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List: wine-patches
Subject: [PATCH 5/5] wined3d: Remove obsolete code & ModifyLocation TODO.
From: Alexander Dorofeyev <alexd4 () inbox ! lv>
Date: 2008-08-31 14:05:55
Message-ID: 48BAA543.5090900 () inbox ! lv
[Download RAW message or body]
This fbo logic appears to have already been implemented in ModifyLocation.
---
dlls/wined3d/device.c | 4 ----
dlls/wined3d/surface.c | 5 -----
2 files changed, 0 insertions(+), 9 deletions(-)
["36849a1c22254d82022fa02308992d11a4f45940.diff" (text/x-patch)]
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e63aaf4..17ca944 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5148,10 +5148,6 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl \
*This, IWineD3DSurfa
* it is most likely more efficient to perform a clear on the sysmem copy \
too instead of downloading it
*/
IWineD3DSurface_ModifyLocation(This->lastActiveRenderTarget, \
SFLAG_INDRAWABLE, TRUE);
- /* TODO: Move the fbo logic into ModifyLocation() */
- if(This->render_offscreen && wined3d_settings.offscreen_rendering_mode == \
ORM_FBO) {
- target->Flags |= SFLAG_INTEXTURE;
- }
}
if (Flags & WINED3DCLEAR_ZBUFFER) {
/* Note that WINED3DCLEAR_ZBUFFER implies a depth stencil exists on the \
device */
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 89314a3..0aacb37 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3433,7 +3433,6 @@ static HRESULT \
IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * /* Now load the \
surface */ IWineD3DSurface_PreLoad((IWineD3DSurface *) Src);
-
/* Activate the destination context, set it up for blitting */
ActivateContext(myDevice, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
@@ -3554,10 +3553,6 @@ static HRESULT \
IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
* is outdated now
*/
IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INDRAWABLE, \
TRUE);
- /* TODO: This should be moved to ModifyLocation() */
- if(!(dstSwapchain || wined3d_settings.offscreen_rendering_mode != ORM_FBO)) \
{
- This->Flags |= SFLAG_INTEXTURE;
- }
return WINED3D_OK;
} else {
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