hi,
I would for sure go with Visual C++ because it is much easier to work with when \
it comes to structures and memory handling which is something you need in such a \
case. In C# you will get a speed up with the interface but there is an extra overhead \
with interfacing with the library and wrapping stuff.
Regards.
sahlot arvind wrote:
Hello All,
I want to develop an application not exactly but sth like Ethereal.. As for \
capturing packets and getting network statistics I will have to use Winpcap library, \
so for such kinda work which language should I choose out of C# or Visual C++...... I \
know its up to programmer's interest but still I would like to know about you ppl \
choice and suggestions... This suggestion is really very very important and urgent \
so please let me know at the earliest.. Thanks in advance..
Best Regards,
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