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List:       wine-patches
Subject:    D3DX8 : [patch 10/10] : Implement D3DXMatrixRotationAxis
From:       David.Adam () math ! cnrs ! fr
Date:       2007-10-30 15:18:56
Message-ID: 20071030161856.cqj0nduj4gc08wcc () webmail ! math ! cnrs ! fr
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["0010-Implement-D3DXMatrixRotationAxis-with-a-test.patch" (text/x-patch)]

From 5530371c97d2dfdd473af29d041cd5455caf5f5d Mon Sep 17 00:00:00 2001
From: David Adam <David.Adam@math.cnrs.fr>
Date: Tue, 30 Oct 2007 16:04:32 +0100
Subject: [PATCH] Implement D3DXMatrixRotationAxis with a test

---
 dlls/d3dx8/d3dx8.spec   |    2 +-
 dlls/d3dx8/math.c       |   18 ++++++++++++++++++
 dlls/d3dx8/tests/math.c |   13 ++++++++++++-
 include/d3dx8math.h     |    1 +
 4 files changed, 32 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index 261c3aa..2b7eedd 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -29,7 +29,7 @@
 @ stdcall D3DXMatrixRotationX(ptr long)
 @ stdcall D3DXMatrixRotationY(ptr long)
 @ stdcall D3DXMatrixRotationZ(ptr long)
-@ stub D3DXMatrixRotationAxis
+@ stdcall D3DXMatrixRotationAxis(ptr ptr long)
 @ stub D3DXMatrixRotationQuaternion
 @ stub D3DXMatrixRotationYawPitchRoll
 @ stub D3DXMatrixTransformation
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index adddbf6..27494ac 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -57,6 +57,24 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST \
D3DXMATRIX *pm1, C  }
     return pout;
 }
+ 
+D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, CONST D3DXVECTOR3 *pv, \
FLOAT angle) +{
+    D3DXVECTOR3 v;
+
+    D3DXVec3Normalize(&v,pv);
+    D3DXMatrixIdentity(pout);
+    pout->m[0][0] = (1.0f - cos(angle)) * v.x * v.x + cos(angle);
+    pout->m[1][0] = (1.0f - cos(angle)) * v.x * v.y - sin(angle) * v.z;
+    pout->m[2][0] = (1.0f - cos(angle)) * v.x * v.z + sin(angle) * v.y;
+    pout->m[0][1] = (1.0f - cos(angle)) * v.y * v.x + sin(angle) * v.z;
+    pout->m[1][1] = (1.0f - cos(angle)) * v.y * v.y + cos(angle);
+    pout->m[2][1] = (1.0f - cos(angle)) * v.y * v.z - sin(angle) * v.x;
+    pout->m[0][2] = (1.0f - cos(angle)) * v.z * v.x - sin(angle) * v.y;
+    pout->m[1][2] = (1.0f - cos(angle)) * v.z * v.y + sin(angle) * v.x;
+    pout->m[2][2] = (1.0f - cos(angle)) * v.z * v.z + cos(angle);
+    return pout;
+}
 
 D3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle)
 {
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c
index 07ede79..552fd81 100644
--- a/dlls/d3dx8/tests/math.c
+++ b/dlls/d3dx8/tests/math.c
@@ -149,6 +149,7 @@ static void D3DXColorTest(void)
 static void D3DXMatrixTest(void)
 {
     D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
+    D3DXVECTOR3 axis; 
     BOOL expected, got;
     FLOAT angle, expectedfloat, gotfloat;
 
@@ -166,7 +167,9 @@ static void D3DXMatrixTest(void)
     mat2.m[0][3] = -4.0f; mat2.m[1][3] = -3.0f; mat2.m[2][3] = -2.0f;
     mat2.m[3][3] = -1.0f;
 
-    angle = D3DX_PI / 3.0f;
+    axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
+
+    angle = D3DX_PI/3.0f;
 
 /*____________D3DXMatrixfDeterminant_____________*/
     expectedfloat = -147888.0f;
@@ -198,6 +201,14 @@ static void D3DXMatrixTest(void)
     D3DXMatrixMultiply(&gotmat,&mat,&mat2);
     expect_mat(expectedmat,gotmat);
 
+/*____________D3DXMatrixRotationRotationAxis_____*/
+    expectedmat.m[0][0] = 0.508475f; expectedmat.m[0][1] = 0.763805f; \
expectedmat.m[0][2] = 0.397563f; expectedmat.m[0][3] = 0.0f; +    expectedmat.m[1][0] \
= -0.814652f; expectedmat.m[1][1] = 0.576271f; expectedmat.m[1][2] = -0.065219f; \
expectedmat.m[1][3] = 0.0f; +    expectedmat.m[2][0] = -0.278919f; \
expectedmat.m[2][1] = -0.290713f; expectedmat.m[2][2] = 0.915254f; \
expectedmat.m[2][3] = 0.0f; +    expectedmat.m[3][0] = 0.0f; expectedmat.m[3][1] = \
0.0f; expectedmat.m[3][2] = 0.0f; expectedmat.m[3][3] = 1.0f; +    \
D3DXMatrixRotationAxis(&gotmat,&axis,angle); +    expect_mat(expectedmat,gotmat);
+
 /*____________D3DXMatrixRotationX______________*/
     expectedmat.m[0][0] = 1.0f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = \
                0.0f; expectedmat.m[0][3] = 0.0f;
     expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 0.5f; expectedmat.m[1][2] = \
                sqrt(3.0f)/2.0f; expectedmat.m[1][3] = 0.0f;
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index b6486b5..3e4d25e 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -60,6 +60,7 @@ typedef struct D3DXCOLOR
 
 FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
 D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST \
D3DXMATRIX *pm2); +D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, CONST \
D3DXVECTOR3 *pv, FLOAT angle);  D3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX \
*pout, FLOAT angle);  D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT \
angle);  D3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle);
-- 
1.5.3.2





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