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List: wine-devel
Subject: [PATCH v3 2/2] wined3d: Simplify the odd line condition in gen_yv12_read().
From: Anton Baskanov <baskanov () gmail ! com>
Date: 2021-08-31 16:26:25
Message-ID: 20210831162625.449856-2-baskanov () gmail ! com
[Download RAW message or body]
Signed-off-by: Anton Baskanov <baskanov@gmail.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c760d519b30..fb809052d83 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -12624,7 +12624,7 @@ static void gen_yv12_read(struct wined3d_string_buffer *buffer,
/* Read odd lines from the right side (add 0.5 to the x coordinate). Keep
* in mind that each line of the chroma plane corresponds to 2 lines of the
* resulting image. */
- shader_addline(buffer, " if (fract(floor(texcoord.y * size.y) * 0.25 + 1.0 / 6.0) >= 0.5)\n");
+ shader_addline(buffer, " if (fract(texcoord.y * size.y * 0.25) >= 0.5)\n");
shader_addline(buffer, " texcoord.x += 0.5;\n");
/* Clamp, keep the half pixel origin in mind. */
--
2.25.1
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