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List: wine-devel
Subject: Re: [PATCH v2] darwin: Fix non-Metal build
From: Brendan Shanks <bshanks () codeweavers ! com>
Date: 2021-12-31 5:44:33
Message-ID: D3E5CB5D-4850-4EF8-BF7D-111C179DA4B6 () codeweavers ! com
[Download RAW message or body]
> On Dec 28, 2021, at 8:22 AM, Dean Greer <gcenx83@gmail.com> wrote:
>
> Tested this on an actual 10.9 install (10.8 is harder to get setup) and still the \
> same issue nothing gets displayed other than the bar as shown in one of the prior \
> emails.
I built and ran Wine on 10.13, and I get the same result. The regression commit is \
"winemac.drv: Remove now unused -[WineContentView drawRect:].", \
3f845b34deada0dd58e3674119af47ce85851c24.
The problem seems to be that WineContentView updateLayer isn't being called for some \
reason. What's weird is, if I add back an empty implementation of drawRect: like \
this, it does work.
diff --git a/dlls/winemac.drv/cocoa_window.m b/dlls/winemac.drv/cocoa_window.m
index d0672b7fb06..1ee582e6b59 100644
--- a/dlls/winemac.drv/cocoa_window.m
+++ b/dlls/winemac.drv/cocoa_window.m
@@ -477,6 +477,10 @@ - (BOOL) isFlipped
return YES;
}
+ - (void) drawRect:(NSRect)rect
+ {
+ }
+
- (BOOL) wantsUpdateLayer
{
return YES /*!_everHadGLContext*/;
Dean, does this change make a difference for you on 10.9?
And Chip, any idea why this would make a difference or if this is the right thing to \
do? drawRect: isn't even being called, it's existence alone seems to make things \
work.
(Note that this is on a 2010 MacBook which is about as old a machine as 10.13 \
supported. In particular, it has a GeForce 320M which doesn't support Metal, but I \
don't think this should make a difference. I'll test out a 10.13 machine with Metal \
to be sure.)
Brendan
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