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List: wine-devel
Subject: Re: [PATCH vkd3d 2/4] vkd3d-shader/hlsl: Add texcoord_offset field to hlsl_ir_resource_load.
From: Zebediah Figura <zfigura () codeweavers ! com>
Date: 2021-11-30 17:03:37
Message-ID: 5074ab9f-df49-09be-93a2-23a44435fdce () codeweavers ! com
[Download RAW message or body]
On 11/26/21 09:40, Francisco Casas wrote:
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index e7bdb45e..fc078708 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -386,6 +386,7 @@ struct hlsl_ir_resource_load
> enum hlsl_resource_load_type load_type;
> struct hlsl_deref resource, sampler;
> struct hlsl_src coords;
> + struct hlsl_src texcoord_offset;
> };
>
> struct hlsl_ir_store
This is a texel offset, though, not a texture coordinate offset.
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