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List:       wine-devel
Subject:    [PATCH v2 1/2] wined3d: Negiotiate less specific memory types on allocation failure.
From:       Jan Sikorski <jsikorski () codeweavers ! com>
Date:       2021-07-30 15:08:37
Message-ID: 20210730150838.235219-1-jsikorski () codeweavers ! com
[Download RAW message or body]

Try to combine DEVICE_LOCAL with HOST_CACHED and HOST_VISIBLE properties.

Drop HOST_CACHED or DEVICE_LOCAL in case the device does not support
a particular combination or there is no more space in a heap.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
---
v2: simplified sequence
---
 dlls/wined3d/buffer.c | 15 ++++++++++++---
 1 file changed, 12 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 4420885b15f..afe186042e5 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1390,6 +1390,7 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct \
wined3d_buffer_vk *buf  uint32_t bind_flags = resource->bind_flags;
     VkMemoryPropertyFlags memory_type;
     VkBufferUsageFlags usage;
+    BOOL success;
 
     usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
     if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
@@ -1410,14 +1411,22 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct \
wined3d_buffer_vk *buf  FIXME("Ignoring some bind flags %#x.\n", bind_flags);
 
     memory_type = 0;
+    if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
+        memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
     if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R)
         memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | \
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;  else if (resource->access & \
WINED3D_RESOURCE_ACCESS_MAP_W)  memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-    else if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
-        memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
 
-    if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, \
memory_type, &buffer_vk->bo))) +    success = \
wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, \
&buffer_vk->bo); +    if (!success && memory_type & \
VK_MEMORY_PROPERTY_HOST_CACHED_BIT) +        success = \
wined3d_context_vk_create_bo(context_vk, resource->size, usage, +                \
memory_type & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT, &buffer_vk->bo); +    if (!success \
&& memory_type & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) +        success = \
wined3d_context_vk_create_bo(context_vk, resource->size, usage, +                \
memory_type & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &buffer_vk->bo); +
+    if (!success)
     {
         WARN("Failed to create Vulkan buffer.\n");
         return FALSE;
-- 
2.30.2


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